Stellaris

Stellaris

Flogi's Galaxy Sizes
75 Comments
flogi  [author] 10 minutes ago 
@cehaer1000: Idk, sorry. Have not experienced this before, nor have I heard about it.
cehaer1000 13 hours ago 
Hi. I'm occupying systems in the center of the galaxy. There are at least two other empires there. My borders and the borders of these empires are obscured by the fog of war, as a result of which systems are mine from the map. How do I get rid of this?
flogi  [author] 3 Jul @ 2:43am 
Generated a 2,5k galaxy, let it run for some months. No problems for me.
Vortek Gamer 2 Jul @ 8:50pm 
@CoreyEttinger, When dose the crash happen? is it after few simulated days?
CoreyEttinger 30 Jun @ 11:05am 
Just tried it with this mod only. Still getting CTD.
flogi  [author] 30 Jun @ 2:10am 
Have you tried with this mod only? If you are using a big modlist, there might be sth causing this.
CoreyEttinger 29 Jun @ 11:36pm 
I keep getting crashes on any galaxy over 2000 stars. Any ideas what might be the reason for this?
Arthas 14 Jun @ 9:22pm 
Imperial vassal, this origin will cause the problem of overlapping star systems of dependent countries.
Captain Bart 9 Jun @ 12:39pm 
Small request that I forgot to add, could you increase the amount of fallen empires that can be spawned to higher number like 10 or more, if it could be possible.
Captain Bart 8 Jun @ 6:47am 
OK, Shrouded systems is saying that only like 3000 systems spawned on 15000 setting and I wanted to confirm that I put it in the correct spot.
flogi  [author] 8 Jun @ 5:10am 
@Captain Bart: It should not matter at all.
Captain Bart 7 Jun @ 11:13am 
I got a question should this mod be at the top or the bottom of a playlist?
flogi  [author] 5 Jun @ 2:16pm 
Removing is not really possible unless you want to make another mod overwriting my list. That would work. How long is your list? If you want to provide it, I could add it too.
Gondola 5 Jun @ 2:08pm 
Thank you for creating this and taking the time to update it! I appreciate it. This is the best version of this mod I have tried.

