Caves of Qud

Caves of Qud

Forging [Deprecated]
64 Comments
Tilidien  [author] 16 Sep, 2024 @ 9:23pm 
@Frightened Man

i looked into the hearthpyre code and no it is not. hearhpyre is extremly incompatible with other mods. The way it is written the dev of hearthpyre needs to create an xml object for each and every item that can be build with hearthpyre. And yes. He made his own chests and floors. its ridiculous. Look at this for example:

<object Name="HearthpyreGasBurner" Inherits="Gas Burner">
<removepart Name="ElectricalPowerTransmission" />
<removepart Name="ChargeSink" />
<tag Name="ExcludeFromDynamicEncounters" />
</object>

The more i think about this the less likely i think it will ever happen that you will build my forges in hearthpyre. Its up to him to give me some kind of tag i could add so he auto includes every furniture with that specified tag. However my parts are powered parts and hes removing power related parts from included objects, which in turn would render my objects inoperable. Soooooo i suggest just roleplaying and wishing for the forges.
Dr Yakub 15 Aug, 2024 @ 1:00pm 
can the forges and stuff be made with hearthpyre?
Tilidien  [author] 14 Aug, 2024 @ 3:10am 
@Mike Mind = blown. will do as soon as i get to it
Mike 8 Aug, 2024 @ 7:24am 
@tilden then upload that as a second mod and rename this one to legacy
Tilidien  [author] 30 Jul, 2024 @ 1:46am 
I have an uppdate ready for that but i dont know when to push as its a breaking update. I could break savegames from 750 people:/
SMB128 23 Jul, 2024 @ 10:25am 
if an item is Extradimensional and is put in a smelter, it's nuggets and any other created nuggets from other items will be Extradimensional from the same dimension as the smelted item. all the resulting nuggets (both from and not from the Extradimensional item) will have a copy of the dimension's lore added for each of the nuggets resulting from the smelted Extradimensional item. this causes each nugget's value to increase to $28211099074560.00 regardless of the nugget's original value (I'm guessing that it's the maximum value an item can have)
Tilidien  [author] 9 Jul, 2024 @ 5:12pm 
Noone was trying to steal the code. I intervened beforehand
Aida 5 Jul, 2024 @ 10:51am 
And sorry to hear about the discord echo chamber trying to steal your code or w/e happened, it's not rly clear tbh
Aida 5 Jul, 2024 @ 10:47am 
Rather than just steel ones, all ingots are misspelled "ignot"
Halo_Sparto 4 Jul, 2024 @ 11:00am 
discord qud be really touchy
Tilidien  [author] 29 Jun, 2024 @ 10:28am 
Ok i found the issue and its simply crazy. Fixed it by literally iterating the product list and removing the gigantic mod as well as resetting their commerce value back to the blueprints value. Also smelted items can now no longer get random mods at all.

Only problem is: Im banned from the discord and thus dont know in advance when the next breaking update will be so i dont really know when to push my breaking update...
Tilidien  [author] 29 Jun, 2024 @ 8:59am 
@Bitty Hoobre
wat. mind = blown.
ill check on that.
Bitty Hoobre 28 Jun, 2024 @ 1:05am 
I tossed a gigantic bronze longsword into a smelter along with several other random un-modded weapons, and somehow two different kinds of nugget came out as gigantic nuggets, which had a trade value of roughly several quintillion each.
Ethanw80 27 Jun, 2024 @ 4:29pm 
This mod is amazing, really feels like it belongs.
Tilidien  [author] 26 Jun, 2024 @ 1:11am 
I recorded a video to state my political views which lead to this decision:
https://youtu.be/QLViTeJvHpg?t=43
Tilidien  [author] 26 Jun, 2024 @ 1:08am 
Will change the misspelling ty.
@fuzzyweapon i was planning to publish the mod on github, but then i got banned on the discord and now the codebase remains private and under private license as i dont want my work go to waste but i also dont want to support fascists in any way. I do this so i can ensure the code staying under MY control and if this crazy community want to make their own so they dont need to use a mod made by someone who thinks they are modern fascists they will need to write it themselves. If you want to know how disturbingly fucked up they are: one of them downvoted all my mods at once. Thats literally the first downvote each of them has so i know for sure that its just because the individual is simply crazy.
Kaktus021 24 Jun, 2024 @ 11:03pm 
Also just noticed, steel ingot is misspelled as "steel ignot"
fuzzyweapon 24 Jun, 2024 @ 10:06pm 
Do you publish your old versions anywhere like github? Trying to keep my gameplay stable on the last version.
Kaktus021 24 Jun, 2024 @ 10:01pm 
Liking this mod a lot. Added a few of the extra things added in from CoQ:E since it bugged me they weren't melting. (cloaks, vambraces, and rapier)
Tilidien  [author] 17 Jun, 2024 @ 6:16am 
You can disable the mod and move into the area. That will fix the are
Felwyn 15 Jun, 2024 @ 7:20pm 
places with forges will break if they were previously generated, but wishing for reload while in that area fixes the damage
BeadsJr 15 Jun, 2024 @ 12:25pm 
Are places still crashing with the current update?
Tilidien  [author] 13 Jun, 2024 @ 6:35pm 
they are prefixed so there is no conflict with other mods/ added game content
Tilidien  [author] 13 Jun, 2024 @ 6:34pm 
The commands are:
Forge
Tilidien Advanced Forge
Tilidien Paradox Forge
Tilidien Advanced Paradox Forge

