GROUND BRANCH

GROUND BRANCH

GB Checkpoint, Outpost and PVE modes
124 Comments
Cow Obliterated By Train 10 Jul @ 11:02am 
ah hit F4 for ready room, I see.
tjl  [author] 9 Jul @ 7:28pm 
At the moment respawns can only be done in the ready room - go to the laptop and press f.
Cow Obliterated By Train 9 Jul @ 7:26pm 
Can't seem to respawn. died shortly before my friends secured the objective. It gave me the timer to respawn within but... the whole time I'm just staring at the ceiling in the room I died in. No option to actually spawn.
tjl  [author] 21 Jun @ 8:14pm 
New update out
- Ranch map for GB Checkpoint should now have invisible walls fixed.
- pass on laptop positions to check adequate space for hacking etc.
tjl  [author] 19 Jun @ 7:43pm 
Not sure.

Someone reported in the discord issues about mods.

Probably best to report the issue in the discord or through the bug reporter.
SOTU 19 Jun @ 7:27pm 
Im not able to add it to a server for some reason. Any idea why?
tjl  [author] 17 Jun @ 12:03pm 
OK thanks, will do another pass on the laptops.
Kooh-Kie 17 Jun @ 3:59am 
GB Checkpoint, RIG, Deck 3 laptop
I can't interact with it, my character walks in place unable to type.
tjl  [author] 12 Jun @ 2:08am 
I've disabled the civs for the current time.

There are still a few bugs in 1035 (one being .SetTeamAttitude which was previously used to have the main opfor and the civs as different teams which did not try and kill each other).

The only way to spawn in civs at the moment is to give them the main opfor team id (otherwise the main opfor will just gun them down). This will also enable the civs to throw grenades at you.
SanDogTac 12 Jun @ 1:39am 
Random kill house spawned in the 747 map. Tangos spawned, however no civilians/hostages. Are there no civilian hostages, or do I need to set something for them to appear?
Thanks!
Sean2111 8 May @ 2:20am 
But do you know of one I can use -it is a bit hard lone wolf just with 1 life
tjl  [author] 8 May @ 2:18am 
not in this set
Sean2111 8 May @ 2:13am 
Is there a mod where in local game I can respawn and have extra lives in effect?
tjl  [author] 3 May @ 12:14am 
Everything was updated for 1035. If you are on 1034 then nothing will show up.
Emit 2 May @ 11:24pm 
For some odd reason, I am not getting my opfor spawning on the outpost map.
Anyone else getting this?
GriZZly 29 Apr @ 7:55am 
Roger ! Thanks for explain ;)
tjl  [author] 28 Apr @ 12:40pm 
Latest update changed to 1035, and will not work if you are on 1034. Advanced TH is on hold until some of the functions broken for 1035 are restored.
GriZZly 28 Apr @ 9:40am 
Hello, Outpost (Compound and Depot) doesn't work ..... Tryied with differents settings but nothin change. I spawn at start, no ennemys, i wait for 5 minutes and it's time to extract !
Narcan Blowdarts 28 Apr @ 8:22am 
Advanced Terrorist Hunt doesn't show up in my gamemodes anymore, is there a fix to this?
tjl  [author] 25 Apr @ 4:23pm 
Update of the mod for 1035 test. Main items
- no civs as some of the lua code is broken by BFS (reported), similarly no advanced TH and no intel retrieval tjl mod
- appears to take a long time (several minutes minimum 10minutes or so for random killhouse) to load into the maps now. reported to BFS.
- Opfor AI assets updated with new models etc.
bucket 16 Mar @ 8:52pm 
checkpoint is the most fun thing in this game
RkKk 14 Mar @ 9:32pm 
DOIDO DEMAIS
tjl  [author] 15 Feb @ 1:34am 
Hopefully with the new map (ranch) and revised power station we will get something that can be used.
Topgunstriker 14 Feb @ 3:41pm 
is there a way to change the defence point
osku.tactic280 9 Feb @ 1:47am 
good mod keep it up
Dj No-klu 13 Jan @ 12:40pm 
thanks for that!
Dj No-klu 10 Jan @ 12:13am 
maybe adjustable up to 8-10..if able. not major but thanks if able.
tjl  [author] 9 Jan @ 11:40pm 
How much time do you want it to be set to?