I am curious, do you know how I could remove the custom names? I have a name list with realistic names from real stars that I'd like to take priority over the names you've added.
flogi  [author] 4 Jun @ 1:35am 
Have you tried several galaxy sizes? I probably can't do anything against it. OOS are sync issue which are only fixable by mods in very limited cases unless you yourself caused some kind of data memory problem and I dont think this is the case.
Gabilard 3 Jun @ 10:45am 
BUG REPORT : The game gets out of sync with other players in multiplayer when starting the game
dukedom 29 May @ 11:53pm 
There are two lone ) in your namelists.
line 13086 in star_names and line 1421 in black_hole_nebula_names
flogi  [author] 29 May @ 3:39pm 
@Catgod587: Thats easy enough. Just added crisis strength up to 100X.
Catgod587 28 May @ 12:53pm 
The only thing id want added would be the option of having a 100x crisis tbh i had a galaxy shape mod that had it but i stopped using it cuz it stopped generating correctly but its not a necessity
flogi  [author] 28 May @ 7:23am 
Maybe they improved the performence somehow. I think generating the 10k galaxy took me 20 minutes when I made the mod. And I have a pretty good PC.
TOXSYA-NyAN 28 May @ 7:01am 
The fact is that the galaxy is generated surprisingly quickly, 5-10 minutes. And the only observations I can make are to compare the sizes of the generated galaxies from larger to smaller.
flogi  [author] 28 May @ 5:42am 
I think so yeah. Would not recommend playing with that though probably. Generating could already take like half an hour probably. I assume there would be an option to scan a save for systems though, so counting somehow should be possible I think.
TOXSYA-NyAN 28 May @ 5:33am 
Is it really going to generate 15,000 stars for me? 0. О
Unfortunately, I do not know how to count their number (
flogi  [author] 26 May @ 7:28am 
@Catgod58: Done, raised it to 7 for 1500 and 1750, and to 8 for 2000 stars.
Catgod587 26 May @ 7:04am 
can you have the galaxies at 1500+ having 6 fallen empires in the settings instead of 5 as vanilla 1000 has 6 in the settings
flogi  [author] 25 May @ 2:20am 
Only for my newly added sizes. The vanilla ones are unchanged by this mod.
Demognomicon 24 May @ 5:07pm 
Does the built-in no clustered start take effect regardless of galaxy size and shape selected?
flogi  [author] 24 May @ 10:07am 
@JP: Forgot to update one file, its fixed now.
Dante 24 May @ 4:52am 
in the advanced settings it disables the selection of precursors
Pietrooperv 23 May @ 2:21pm 
No, the settings will only let me pick up to 5 FE.
flogi  [author] 23 May @ 2:01am 
@Pietrooperv: So you can select six and only five are spawning? Maybe the game does not know to place them with your other settings. Not much I could do about that.
Pietrooperv 22 May @ 4:05pm 
The 1500 star galaxy won't let me have all 6 fallen empires. It has a max of 5.
vin 13 May @ 9:40am 
Haven't tried it yet but if it works; i love you
Catgod587 13 May @ 12:55am 
in the advanced settings it disables the selection of precursors
GANK 7 May @ 4:54pm 
@flogi That is great! You are simply a superhero!
flogi  [author] 7 May @ 3:59pm 
Added a small update adding 1750 and 15000 galaxy sizes. It wont show outdated on 4.0 now also.
flogi  [author] 7 May @ 5:12am 
Yes, checked briefly yesterday. Should all work.
GANK 7 May @ 3:45am 
4.0 Compatibility?
flogi  [author] 24 Mar @ 10:17am 
I dont know, there might be a comp patch if that mod just adds more shapes. Some comp patch would be needed though.
NGL My Alt 24 Mar @ 7:33am 
How do I get this to work with Hydras more star systems mod?
flogi  [author] 16 Jan @ 2:20pm 
@Seelenschwarz: I could certainly add a 1750 star version. You will always get performence hits with huge galaxies and many AIs. If you run very huge galaxies Id recommend not placing too many AI.
Seelenschwarz 11 Jan @ 11:36pm 
1500 stars runs smoth, also with gigastructures and other mods, 2000 stars slows down around year 2300 - 2400 for me.

Cosmic storms are configurable, my setting is 0.1 rate for early, mid and late.
Also using the mod "Trade Lag Mitigation"


Any chance for a 1750 stars galaxy ?
SpartanH347 [FR] 2 Jan @ 3:56pm 
any advise how your game can work properly with more than 1000 stars, i mean by 2500 the game is already SLOW AF
Molten Ring 2 Jan @ 3:32pm 
This mod prohibits generation of cosmic storms. There cant be more than one active at once when using this mods galaxy sizes.
Mythomaniac Gremlin 1 Jan @ 1:29am 
I'm impressed, it actually generated a full 10,000 stars, most of these mods can't actually do that, great work!
blazeknave 25 Dec, 2024 @ 8:28pm 
Patch to use with Hydra's More Galaxy Shapes here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391992405
flogi  [author] 21 Dec, 2024 @ 9:36am 
No special load order required.
nyyfandan 21 Dec, 2024 @ 8:58am 
Might be a dumb question but does this mod need a specific load order location to work?
flogi  [author] 16 Dec, 2024 @ 12:32pm 
@Redfoxx: Thanks, glad you enjoy it :)
Redfoxx 16 Dec, 2024 @ 11:58am 
Finally, a galaxy creation mod that meets my expectations and is up to date. I actually searched for a long time. For me, it's especially about the distribution of resources, particularly in the starting area. Some mods are overflowing with science resources, while others have very few strategic resources. Yours is different. That's why I want to give you a huge 'Thank you'! :Blessing: