Caves of Qud

Caves of Qud

Tracking Beacons
18 Comments
AndiBanandi 6 Jul @ 2:09am 
Would love a version that acts as an item mod, so I can keep track of, say, my Portable House
kernelmethod  [author] 23 Aug, 2024 @ 11:29am 
Thanks for bringing this to my attention. I’ll be busy with work for the next few weeks but I’ll try to pin down this bug as soon as I have some time. Journal notes for beacons definitely shouldn’t be clearing other journal notes
~Swinton 22 Aug, 2024 @ 11:17am 
I think I've run into a bug! I use Journal notes to bookmark (so to speak) the parasangs all around the Six Day Stilt by which vendors are where. So when I move to that tile on the map, I typically have around nine locations marked, including current location and arrival location.

When I injected three of my clones with tracking beacons, going to that tile on the map showed three of my bookmarks erased. When I moved to those maps and clicked "add entry" in the journal, I got a CTD.

I suppose it's an edge case, but man I really came to depend on those SDS bookmarks. And I'd imagine a tile that's been delved deeply into, such that numerous dromad merchants / teleport gates / baetyls were found, might have the same issue.
karphead 19 Aug, 2024 @ 2:17pm 
After playing with this mod in 2 games I have to say the balance is well done and currently the best solution to the "having your companion one-shotted by a spacetime vortex to be gone forever" problem. I think there are other ways it could be and should be addressed but this mod fits the bill for now.
YukiSnow 19 Jul, 2024 @ 2:55am 
Finally I can play as the government and inject people with tracking chips
fuzzyweapon 1 Jul, 2024 @ 1:01pm 
I also would love if you didn't have to attach it to something. I think supporting being able to throw it through a portal to see where it leads is in the spirit of simulation fun. I can see someone thinking this is OP, though you could institute something for balance. Like, if you throw a tracker through a portal, the beacon will only broadcast for a certain amount of time before it goes dark (returns to normal state once recovered)
kernelmethod  [author] 23 Jun, 2024 @ 1:54pm 
oh, that's an interesting use case I hadn't really thought about.

right now that won't work, the beacon has to be attached to something else first. I'll consider adding this as a feature although I'm currently leaning in favor of keeping the current behavior.
UltraDelux 23 Jun, 2024 @ 1:13pm 
I just want to throw one through a portal without sticking it to a folding chair first
UltraDelux 23 Jun, 2024 @ 1:11pm 
Serious question... Can I track the tracking beacon without attaching it to something or someone? Probably not?
BoogieMan 11 Jun, 2024 @ 6:51pm 
Yo dawg I heard you like space-time vortices.
UltraDelux 11 Jun, 2024 @ 4:55pm 
But can it track your companions through a space-time vortex?!?!
flemingluiz 11 Jun, 2024 @ 1:21pm 
perfect
kernelmethod  [author] 11 Jun, 2024 @ 10:14am 
Yes
flemingluiz 11 Jun, 2024 @ 9:53am 
can it track my companions if they get sucked by a space time vortex?
BoogieMan 8 Jun, 2024 @ 8:22pm 
You're my hero.
Wakko 8 Jun, 2024 @ 1:08pm 
Thank you
kernelmethod  [author] 8 Jun, 2024 @ 11:36am 
Yes, that is the idea.
Wakko 8 Jun, 2024 @ 8:45am 
So... no more forever lost follower because space-time vortex?