Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Look For Weapons
13 Comments
Captain Rex 21 May @ 3:15pm 
Just tested it, zero crashes, even loaded a save where it would crash 100% of the time, but no crashes, thank you!

Just one thing, the game feels a bit more stuttery. Fps remains solid locked at 75 (my screen's Hz) but the 1%Lows go very low sometimes, mostly when moving the camera, the first update of the day, the one that crashed was butter smooth.

By the way, i'm not complaining or anything, i'm very grateful for the mod and the crash fix, just comparing the versions in case it helps or is relevant.
SweetCaptn  [author] 21 May @ 2:39pm 
Alright, I think it shouldn't crash anymore. Let me know if this keeps happening
Captain Rex 21 May @ 1:26pm 
Mods: BaseStory, (Zedmulate), (Extended Equipment), (Bloodbox (Mod Version) Blood magic, black magic, hypnotism, conjuration, weapons, and more), (Convos & Quests Overhaul 2), (Extra Constructions), (Fri's Scripts and Stuff), (Incinerator), (SIS Hide Recipes), Common, (Patch for Extended Equipment), (SIS Add To Fire Framework), (Luxuries in the end of the world V2.0), (SIS Armor Is Valuable), (SIS Auto Gear Up), (SIS Choose Backpack), (SIS Crossbows), (SIS Fishing), (SIS Glasses Absorb Damage), (SIS Headwear Expansion), (SIS Look For Weapons), (SIS Map Settings), (SIS Melee Expansion), (SweetCaptnCommon), (SIS Move Props), (SIS No Unlimited Ammo), (SIS Pick Mushrooms), (SIS Watches), (XtraLargePack), (SIS Loot Respawn)
Captain Rex 21 May @ 1:24pm 
Before today's update, my game would stutter from time to time and remain stuttering for around 30 seconds and then go back to normal, after today's update, it did not stutter even once but now it is crashing.
Captain Rex 21 May @ 1:21pm 
Part 2:

Character.GetGoalDebugString () (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

Character.SanityCheckTargetRefCounts (System.Boolean onLoadingThread, System.String prevGoalStr) (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

Character.SanityCheckTargetRefCounts () (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

Character.Think () (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

CharacterManager.Think () (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

(wrapper dynamic-method) Session.Session.DeterministicUpdate_Patch1(Session)

Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

GameImpl.FixedUpdate () (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

Launcher.FixedUpdate () (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)
Captain Rex 21 May @ 1:21pm 
Part 1 due to steam limit: I'm not sure if it is from this mod, base game or a mod conflict, but this crash only started today and after today's patch to this mod and the fishing mod, no other mod or vanilla files were changed:

Exception (v247): IndexOutOfRangeException: Index was outside the bounds of the array. Goal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

StateMachineGoal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

StateMachineGoal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)

StateMachineGoal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <1f23ee727cde425aa5ecfce5bef33b4d>:0)
SweetCaptn  [author] 21 May @ 5:05am 
Uploaded a patch fixing a crash
Billy O'Brian 13 May @ 1:12pm 
There may be a bug with your mod. I'm getting this error when using look for weapons:

Exception (v246): InvalidOperationException: Collection was modified; enumeration operation may not execute. System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
SoundManager.PlayQueuedSounds () (at <290add61d8de441b8177a23fdc3c2d78>:0)
GameImpl.Update () (at <290add61d8de441b8177a23fdc3c2d78>:0)
Launcher.Update () (at <290add61d8de441b8177a23fdc3c2d78>:0)
Mods: BaseStory, 2242522954 (Zedmulate), 2644124757 (Better Farmer), 2892780722 (Cheat mod), 3476974868 (Incinerator), 3138085677 (Invader Icons Color for Zedmulate), 3132820784 (Liquid and Food Color For Zedmulate), 3260978027 (SIS Auto Gear Up), 3254752584 (SIS Look For Weapons)
SweetCaptn  [author] 10 Jun, 2024 @ 1:36am 
Hey! Yeah, every character can look for weapons. You can toggle it on/off through the configuration. Go take a look at the "Settings" section to see what can be edited
Billy O'Brian 9 Jun, 2024 @ 12:51pm 
Does the AI also pick up weapons? Or does it only effect the players community?
SweetCaptn  [author] 26 May, 2024 @ 1:55pm 
Updated! Now characters will also take into account the Equipment policies. If you set the "Can Craft With" policy to Off, the character (or characters if community-wide policy) won't be able to pick them up. Also added "ExcludedAmmoWeapons" and "ExcludedMeleeWeapons" lists to the configuration so you can specify which weapons can't be picked up.
SweetCaptn  [author] 26 May, 2024 @ 11:05am 
Sure! I'll try to get an update tonight
⚡Electro Javaboy⚡ 26 May, 2024 @ 7:52am 
This is a really great mod! One suggestion, can you add a new policy for weapons? So that we can control what weapon they can pick up, epecially range weapons.