Garry's Mod

Garry's Mod

Super Spammable Sprays (Vanilla+)
147 Comments
22050hz amen break sample  [author] 11 May @ 6:43am 
it warns you that setting mat_queue_mode to 0 will fix animated sprays at the cost of potential performance loss
Hatshepherd 11 May @ 6:01am 
-40 fps from this addon for some reason..
22050hz amen break sample  [author] 7 May @ 8:53am 
¯\_(ツ)_/¯ no promises
cd0m 7 May @ 8:39am 
yeah it seems like a nice option
22050hz amen break sample  [author] 7 May @ 2:02am 
so you want the default spray, just on models and adjusting for player's view?
cd0m 6 May @ 6:39pm 
is there an option to limit the amount of sprays per user say for example 1 spray per user?
22050hz amen break sample  [author] 18 Feb @ 10:03am 
and isnt it like 10 by default? maybe you set it to 0 in autoexec or something?
22050hz amen break sample  [author] 18 Feb @ 9:59am 
it's not saved between sessions, i don't know if i should make a proxy variable that controls it tbh
Icon Of Xim 18 Feb @ 8:55am 
how come the decal frequency resets whenever i leave the game and rejoin, i set it to 1 because when its at 0 for some reason it doesn't let me spam them but when i turn the game off and turn it on whenever i next play its set to 0 again
22050hz amen break sample  [author] 7 Feb @ 6:23am 
that's literally what it's supposed to support
wsxfk1918 7 Feb @ 6:20am 
dose it support built-in spray?
kit 5 Feb @ 8:25am 
supa spammy sprays :steamhappy:
12v 26 Jan @ 12:34pm 
cool
22050hz amen break sample  [author] 13 Jan @ 12:04am 
:steamthumbsup::steamthumbsup:
牛栏山辉夜 12 Jan @ 8:34pm 
Thank you for the fix. It's fine now
牛栏山辉夜 12 Jan @ 12:29am 
OK,I will conduct the test when I have time
22050hz amen break sample  [author] 12 Jan @ 12:20am 
I hope it doesn't crash now
牛栏山辉夜 12 Jan @ 12:08am 
No, it caused gmod to shut down directly
22050hz amen break sample  [author] 12 Jan @ 12:08am 
oh, also what beta branch of gmod are you on
22050hz amen break sample  [author] 12 Jan @ 12:07am 
happen to have any crash logs that might help?
牛栏山辉夜 12 Jan @ 12:01am 
It didn't have this situation before yesterday's update
22050hz amen break sample  [author] 12 Jan @ 12:00am 
both simultaneously crashing sounds like a client crash. i'll change some stuff
牛栏山辉夜 11 Jan @ 11:57pm 
Yes, it caused my and my friends' games to crash
22050hz amen break sample  [author] 11 Jan @ 11:55pm 
specifically when spraying, i assume?
牛栏山辉夜 11 Jan @ 11:49pm 
Yesterday's update often caused server crashes
22050hz amen break sample  [author] 11 Jan @ 8:58am 
fixed
MC rides stepson 11 Jan @ 8:53am 
alright good luck and thanks
22050hz amen break sample  [author] 11 Jan @ 8:52am 
ok that gives me enough information, it'll be fixed
MC rides stepson 11 Jan @ 8:51am 
oh that it's set to unmodified
22050hz amen break sample  [author] 11 Jan @ 8:50am 
No, I meant the "spray tint" setting, above the color picker
MC rides stepson 11 Jan @ 8:50am 
Bright Red
22050hz amen break sample  [author] 11 Jan @ 8:47am 
and what is the "spray tint" set to?
MC rides stepson 11 Jan @ 8:46am 
nope my player color is blue, and the color is set to white and is on the top right of the color gradient. even changing it doesn't stop it from being yellow.
22050hz amen break sample  [author] 11 Jan @ 8:43am 
oh, that's your player color, isn't it
22050hz amen break sample  [author] 11 Jan @ 8:41am 
have you checked what the color of the spray is in the settings for this addon? see the second image
MC rides stepson 11 Jan @ 8:05am 
i seem to have found a bug with this addon where sprays with it causes them to be yellow no matter their tint at all even if left normally, spraying normally with alt + T doesn't have the yellow tint to it, this seem to have started when i imported my sprays again from tf2 i.e not through import spray in gmod but putting them in the logos folder myself. Even with no addons other than this it causes it to be yellow. this was on 64-bit if that helps.
22050hz amen break sample  [author] 11 Jan @ 2:12am 
well, i hope that fixes any future issues with the Big Spray
22050hz amen break sample  [author] 11 Jan @ 1:55am 
like, it *should* work after atleast one session
22050hz amen break sample  [author] 11 Jan @ 1:55am 
i have gotten that a bunch but i don't know exactly what the circumstances for it are
Professor Doodlewacker 11 Jan @ 1:11am 
My friend had a problem with this addon. The sprayed sprays were very big for him for some reason, but from my POV, sprays were normal.
22050hz amen break sample  [author] 9 Jan @ 5:30am 
made it automatic now
22050hz amen break sample  [author] 5 Jan @ 1:10am 
better than disabling gmod_mcore_test for sure
22050hz amen break sample  [author] 5 Jan @ 1:08am 
probably to 1, and i did submit a bug report with proofs and easy replication. really in rubats court now
Huh, what I should change mat_queue_mode to, and will facepunch actually bother to fix it? If not, can this be fixed somehow else?
22050hz amen break sample  [author] 4 Jan @ 8:48pm 
well, i found out the reason it stopped working and that's gonna have to be a bug report to facepunch. you'll have to manually change mat_queue_mode to make animated textures work on props each time you load into a map
22050hz amen break sample  [author] 30 Dec, 2024 @ 4:03pm 
dunno but it was always like that in my eyes
Pr.Jitterskull - best bug fixer 30 Dec, 2024 @ 3:23pm 
Can this be fixed?
22050hz amen break sample  [author] 30 Dec, 2024 @ 3:16pm 
thats just how it has been and i was aware of it when i made this mod
Pr.Jitterskull - best bug fixer 30 Dec, 2024 @ 1:48pm 
Yes the gmod update. The vtf animated sprays do work on world surface, but not on anything else. On anything else it just becomes static.
22050hz amen break sample  [author] 29 Dec, 2024 @ 5:28am 
by static i meant one on the world and whatnot