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So glad to see a SWAT 4 map here. Sadly such tactical police game was not so popluar.
However I'm glad that I could just shoot the terroists without yelling "Don't move !".
Well anyway good job, i had a good time !!
Good job.
+favourite
- Fixed DK Level crash. (The enemy at the window and his path caused the game to crash)
- Mac-10 retrieval time changed from 13 to 5 seconds.
Looking forward to more of these SWAT 4 missions.
105:836 - Enemy_AudioExecutionerHarry2_298 dies after taking 10 damage from Friendly_Assaulter_306
108:105 - TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_secure_potential.tga) ...
110:207 - TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_dooropen_potential.tga) ...
110:307 - TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_dooropen_active.tga) ...
110:907 - TextureManager::LoadTexture(data/textures/gui/contextual/pathicon_stairs_up_potential.tga) ...
142:166 - Game::SwitchMapStorey() 0 with 1
142:167 - Crashing...printing some useful info:
142:167 - Total Texture Memory: 319.9 MB in 952 textures
107:165 - Game::SwitchMapStorey() 0 with 1
107:200 - Game::SwitchMapStorey() end
109:112 - Game::SwitchMapStorey() 1 with 0
109:159 - Game::SwitchMapStorey() end
143:390 - Game::SwitchMapStorey() 0 with 1
143:391 - Crashing...printing some useful info:
143:391 - Total Texture Memory: 312.1 MB in 924 textures
- Version 1.0.0 support
- Added second floor
- Secure MAC-10 objective added
- Shadows and windows light modified
- New white SWAT4 door added
- Metal doors sounds added
- New DK level added (more enemies and drugs)
Reported bugs to developers:
- If you kill an enemy with the sniper without an policeman on the second floor you get the message: Lost mission.
- Fog of war returns if you change floorplans.
Might have to download it again.