Garry's Mod

Garry's Mod

GM_Lily_Retro_Temple
65 Comments
mielatenas 22 Apr @ 2:44pm 
hypno theme makes me enter in pure bliss till this day
NinjaPids 25 Mar @ 7:57pm 
like this map a lot, like the mix of half life 1 and tomb raider.
Up and Down 11 Dec, 2024 @ 9:30am 
In my opinion, looking back is almost always pleasant as not a big piece of that time that you can't bring back...
Lily McFluffy Butt  [author] 11 Dec, 2024 @ 9:13am 
For me, looking back, it feels like such a shit reward for how much you've seen up to that point.
Up and Down 11 Dec, 2024 @ 9:10am 
I liked it anyway
Lily McFluffy Butt  [author] 11 Dec, 2024 @ 9:06am 
I might change out that room for something else, I dunno yet.
Up and Down 11 Dec, 2024 @ 8:54am 
It's a good map, it was very interesting to go through, but in the end, when I found myself at the computer desk, I felt depressed.
Lily McFluffy Butt  [author] 28 Oct, 2024 @ 2:18am 
Oh believe me, I had a lot of fun. Well, as much fun as Source lets a person.
Slenderman 28 Oct, 2024 @ 2:05am 
Somebody had too much fun making this. The musical climax as you step out of the temple into the valley with the bridges is too epic.
Slime 17 Aug, 2024 @ 10:31pm 
This is awesome, reminds me of Tomb Raider obviously, but also some of the Mortal Kombat games, like 4 and Mythologies.
deceptive 15 Aug, 2024 @ 2:14pm 
Played a sick gamemode configuration on this map. Loved every moment of it. Great work.
Kefkah 6 Aug, 2024 @ 11:53am 
But is there enough gold? :demoneye:_:demoneye:
Lily McFluffy Butt  [author] 4 Aug, 2024 @ 11:13am 
What's funny is there's only like one or two Unreal Tournament textures in the whole map, I think both used for the fire temple's coffin.
AtomicLugia 4 Aug, 2024 @ 10:39am 
This seriously gives some Unreal vibes
󠀡󠀡 18 Jul, 2024 @ 11:15am 
Any idea on the next map?
CasulCrusadr 17 Jul, 2024 @ 3:12pm 
Lol. I'd definitely say that this is your best one yet.
Lily McFluffy Butt  [author] 17 Jul, 2024 @ 12:12pm 
I knew there was a term for that room, I always called it a tomb room. Burial chamber makes more sense.
CasulCrusadr 17 Jul, 2024 @ 12:06pm 
My favorite part is the first burial chamber. The music is real cool.
CasulCrusadr 17 Jul, 2024 @ 11:52am 
This map is awesome
Thinking About A Sangheili Name 16 Jul, 2024 @ 1:39pm 
This maps gives me some Serious Sam: Second Encounter Vibes... there better not be Kleers because I hate them so much
tonigutimar95[ESP] 30 Jun, 2024 @ 3:27am 
Amazing map
Lily McFluffy Butt  [author] 20 Jun, 2024 @ 2:18pm 
There's more hl1 to come, it just won't be for some time
floorp 20 Jun, 2024 @ 1:35pm 
Will you make more hl1 black mesa maps, or have you moved on? I say this because I love the hl1 maps you do
Junktown jerky vendor 19 Jun, 2024 @ 3:41pm 
SO RETRO !!!!!!!!!!!!!!!!!!!!!!!!!!!
TheBillinator3000 16 Jun, 2024 @ 12:46pm 
Here, have a video:

