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There is this line in the update, which I think is the cause of this :
"Fix for lighting on props from asset bundles in mods being inconsistent with props from the base game using the same material settings (a little darker)"
Error (v239): Load resource failed: assets/sweetcaptn/pickberries/blueberry.prefab UnityEngine.Debug:LogError (object)
NullReferenceException: Object reference not set to an instance of an object
at HudBehaviour.UpdateUnityActionMenu () [0x085d7] in C:\Survivalist2\Assets\Scripts\Hud\HudBehaviour.cs:3935
at GameImpl.Update () [0x01723] in C:\Survivalist2\Assets\Scripts\Game\GameImpl.cs:2278
at Launcher.Update () [0x00088] in C:\Survivalist2\Assets\Scripts\Game\Launcher.cs:213
(Filename: C:/Survivalist2/Assets/Scripts/Hud/HudBehaviour.cs Line: 3935)
Unloading 1 Unused Serialized files (Serialized files now loaded: 6)
Unloading 6177 unused Assets / (18.2 MB). Loaded Objects now: 138632.
Memory consumption went from 1.12 GB to 1.10 GB.
Total: 56.338400 ms (FindLiveObjects: 9.868500 ms CreateObjectMapping: 5.230300 ms MarkObjects: 29.694100 ms DeleteObjects: 11.544800 ms)
The same could be done with the berry and mushrooms mods to make them work in story if it was possible to intercep those bushes that will become trees, and ocassionally make them become berry bushes or mushrtoom patches instead.