Default max time for the gamemodes is 2 hrs which is too much.
Dj No-klu 9 Jan @ 7:17pm 
Hello. i see there's a new ,to me, random kill house. i like that but not the time limit. i spent about 3 hrs trying to figure out if there was a file i could edit so i did not have to ask you to release a version or allow for more time than just 4 min. however, here i am, asking please, if you get time... thanks!
Juan's pizza place 18 Dec, 2024 @ 8:04pm 
more outpost missions would be awesome!
Fallen 20 Nov, 2024 @ 12:12am 
found the log file but don't know what is needed from all the things written in here
Fallen 19 Nov, 2024 @ 11:23pm 
I'm kind of new to the game so if you could tell me how to check it, I would
tjl  [author] 19 Nov, 2024 @ 7:05pm 
That's a bit weird. I updated the mod a few weeks ago as that faction was causing crashes, mainly the guy with the vz88 knock off AK. Can you look through your log files and see if it mentions a particular kit please.
Fallen 19 Nov, 2024 @ 12:46pm 
Did some more testing and it seems like the problem is in enemy AI type, Mexican cartel - legacy causes the crashes.
Fallen 19 Nov, 2024 @ 12:09pm 
When launching Advanced TH on storage facility it also occasionally crashes while it was fine yesterday
Fallen 19 Nov, 2024 @ 12:04pm 
Hello I am really enjoying the mod but when I try to deploy on advanced terrorist hunt depot the game crashes and sometimes the game crashes when just having the mod loaded however I haven't done much testing with the second problem so might be unrelated. Would appreciate if you could help me fix it, thanks in advance.
RomanVII 14 Nov, 2024 @ 7:00pm 
Outpost is super fun, alternate spawns (especially for compound) would be great
tjl  [author] 9 Nov, 2024 @ 3:47pm 
Small update to the random killhouse mode.
tjl  [author] 9 Nov, 2024 @ 2:24am 
That is a bit weird. For me it takes a long time to load, and I leave the computer alone for about 20 seconds to let everything load and after that it seems to be OK.

do you have the log file, and if so does it give any indication to what caused the crash?
Laetitia 9 Nov, 2024 @ 1:32am 
Hi, I tried the new mode, I'm not sure if I'm the only one having this problem but as soon as I go through the kind of little pillar before the Killhouse, my game always crash :/
tjl  [author] 8 Nov, 2024 @ 1:40am 
Small update, mainly to fix a kit file.
New mode, Random Killhouse in very early development. This mode will take a while to download.
tjl  [author] 12 Oct, 2024 @ 1:22pm 
The best I could do would be to have the bodies cleaned up but that may screw up the immersion a bit.
Laetitia 12 Oct, 2024 @ 12:43pm 
Really good mod but in the outpost gamemode, after some playtime. it's start to be laggy with all the dead bodies, are you able to fix that?
suburbs very own 28 Sep, 2024 @ 11:36am 
the outpost game mode is the most fun ive had on this game fr, please add that on a shit ton more maps tho pls! also once u add it to all maps maybe custom scenarios too, like blackhawk down would be fkn awesome
R.Flagg 8 Sep, 2024 @ 11:49pm 
Forgot to say, please consider an unlimited timer option as well, sometimes we just messin around. Thanks!
R.Flagg 8 Sep, 2024 @ 11:33pm 
Had fun playing your checkpoint mod with a friend. Used to play the Insurgency version, and was really happy to see this.

Love the watch guiding to laptop, and the fresh batch of bots for each checkpoint area.

I would agree with previous post from Jon Conley though, we really didn't prefer having any barriers to our movement. I get the reason behind it, but even back in Insurgency, the "No Restricted Areas" mutator was an every day driver for me. If they are needed for bots, can they be just for bots? I play very casual and if I get the urge to go over behind the barn and burn one for a bit..., :steamthumbsup:

About the respawns. It was just two of us and both admins, we were always able to respawn ourselves back to ready room and then to play area using the default admin menu.

If it were to become possible, what would be really sweet is if we could always respawn next to the most recent laptop, in one go, w/o a stopover in the ready room.

Thanks for making.
tjl  [author] 7 Sep, 2024 @ 5:03pm 
The gamemode is trying to be similar to the insurgency checkpoint mode. The blockers etc around the sectors are there to prevent players getting too far ahead and keeping them in the area where the current action is supposed to be.

The respawn window is only 15 seconds once a sector laptop is captured (it takes about 3 seconds to cycle the respawn laptop during this period). The code to get this working may interfere with admin commands - I am not sure and this is part of the lua coding which is not that well documented. Having said that, having people being artificially revived or brought into the round is at odds with the premise of the checkpoint gamemode.
Jon Conley 7 Sep, 2024 @ 3:46pm 
Travis, there are a few major bugs to work out regarding player death / spectator / spawning (as I'm sure you're aware). The biggest issue, currently, is that dead players being able to spectate is very hit or miss. A lot of players are stuck spectating from their ragdoll and get frustrated / disconnect or "F4" back to the Ready Room (which causes a lot of engine crashes on the latest update) and brings with it the day/night cycle bug.

As admin, I was also unable to res myself or other players from time to time. Sometimes it works, sometimes it doesn't. Also, the respawn mechanic is not explained very well and players are confused as to how to do it. Is there a hard limit on "waves"? Perhaps that's what happens when I'm trying to admin-res players?

Overall, a very interesting game mode. I think the artificial boundaries shouldn't physically constrict players, personally, but I assume it's to cover up bot spawning?
Willie 2 Sep, 2024 @ 3:52pm 
great mod :steamhappy:
tjl  [author] 30 Aug, 2024 @ 7:30pm 
thanks for that.

new update uploaded with some fixes a few hours ago.