Tilidien Smelter
Tilidien Advanced Smelter
Tilidien Paradox Smelter
Tilidien Advanced Paradox Smelter
Aida 13 Jun, 2024 @ 5:14pm 
What's the command to add a replacement paradox forge & paradox furnace after unloading and reloading the mod to fix a recent crash?
Tilidien  [author] 12 Jun, 2024 @ 10:13am 
Ok i see the problem. The trade values are not very consistent in game and its actually still better to first smelt many items and sell the nuggets instead of selling the item directly. For arrows i guess ill really decrease their smelt value from 0.05 to 0.001, which means 1k arrow = 1 nug, but make 1 nug forge into 100 arrows. how does that sound?
Marotte 12 Jun, 2024 @ 8:35am 
yeah, arrows should not be smelt-able at all i think, because they are cheap and weightless.
Jimmy Johny Jamaica 12 Jun, 2024 @ 7:17am 
@Tilidien
About arrows, if 20 arrows -> nugget, can't you just buy 20 arrows for 0.01 a pop and sell them for the price of a nuggie? I think it should be like 1k arrows/nuggie smelt or non-smeltable at all, because it's a ridiculous amount. Maybe add an intermediary size, like "piece", where 10 piece = 1 nuggie, so you can do 100 arrows smelt per piece and like 10 arrows per piece forge?
Tilidien  [author] 12 Jun, 2024 @ 6:03am 
@Felwyn i just checked that out and its true. Grit gate seems to have lost an entire row.
Also Ezra is crashing on my own save. Every map that crashes has to be visited without the mod loaded first.
I am yet to learn how to not break save games. I really dont know how that map fuckery happend.
I am sorry. My own save is affected too if that makes you feel better x.x
Felwyn 12 Jun, 2024 @ 12:51am 
getting problems returning to grit gate, and a large portion of the map is missing including the smelter, but not the forge
Tilidien  [author] 11 Jun, 2024 @ 2:44pm 
Added Arrows:
1 nugget => 10 Arrows,
20 Arrows => 1 nugget
fair?
Marotte 10 Jun, 2024 @ 5:13pm 
that would be cool, though i don't think they should be smelt-able that might be too powerful. maybe just forge-able in batches.
Tilidien  [author] 10 Jun, 2024 @ 3:47pm 
should i add arrows?
Tilidien  [author] 7 Jun, 2024 @ 8:38am 
So, big update is out:
-Added Katanas, Aegis, some knifes and polearms.
-Reworked Smelter to be more modular and able to work on large input
-Stepped up my modding game with internal object versioning to break less save games in the future
-Added tiles for abilities.
-Fixed some typos.
1Dfr33 6 Jun, 2024 @ 10:20pm 
Really? Hhmm could have sworn I've crushed my way through some fullerite walls in the lower stratas but hey, it's your vision. It's fun either way
Tilidien  [author] 6 Jun, 2024 @ 5:59am 
@1Dfr33
That would only make sense for iron and copper. For all other materials it would be lore unfriendly
1Dfr33 5 Jun, 2024 @ 9:23pm 
It would be cool to be able to dig walls for a chance at nugs on certain strata. Lovely mod
Tilidien  [author] 3 Jun, 2024 @ 9:55am 
Ok i got an update prepared that adds all the desired items, reworks the smelter completly to be working as expected and adds Tiles for the abilities. I will push once the live version is updated as this is a breaking change
Tilidien  [author] 2 Jun, 2024 @ 1:07pm 
@Phalange of Dynamite
All of those are on my List, thanks for your feedback.
I just did an entire overwork of the smelter to be more modular and work on any amount of inventory. Also i stepped up my modding game by using versioned classes that update themselfes on loading so smaller updates to parts will not be braking saves in the future.
All this will be added when the beta goes live next Week.
Also to warn you, as i played for a while with this mod i realized i need to tweaksmelt values a little. Expect lower gains from smelting object after the next update.
Marotte 2 Jun, 2024 @ 9:56am 
very fun and cool mod.
I think there are quite a few items missing from the list of possible smelting options, like the aegis (shields), vinereapers, all of the alt steel knives (butchers, kukri, utility, potters) and the iron kris.
i think it would also be cool to see compatibility with spears/glaives mod from gravenwitch.
Tilidien  [author] 28 May, 2024 @ 3:18am 
Ty, will change in the next update
Halcyon 27 May, 2024 @ 10:32am 
zetachrome typo, ignot instead of ingot
Tilidien  [author] 24 May, 2024 @ 6:43am 
@Hope i am sorry to hear that. Id love to know how to make updates save game compatible but i think thats just impossible
Hope#1243 24 May, 2024 @ 5:03am 
new update promptly broke my lv 48 save. Always backup mods people.
Fakename 23 May, 2024 @ 6:38pm 
Finally a use for all that junk tier bronze and iron!
Gokudera ElPsyCongroo 23 May, 2024 @ 5:34pm 
Great stuff. Thank you!
Tilidien  [author] 23 May, 2024 @ 5:33pm 
Done. Forges and Smelters are now interesting
Tilidien  [author] 23 May, 2024 @ 5:18pm 
@Gokudera ElPsyCongroo
No they are not but thats an awesome hint. Ill add it to there
Gokudera ElPsyCongroo 23 May, 2024 @ 4:10pm 
Are forges currently present on screen listed in the "travel to interesting things" menu (backspace button)? Not sure I've seen one yet but haven't delved underground.

Also if I understand the description correctly, forgeable items are randomized for each playthrough? I love this if true
Tilidien  [author] 23 May, 2024 @ 3:27pm 
Fixed the forge bug and upgraded the gui.
Also traders will now have forging currencies in stock
I tested on the closed preview and it worked fine, so i guess its beta compatible?
Let me know if there are any issues.
Live and Drink!