Space Engineers

Space Engineers

Dual Conveyor Small Ship Reactor (Stock Replacement) (DX11)
35 Comments
Gwindalmir  [author] 4 Apr, 2016 @ 8:47pm 
@astrocom, it's been a while, but I believe it's the one facing forward.
If you look at the first screenshot, you'll see what I'm talking about. The words on the front are correctly placed if you see the extra conveyor above, on the top. In that case the forward facing conveyor is the one that will remain in the stock one.
IOW, the 'top' conveyor is the one that was added.
astrocom 4 Apr, 2016 @ 8:21pm 
is there a way to tell which of the two conveyor ports on this is the one that will still be there if we remove the mod later? If not I'd like to formally some kind of texture or shape indicator
Vega 18 Jan, 2016 @ 9:00am 
asdasd
Gwindalmir  [author] 25 Oct, 2015 @ 1:44pm 
I posted an update with the rebalance changes (sorry for the delay). Also the model can be colored again.
Gwindalmir  [author] 15 Aug, 2015 @ 12:22pm 
@dcjacobs, coming soon. See above.
Jakesnake5 15 Aug, 2015 @ 9:24am 
Update for new power output levels coming?

Is a good thing, no matter what.
Exelsiar 29 Jul, 2015 @ 8:33pm 
@Geneticus I just had that happen to me, I'm assuming a mod conflict. Easy fix is to move this mod to the top of the load order.
Raven4K 5 Jul, 2015 @ 1:23pm 
omfg your a genius dude you made the default small ship reactor's work so much better
Geneticus 2 Jun, 2015 @ 12:59am 
I seem to be getting the default model with this enabled.
Jakesnake5 31 May, 2015 @ 6:20am 
VERY useful mod. I use it in all my worlds
Paul 31 May, 2015 @ 12:18am 
thx
peeteer 13 May, 2015 @ 7:43am 
@Phoenix thx m8
Gwindalmir  [author] 1 Feb, 2015 @ 4:06am 
Separate version added here . Enjoy!
Gwindalmir  [author] 1 Feb, 2015 @ 3:29am 
@z51aj17, I was just waiting for someone to ask. ;-)
J0K3R6397 31 Jan, 2015 @ 11:45pm 
Can you please release this as a separate block mod? I among many, am not a fan of overwriting vanilla blocks due to bugginess :) Thanks!
McyD 29 Jan, 2015 @ 5:46pm 
Yep, it is a mod conflict somewhere, but I have no other mods that affect the small reactor that I know of. However, moving it to the end of the mod list fixes the issue.
n3koshi 18 Jan, 2015 @ 5:19am 
Love the mod, by the way
n3koshi 18 Jan, 2015 @ 5:19am 
It seems to be working just fine now. Possibly a mod conflict but it did start behaving right after one of the update hotfixes, so possibly something to do with that.
Gwindalmir  [author] 17 Jan, 2015 @ 2:18pm 
Do you have a log you can provide?
I can't explain why it wouldn't work. It's a simple part mod, no scripting involved.
It still works on my DS, and SP.
Do you have other mods installed that might be conflicting? One way to test is to create a new world and only add the one mod at a time.
McyD 17 Jan, 2015 @ 12:07pm 
Same here no longer working.
Ced23Ric 8 Jan, 2015 @ 4:25am 
Phoenix, I am having the issue where the changed reactor no longer shows up since the last update. I tried deleting and redownloading the mod, but still only have the vanilla reactor. Any idea?

This is for DS-MP.
n3koshi 29 Dec, 2014 @ 7:12am 
I'm also having the same problem where one door doesn't work with the conveyors.
Gwindalmir  [author] 28 Dec, 2014 @ 12:18am 
@Void, I looked at this again (sorry for the delay), and it seems to work fine.
I tested in survival, and I can attach either end to a conveyor system, and go to another block with inventory (welder in my case) to add and remove uranium from that reactor.
Gwindalmir  [author] 27 Nov, 2014 @ 3:40am 
That was the first thing I checked. :-)
Not sure why it doesn't work. It worked in my initial testing.
Void 27 Nov, 2014 @ 2:25am 
Ok thanks. :)
PS: Concerning your reactor mod here, maybe you named your second dummy wrong here so it's not working ? (or it's the same name as the first)
Gwindalmir  [author] 26 Nov, 2014 @ 12:25pm 
@Void, No. I just use the keen model pack included with the game and use those as an example.
Void 26 Nov, 2014 @ 12:50am 
@Phoenix: Thanks a lot for the info ! I've been looking for this info for a while now. It's off to blender then... I don't figure you have a link to some page explaining it a bit more in detail ? Would save me some time experimenting / finding out what those dummies look like and how to use them correctly.
Gwindalmir  [author] 26 Nov, 2014 @ 12:20am 
@Void, Hmm. I'll have to look at that. Conveyors are set by dummies in the 3D model.
Void 25 Nov, 2014 @ 11:13am 
One of the two convayers doesn't work. It looks like it's only cosmetic (while still giving access to the reactors inventory). I'm trying to play around with mods and still can't figure out where the convayer ports are defined ? Is it just trough the mesh ? Or is it defined somewhere else as well ? :/
Jakesnake5 9 Nov, 2014 @ 12:51pm 
With the change to the conveyor system not transfering anything when unpowered, this comes as a distinct need.
caffiend 17 Oct, 2014 @ 4:40pm 
I tend to add a single emergency reactor that I fuel up at the start of construction, then turn off once construction is complete. That way if for some god-awful reason the rest of the reactors are either taken out, or run out of fuel, you'll have at least one backup. If only to run your beacon so you can get out there with a load of fuel or repairs.
Coreinsanity 14 Oct, 2014 @ 2:06pm 
Love this, I was thining this was needed when building my small block mining rig when I started in survival, instead of having to power one up and build the conveyors around it, then powering up the rest via cargo container like I originally wanted.
Gwindalmir  [author] 14 Oct, 2014 @ 7:35am 
Glad you guys like it.
I was caught off-guard by that change. I built a shiny new ship and had no way to fuel it.
miku567 14 Oct, 2014 @ 4:21am 
Glad somebody made it.
LookAtMyHorse 14 Oct, 2014 @ 2:26am 
Thank you Fix-it-Phoenix