Total War: WARHAMMER III

Total War: WARHAMMER III

Beastmen Mechanics
29 Comments
Guvenoren 28 May @ 1:21pm 
@Marakano the beastmen going idle is an issue I've been trying to find a solution for well over a year. I have found no fix. No AI mod like Hecleas or Deepwar has fixed Beastmen from going idle mode. It's really unpredictable.
Marakano 14 May @ 7:35am 
No, i don't. I don't like mods that change AI so much) Maybe i would try it one day, who knows. But not now, thanks.
Incata  [author] 13 May @ 4:36am 
Marakano 12 May @ 10:38am 
It is no point. Malagor did two herdstone and then lost a battle. After the battle, he just stands 30 turns with two units and do nothing. You did your best, i know it. CA only can fix this piece of creap =\
Incata  [author] 29 Apr @ 5:05am 
@WaterFlames Yep
WaterFlames 27 Apr @ 8:25am 
yey
Incata  [author] 9 Mar @ 8:59am 
@XIII07 I’m glad you like some of them.
XIII07 9 Mar @ 4:23am 
Sounds great, you truly have some nice quality of life mods in your collection!
Incata  [author] 30 Jan @ 10:31am 
@Tom Wolf I regret the outrage caused among the associations of monkeys, gorillas, orangutans, bonobos and other representative groups around the planet for posting such an image that could represent an offense to these groups. The image has been changed to show our solidarity and to make amends for the grievance suffered by these communities. From the team at Mad Without Borders, we offer our sincerest apologies and promise not to commit such offenses again. Sincerely, a Home-Delivery Madman CEO
Tom Wolf 28 Jan @ 8:21am 
that thumbnail is from Guild Wars 2 and is from concept art of charr.. as much as id love charr in warhammer verse i think thats kinda out of place..
I Have No Enemies Brother 4 Jan @ 5:17pm 
@Incata

Understood. I will use that linked mod and give the settlement recruitment mod 2 another try and observe for more turns than just turn 15 lol. Thank you for sharing! And if you or anyone else ever experiments creating mods that disable dread for AI or something that generates large amounts for them I would be more than happy to sacrifice a campaign or a few for mod science sake and experiement haha. Also I am sure the modder Guvenoren would love to know as well so as to make Beastmen AI that memorable threat it deserves to be. Thanks again Incata.
Incata  [author] 4 Jan @ 4:27pm 
@Not_My_Spiderman I'm glad you like it! There are many ways to do it and mods that can help, for example, AI Power Supply [ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2933549532 ], which is where this mod comes from, my recruitment mod, the settlement recruitment mod... There are plenty of ways to assist them. It would also be possible to disable the Dread mechanic for the AI (not sure what would happen) or create a trap for the AI that generates Dread.
I Have No Enemies Brother 4 Jan @ 4:09pm 
@Incata

With all those praises being said I do admit that I don't see beastmen produce new lords though. My testing has gone as far as turn 15 though and with OLD WORLD mod. Have you seen beastmen produce more lords later down the road and thus have more armies present? If not do you think there is anything that could be done to help beastmen have more lords present in early game and perhaps more dread to have access to higher tier units like Ghors as opposed to ungors and give them chance to spread like a savage plague of beasts and not just reliant on their main Legendary Lord? Much like how the skaven or greenskin have a couple of armies ready to go from the start.
I Have No Enemies Brother 4 Jan @ 4:08pm 
@Incata

I really enjoy using this mod and Guv's beastmen overhaul (separately of course) but I must say I believe I have seen the best results with YOUR mechanics change mod for Beastmen even when using Deep War's AI mod paired with it (I must check out your AI task management mod as well because I also hear great things about it). I have seen the beastmen spread and take entire provinces by turn 10 and it is beautiful!!!!!

You have done excellent work with this mod!
Incata  [author] 25 Dec, 2024 @ 6:00am 
@Sly Merry Christmas :lunar2019wavingpig:
Sly 25 Dec, 2024 @ 5:58am 
Thanks for the update. Merry Christmas
draco519 28 Sep, 2024 @ 7:40am 
I'd rather you didn't double the cost of dread. I, for one, am okay with absolutely steamrolling the AI as Taurox. lol... love the mod!
Incata  [author] 3 Sep, 2024 @ 6:53am 
@Bhelliom I don't know, I don't want to start dividing my mods into very small parts, I have more and more and it takes a lot of effort to maintain and review them. Maybe I'll consider doubling the cost of dread to make it a little more balanced.
Bhelliom 2 Sep, 2024 @ 2:47pm 
Hi would you consider splitting this mod up into the part that fixes/helps the vanilla Beastmen AI (herdstone help, allowing minor factions to actually do anything at all) and one part with the rest? Because I´d love to see AI Beastmen do stuff as I play them myself, but the Dread changes are a bit much for me.
Incata  [author] 30 Jun, 2024 @ 8:22am 
@rome2 I don't know, does SFO change any of this?
rome2 30 Jun, 2024 @ 7:03am 
SFO compotible ?
Incata  [author] 1 Jun, 2024 @ 2:53am 
@Mortarch Of Blood :steamhappy::lunar2019wavingpig:
Ciaphas Cain 31 May, 2024 @ 4:53am 
Thanks Incata!
Incata  [author] 30 May, 2024 @ 11:41pm 
@Dark3Nesz It seems that the problem was caused by using the MM to upload the file. I am not a big fan of making more versions of the same thing, on the other hand all the groups try to match the beasts if I made a version with fewer units this would clearly be the best option. If there is great interest, maybe later I will do it.
Dark3Nesz 30 May, 2024 @ 10:15pm 
heya, you reuploaded the mod? now i see it in my modlist :) could you make a light version with vannila unit cap increase instead? cheers was looking for weeks for a mod like this.
Incata  [author] 30 May, 2024 @ 1:56pm 
@Kalessin :lunar2019crylaughingpig::WH3_clasp::lunar2019wavingpig:
Rustic "Kalessin" Citrus 30 May, 2024 @ 1:53pm 
Well thank you and greenphoenix23 then <3

For you Incata, I also use a ton of your other mods, so thank you for all your hard work :WH3_clasp: For lack of wanting to spam you over and over on all your mods, hehehe :3
Incata  [author] 30 May, 2024 @ 1:49pm 
@Kalessin Thank greenphoenix23 all credits go to him in this section.
Rustic "Kalessin" Citrus 30 May, 2024 @ 1:43pm 
"A scroll bar has also been added to this panel as otherwise not all units could be accessed"

WOOOOOOHOOOOOO!!!!! Good gravey thank you xD