Total War: WARHAMMER III

Total War: WARHAMMER III

Imperial Menagerie: Empire Monster Cavalry (6.1.2)
61 Comments
Rostropovich 14 hours ago 
Getting a curious bug from this mod: the description for every building (the little lore bit) disappears entirely, for all races. Tested with just this one active, no others.
Caleb Perdita  [author] 23 May @ 9:13pm 
@AhmadWalker try some troubleshooting like unsub and resub, as well as verify integrity files. If that don't work, lemme know and I'll see what i can do.

Anything else you can tell me about the crashes, like does it crash when loading a battle with the wolf knights? Does it crash in campaign, custom battles, both?
AhmadWalker 23 May @ 1:24pm 
Thanks for this mod. However, I always experience a crash to desktop during battles when using the Wolf Knights. I’d be very happy if you could fix it.
Caleb Perdita  [author] 12 May @ 7:46pm 
From what I've heard, validating the files should fix the desyncs. Lemme know if that works.
Caleb Perdita  [author] 12 May @ 6:06pm 
@Pankzers have you figured it out yet? I got some time this week to hopefully fix the issue
Caleb Perdita  [author] 5 May @ 10:30pm 
@Pankzers I'll need to ask around to figure this out. I'll try to get this out asap, but I've got some other stuff to deal with, nothing serious tho.
Pankzers 5 May @ 12:21am 
Hi. Your Tier V Stables appears to be causing reliable multiplayer desyncs in IE.

Steps to reproduce:
1: Play multiplayer as client
2: Start to upgrade stables to tier V.
3: End turn.
4: Desync!

Some observations:
Upgrading the building always desynced the game and not upgrading it avoided the desync.

The other player could never see the building being upgraded and always reported it as Tier IV. (We made sure to reselect the city.)

When a save was loaded with the building upgrading, it desynced before the turn was even over.

When we attempted to resync it reliably cancelled the tier V upgrade and left it at tier IV each time. (Tested on at least 5 different saves and turns.)

The tier V building lacks a name.

This likely affected two different campaigns, though I did not notice it was causing this in the first game.

We are running a light mod loadout.

