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If you look at the first screenshot, you'll see what I'm talking about. The words on the front are correctly placed if you see the extra conveyor above, on the top. In that case the forward facing conveyor is the one that will remain in the stock one.
IOW, the 'top' conveyor is the one that was added.
Is a good thing, no matter what.
I can't explain why it wouldn't work. It's a simple part mod, no scripting involved.
It still works on my DS, and SP.
Do you have other mods installed that might be conflicting? One way to test is to create a new world and only add the one mod at a time.
This is for DS-MP.
I tested in survival, and I can attach either end to a conveyor system, and go to another block with inventory (welder in my case) to add and remove uranium from that reactor.
Not sure why it doesn't work. It worked in my initial testing.
PS: Concerning your reactor mod here, maybe you named your second dummy wrong here so it's not working ? (or it's the same name as the first)
I was caught off-guard by that change. I built a shiny new ship and had no way to fuel it.