Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in 1.6, MO removed their own tailorbench in favour of retexturing the vanilla one, so this mod throws an error (harmlessly) at launch about not being able to find it
@ClayProof; Not sure, try Choose Pawn Settings mod, maybe it does what you want.
@skycrossercat; CE had support for original mod, but as I changed mod id it doesn't support this one anymore. Plus when I tried it it had lot's of issues, like some weapons not working or bows not shooting.
A: I know, but I won't change anything as I didn't get permission from original author." Understandable. If you hypothetically you did create a separate balance patch mod then I would use it. If not then I would be curious what changes you would've made so that I could apply them to my own local copy.
And by red error box, I mean the colonist itself has a big red error box where the model of the colonist should be, also in the mood bar.
https://imgur.com/a/2wMWHVi