Thanks in advance, because I really love your mod and the idea of the Griffon Knights.
kirill.kt93 25 Apr @ 11:04pm 
No, in the squad characteristics this error. When in "Custom battle" you look at the abilities of units. In camouflage in the forest
Caleb Perdita  [author] 20 Apr @ 9:32am 
@kirill.kt93 not sure what you mean. Do you mean when the units are hidden their name is shown as PLACEHOLDER?
kirill.kt93 20 Apr @ 4:32am 
Hello, the mod damages the text in the squad characteristics, where the camouflage is in the forest, writes PLACEHOLDER, is it possible to fix this error please?
Joswa 12 Apr @ 9:25am 
All good now brother, thank you!
Caleb Perdita  [author] 12 Apr @ 2:34am 
apologies btw for the issues
Caleb Perdita  [author] 12 Apr @ 1:45am 
OK, you should be able to upgrade to tier 5 now. I also made sure to add global and local recruitment bonus so they wouldn't be left out. Let me know about any other problems pls.
Joswa 11 Apr @ 9:13pm 
I have the same problem with Guts , can't seem to upgrade to tier 5 and recruit griffon knights.
Caleb Perdita  [author] 9 Apr @ 2:12pm 
I'll take a look
Guts The Black Swordsman 9 Apr @ 1:32pm 
@Caleb Perdita it is available but cannot upgrade it
Caleb Perdita  [author] 9 Apr @ 1:11pm 
@Guts The Black Swordsman is it not available or it is but you can't upgrade to it?
Guts The Black Swordsman 9 Apr @ 7:12am 
@Caleb Perdita unable to upgrade to tier 5
Caleb Perdita  [author] 8 Apr @ 3:58pm 
@Liviticus9 They should now be recruitable with outposts. lemme know how it goes
Liviticus9 5 Apr @ 3:11pm 
Thanks @Caleb Perdita, your units are so cool I want to use them with other factions.
Caleb Perdita  [author] 5 Apr @ 10:49am 
@Liviticus9 thx for letting me know about that. I'll see about adding the units to the alliance recruitment when I can
Liviticus9 5 Apr @ 10:40am 
I just wanted to check, is there a way to have these available to recruit through alliance outpost? I am playing Bretonnia, have an outpost in Altdorf and Empire has the building to recruit wolf riders, but I am unable to recruit them.
Caleb Perdita  [author] 3 Apr @ 10:53am 
New update that adds a new Tier V stables building that allows to recruit both Griffon units from.
Caleb Perdita  [author] 26 Feb @ 8:53pm 
another small update to fix some outdated tables and some balance changes. Both griffon knights have 80 armor now, unfortunately. Wolf knights now use empire general swords rather than black rose knight swords. Expect another update soon™.
Caleb Perdita  [author] 30 Nov, 2024 @ 6:43pm 
Small update to Pegasus and Wolf Knights available. Check change notes.
Caleb Perdita  [author] 21 Nov, 2024 @ 6:49pm 
Shouldn't need updating unless something is definitely broken. That being said, I am slowly but surely gonna update it with some balance changes and hopefully a Ror
Lys Albus 21 Nov, 2024 @ 3:05am 
update please
Jopanis 20 Oct, 2024 @ 7:29am 
@THX to you, for this great mod. Take as long as you need, we appreciate what you have already done. :p2cube:
Caleb Perdita  [author] 20 Oct, 2024 @ 7:25am 
@Jopanis thx so much for that, I seriously underestimated the time I would have for modding. I'm sure everyone appreciates the submod.
Caleb Perdita  [author] 5 Aug, 2024 @ 1:46pm 
Ok so it's been a while as im slowly trying to get back into modding with my busy schedule. I do plan on improving the unit portholes and adding a ror, just a little difficult to find the time with work and games I want to play. I also plan on making submods for overhaul mods like sfo and damned nations, but those will take a bit longer as im not familiar with those mods.
Caleb Perdita  [author] 27 Jun, 2024 @ 5:21pm 
I could, but I don't see the appeal sorry to say. Pegasus and griffon mounts are already available, but I'm not interested in adding the wolves or two headed griffons as mounts.
Cloud Jumper 27 Jun, 2024 @ 4:48pm 
is there anyway to make the mounts available to lord and heroes
Isabingus 25 Jun, 2024 @ 1:26pm 
inversely coming in to say I think it works a ok without an update. it was working earlier although dont quote me on that as now the game is crashing on me but I think its one of the mods I added later in the day. The twin headed Birb is great, thanky for the hard work!
Caleb Perdita  [author] 24 Jun, 2024 @ 5:26pm 
Thx for the heads up, didn't know there was a patch tommorow. We'll see if this would need updating, probably nothing serious.
mefungpoo 24 Jun, 2024 @ 4:41pm 
New patch dropping tomorrow for TWWH3. @CommieChief get ready for the influx of "UPDATE THE MOD" messages :WH3_greasus_rofl:
Caleb Perdita  [author] 24 Jun, 2024 @ 3:04pm 
Maybe, taking a bit of a break for now.
Elemental Israelite 24 Jun, 2024 @ 2:50pm 
I must ask, will this get an SFO patch perchance? These would be kickass in that death arena
deathtrooper900 24 Jun, 2024 @ 9:29am 
Great Idea, everything looks awesome!
haxo 24 Jun, 2024 @ 6:10am 
very nice
rhapsody9274 24 Jun, 2024 @ 3:24am 
Thanks for the quick fix.
Caleb Perdita  [author] 23 Jun, 2024 @ 12:44pm 
Appreciate the kind words
legiontheus 23 Jun, 2024 @ 12:42pm 
Launched and verified, it's okay for all LL, tyvm for your reactivity.
Don't apologize, only those who did nothing never failed, we should thank all modders instead of crying when something goes wrong, ty again.
Caleb Perdita  [author] 23 Jun, 2024 @ 12:15pm 
Volkmar and Markus are also confirmed working. Again apologies.
Caleb Perdita  [author] 23 Jun, 2024 @ 12:09pm 
ok the new units are now recruitable for Karl, Gelt, and Elsepth confirmed. Sorry about that guys.
rhapsody9274 23 Jun, 2024 @ 9:18am 
I also don't have additional units appearing in buildings in the campaign. I didn't turn on any other mods.
Caleb Perdita  [author] 23 Jun, 2024 @ 4:38am 
@legiontheus they should be in the stables recruitment chain, I'll see what's up.
legiontheus 23 Jun, 2024 @ 12:41am 
i tried several times with my usual mods and without mods and still no units, does it need a landmark or a specific mod to unlock the units?
units seem to be fun, ty for that
xXvDragonRangervXx 22 Jun, 2024 @ 2:21pm 
The Wargs of Riekland!!!!
Caleb Perdita  [author] 22 Jun, 2024 @ 1:20pm 
@rhapsody9274 should be in their mentioned stables.