https://youtu.be/g2E4-53l1ts
Lily McFluffy Butt  [author] 15 Jun, 2024 @ 3:14pm 
Gonna keep going as long as I can.
󠀡󠀡 15 Jun, 2024 @ 12:26pm 
Hello Lily, I really apreicate your maps and want to know I just love them and wish you would keep going.
TheToucanman 14 Jun, 2024 @ 5:52pm 
@Catacombs Tour Guide yeah this is literally the next toon run
beet eater 13 Jun, 2024 @ 8:23pm 
Turok
TheSaurus 13 Jun, 2024 @ 7:03pm 
Btw i found the true story about what happend to the sister it inside the cave and they have picture there idk maybe flashback what happed to both. hope i can see your next map Lily. :)
Nova_Canterra 13 Jun, 2024 @ 5:19pm 
I am always amazed by how you manage to capture gold source's lighting style with your work!
seodrak25000 12 Jun, 2024 @ 12:32am 
IT BELONGS IN A MUSEUM
Lily McFluffy Butt  [author] 10 Jun, 2024 @ 2:14pm 
A symbol is breakable in the lava temple. That's my only hint about the knife.
submerged and oblivious spob 10 Jun, 2024 @ 12:45pm 
Does the cool knife do anything or is that it.
Lily McFluffy Butt  [author] 10 Jun, 2024 @ 8:42am 
Why did it take this long for someone to notice the giraffe came from de_piranesi
Swampdonkey 10 Jun, 2024 @ 8:35am 
The lost temple of the de_piranesi brushwork giraffe!
Emperor Nichijao 9 Jun, 2024 @ 11:56am 
POKE
Captain K 8 Jun, 2024 @ 11:35am 
sven co-op vibes
Jensen 7 Jun, 2024 @ 11:28pm 
Super cool map :monsterbold:
Lily McFluffy Butt  [author] 7 Jun, 2024 @ 8:26pm 
Probably not. The map does use some Source-only techniques.
ScarletKing117 7 Jun, 2024 @ 7:58pm 
Can you remake it in GoldSrc? (Half-Life engine)
Coffee Man 7 Jun, 2024 @ 5:31pm 
Forgot to specify, I've also removed the jump boost to make movement feel identical to SDK 2013 movement rather than SDK 2006 movement (pre-Steampipe with the forward jump boost).

Anyway, I figured rather than removing the boulder, I'd just apply a temporary speed multiplier boost for 4 seconds when the boulder entity spawns and it works well. A bit hacky, but hey, it doesn't spoil the experience and modding this shitass engine is all about being hacky anyway.
Lily McFluffy Butt  [author] 7 Jun, 2024 @ 5:02pm 
The map is possible with HL2's speed. I tested it primarily in HL2 because I was too lazy to constantly load gmod. In HL2, I was able to outrun the boulder by sprinting and jumping the entire way.

I do appreciate the praise, I just never know how to respond to it.
Coffee Man 7 Jun, 2024 @ 2:44pm 
Absolutely FANTASTIC map!! It perfectly recreates that old-school feel from games like Tomb Raider, Turok and Unreal! Having a linear map structure with simple puzzles + AI Nodes enables me to play through this map with randomized enemy spawns and have a banger time doing so.

The only problems with this map is the traps being designed around Garry's Mod's default speed. The map is unbeatable if you play with Half Life 2's speed, which a decent amount of players use.

While I was scripting a sort of minigame specifically for this map, which requires you to play through it, then once you reach the final puzzle, go through it in reverse as you go back to the spawn point, I also had to script a check which prevents the boulder entity from spawning to prevent unavoidable cheap deaths. Maybe consider altering the traps in the future...

Aside from that, this is easily one of my top favorite maps, you absolutely NAILED IT!! I hope to see more stuff like these! :steamhappy:
Lily McFluffy Butt  [author] 7 Jun, 2024 @ 7:31am 
Unfortunately there's nothing I can do about people using movement mods. The map was designed around vanilla movement. The totems aren't meant to get destroyed so that was also a mod you were using. (The totem gets teleported if they end up underneath the boulder when it stops)

The map almost had no ambience at all like my previous maps until some friends begged me to add ambience. Thank god they did, the map is way better for it.
Callsign_Ewok 7 Jun, 2024 @ 6:27am 
My only critcisms of this map, because of my movement speed setup which creates more realistic inertia in how I move, the traps in this map instant killed me even with bullet time and diving to try and avoid it even at full sprint, also the puzzles broke for me as a boulder crushed me and destroyed the artifact probably not helping I had extended prop damage mod on which probably caused the totem to be destroyed cause of the boulder.

In general I had to explore various parts of the map with god mode on and also using noclip. But that isn't entirely your fault it's partially just how things went on my end with my mods etc.

It's a excellent map though, I love the music and ambience overall visual and audio appeal of the first memorial grave, the lava hell lair beyond the waterfall surprised me. It's prison actually creeped me out a bit. It's open areas with the bridges was beautiful. I overall love the feel of this old school retro almost goldsrc like map.
Omega Synth 6 Jun, 2024 @ 8:45pm 
Short yet sweet, this is a map that did give me the experienced I hoped for.
Thinkpad Gaming 6 Jun, 2024 @ 8:39pm 
Sam
I
Am
✠ DFSpecter 6 Jun, 2024 @ 4:35pm 
Wait a minute. That first area straight outta Hexen 2! I'd recognize that anywhere!
Lily McFluffy Butt  [author] 6 Jun, 2024 @ 12:23pm 
No