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Anything else you can tell me about the crashes, like does it crash when loading a battle with the wolf knights? Does it crash in campaign, custom battles, both?
Steps to reproduce:
1: Play multiplayer as client
2: Start to upgrade stables to tier V.
3: End turn.
4: Desync!
Some observations:
Upgrading the building always desynced the game and not upgrading it avoided the desync.
The other player could never see the building being upgraded and always reported it as Tier IV. (We made sure to reselect the city.)
When a save was loaded with the building upgrading, it desynced before the turn was even over.
When we attempted to resync it reliably cancelled the tier V upgrade and left it at tier IV each time. (Tested on at least 5 different saves and turns.)
The tier V building lacks a name.
This likely affected two different campaigns, though I did not notice it was causing this in the first game.
We are running a light mod loadout.
Thanks in advance, because I really love your mod and the idea of the Griffon Knights.
Don't apologize, only those who did nothing never failed, we should thank all modders instead of crying when something goes wrong, ty again.
units seem to be fun, ty for that