Europa Universalis IV

Europa Universalis IV

Aonuma's Province Expand
14 Comments
青沼Azuki  [author] 19 Jun @ 3:07pm 
👍
hwalker145 18 Jun @ 7:26am 
Hello, I'm currently working on the fix. Unfortunately when you change from infrastructure to trade or from infrastructure to trade, the province flags are not working properly. You eventually get MISMATCHED province modifiers and province flags, breaking the decision. Thanks! Dm if you want
青沼Azuki  [author] 18 Jun @ 6:46am 
Can be removed only after one year.
hwalker145 18 Jun @ 6:39am 
Noticing that in this wonderful mod, the decision to remove policies from provinces does not work for ALL provinces that have policies. Let me look into that personally, but do you have any idea why?
青沼Azuki  [author] 25 Jul, 2024 @ 4:10am 
是没有删除的旧内容,不影响
DoubleCheeseVonHabsburg 25 Jul, 2024 @ 2:20am 
我看见三种建造都有两个模式,like merchant_1 和 merchant_2 。 怎么切换?ui做少了,还是有一个冗余的功能呢?
青沼Azuki  [author] 23 Jul, 2024 @ 10:55am 
ai不会用
请叫我李子酱 23 Jul, 2024 @ 9:41am 
ai会用里面的功能吗、
青沼Azuki  [author] 30 Jun, 2024 @ 7:55am 
"Thank you very much, I did indeed make a mistake. I have now uploaded the corrected version.":steammocking:
DoubleCheeseVonHabsburg 30 Jun, 2024 @ 4:55am 
azuki_province_colonists = {
local_tax_modifier = -0.01
#country_admin_power = -1
#local_tax_modifier = -0.2
local_state_maintenance_modifier = 0.05
local_governing_cost = 0.15
local_monthly_devastation = -0.02
#local_development_cost_modifier = -0.15
#local_build_cost = -0.3
build_time = -0.3 # here did you mean to this?
local_great_project_upgrade_time = -0.3
}
DoubleCheeseVonHabsburg 30 Jun, 2024 @ 4:53am 
the construction time cost i mean
DoubleCheeseVonHabsburg 30 Jun, 2024 @ 4:51am 
seemly you give province benefit to whole country. perhaps miscode with area and country?
bigzthegreat 25 Jun, 2024 @ 11:01am 
5,500 bing chillings per second.
Dr.kondraki  [author] 22 Jun, 2024 @ 2:50am 
好支持