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Rapporter et oversættelsesproblem
My mod don't do anything with MEC Troopers check again that you have all researches and upgrades done.
Added Bulky and Hack Defense also to Light\Heavy Spark Armors.
Thanks to @Garr Incorporated
It adds Bulky to all default Spark armours. Mainly for MEC trooper functionality.
Have you not managed to make them located in the new correct spots for their new animations, or is its classic "sword" position due to me only partially using this mod?
Added config for ablative armor changes in LWOTC file is in Long War of The Chosen folder XComLW_Overhaul.ini default quoted out.
;[LW_Overhaul.X2Ability_LW_GearAbilities]
;CERAMIC_PLATING_HP=4
;ALLOY_PLATING_HP=5
;CHITIN_PLATING_HP=6
;CARAPACE_PLATING_HP=7
All autopsies now give back corpses that they use.
[PR_Heretic X2SoldierClassTemplate]
there is a missing line at the beginning
!SoldierRanks=()
otherwise there will be a conflict with the original mod
And do you recommend this mod?
I dont have any bugs with Flawless if you encounter some pls write to me.
I'm wondering if this balance is intended, since a bog standard install of the 2024 list with AML is giving me sort of wild numbers by default. (I understand how to tweak the configs for taste, just wanted to experience your intended balance.) I personally had to tweak flawless config since it was giving me glitched rewards (infinite flash grenades for example -- that cant be intended for lwotc?)
Can provide a save file and full modlist if necessary.
Fixed Dark Event Ability LightningReflexes Typo.
Some of the perks are here because I love old things like Light Em Up. Crate Recovery functions this way because of my changes.
Also, in 1.2 Light Em Up was replaced with Marauder: function identically, but Marauder is more compatible since it's from WotC.
Great!
In theory, you still need to add mods with which there is a more obvious interaction.
Most mods either have no loading sequence links - and then it doesn't matter, they will start in the middle,
but many are set to start after LWOTC or TedJam
The game won't understand who to start first, your mod or the mod to which the bridge was made.
For example, in my opinion it is missing, but I could be wrong:
+RunAfter=KirukasSparkLWOTC_M2
+RunAfter=DragoonLWOTCRedux
+RunAfter=HereticClass-LWOTC
+RunAfter=HijackerClassLWOTC
+RunAfter=KirukasLWOTCClasses
+RunAfter=KirukasSparkLWOTC_M2
+RunAfter=DualWieldedPistols
+RunAfter=WOTCMoreSparkWeapons
+RunAfter=TruePrimarySecondaries
Fixed
A couple of months ago, an update was released
Heretic Class - LWOTC
The edit lines from this mod type
-SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="
stopped working and a conflict began
Grenadier skill tree updated to LWOTC patch 1.2. Thanks, Garr Incorporated for reporting this.
Mainly because the most recent LWotC version of 1.2 changes Grenadier noticeably. The larger quantity of grenades now comes less from skill tree and more from the grenade launcher itself. Heavy Ordnance comes with Magnetic GL, and Full Kit comes with the Beam GL. Now either you have changed this back to how it was before (that is, GLs granting greater range and manoeuvrability), which means I will need to adapt back to this cruel reality... Or you did not change the class despite such modifications to its primary mechanics - which results in your ability tree requiring an update. Please check.