Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Combat Preview (UI)
14 Comments
圣代桥丶冰织 8 Jul @ 9:58am 
非常好MOD。
wayyanzhi 1 Jul @ 6:35pm 
@MightNight You can find this line of code in the Lua file: if label_text ~= "" and valid_modifier_num >= 5 then. By changing the value to 1, it will always display. I tried to modify it because it doesn't look good and it blocks the screen.
MightNight 29 Dec, 2024 @ 9:53pm 
I know, but is there a way to force it to always show instead of waiting for the 5+ effects?
Maple_Leaves 枫叶  [author] 29 Dec, 2024 @ 9:08pm 
Whether or not the effects will be displayed in the new interface depends on the number of effects. If there are 5 or more effects, then they will be displayed.
@MightNight
MightNight 29 Dec, 2024 @ 3:50pm 
How do you make it always show the effects in the new interface? I really like that approach and would like it enabled permantely
pureMJ 30 Oct, 2024 @ 5:49pm 
这个MOD太好了!加上以后感觉再也回不去了。

有一个很微小的问题:
https://imgur.com/a/sNGThlk
如图所示我玩的是150% UI缩放,所以文字会被遮挡掉一些。不过目前看起来基本不影响阅读。
andrews94 15 Jul, 2024 @ 10:00am 
OK thanks for speedy reply.
Maple_Leaves 枫叶  [author] 15 Jul, 2024 @ 4:00am 
it's just an exponential function. in practice the damage is no more than 100.
@andrews94
andrews94 15 Jul, 2024 @ 3:18am 
I was attacking a unit and my combat strength was about 76 higher than my target.
This mod said I would do over 40,000 damage is that possible ?
Maple_Leaves 枫叶  [author] 1 Jun, 2024 @ 2:12am 
攻城的机制比单位之间的战斗复杂多了,涉及到城墙、战斗类型,没能了解的很清楚。
所以只做单位之间的战斗。
@Marlboro.
Marlboro. 1 Jun, 2024 @ 1:54am 
请问攻城的数据显示没有做吗?
LordWitherWrath 1 Jun, 2024 @ 1:44am 
Very nice!
飞花白 31 May, 2024 @ 7:38pm 
枫门
Drake 26 May, 2024 @ 8:24pm 
So incredibly useful