RimWorld

RimWorld

ↁ Elves (Continued)
112 Comments
Tinda 3 minutes ago 
Hey headsup:
in 1.6, MO removed their own tailorbench in favour of retexturing the vanilla one, so this mod throws an error (harmlessly) at launch about not being able to find it
青丘白狐殿下 17 Jul @ 1:52am 
我看到你有说本mod有ce兼容,可是我在游戏内发现,精灵族的弓显示射程为1(弩是3),我暂时没有尝试是否真的是这样,但是来入侵我的敌人能够正常的使用弓来射击,很好奇到底是文本错误还是没有ce补丁,还是说需要订阅相关的ce补丁mod?但是我没有找到那个mod
Nedlee 12 Jul @ 3:08am 
Great mod.
Svergithz 11 Jul @ 11:48pm 
Thanks for the quick update ^^
DuckGoosebear PrairieDogLover 11 Jul @ 10:23pm 
Looking cute and good
Twiggymc 11 Jul @ 9:37pm 
Thanks for the quick update prob my fav race mod
MisterM  [author] 11 Jul @ 9:30pm 
Updated to 1.6.
Borkonin 11 Jul @ 9:23pm 
You, sir, are an absolute legend
Thanks so much!!
MisterM  [author] 10 Jul @ 10:37am 
Thanks, and for anyone curious, I will start working on 1.6 update with full release of 1.6 and Odyssey.
love this mod btw
Vanidas 30 Jun @ 12:23pm 
Okay, that makes a lot more sense. Thank you!
MisterM  [author] 30 Jun @ 12:19pm 
They just provide protection to some body parts, basically like armor.
Vanidas 30 Jun @ 12:07pm 
Oh, so it decreases dodge chance in order to increase block chance?
MisterM  [author] 30 Jun @ 11:53am 
@Vanidas; All shields have -3 melee dodge chance modifier, with is actually less than many shields in VE mods have, as they commonly have -5 modifier.
Vanidas 30 Jun @ 3:30am 
For some reason, Elven shields actually have a -3 modifier to your pawn's melee defense stat, or at least it says that on the tooltip. Is this a bug?
KΞNTΛR 5 Jun @ 4:13pm 
Too bad Devdesigner kind of gave up on some helmets. For example, the Blade Dance helmet looks weird when the pawn is facing north.
MisterM  [author] 31 May @ 5:03pm 
@Theneoseraphim; What do you mean by old ear types? Vanilla ears? You could make your own patch to replace ear gene from this mod to vanilla ear gene on all xenotypes (or if there any mods that can do it you can use them), while it won't change old pawns, all new pawns will have ears you want.

@ClayProof; Not sure, try Choose Pawn Settings mod, maybe it does what you want.

@skycrossercat; CE had support for original mod, but as I changed mod id it doesn't support this one anymore. Plus when I tried it it had lot's of issues, like some weapons not working or bows not shooting.
skycrossercat 31 May @ 5:40am 
Hello, just here to inform you that CE already has its built-in patch for your mod, the value and patch structure are almost identical. May need to remove one to prevent duplicated patches (which would sometimes cause problem in big mod list).
ClayProof 31 May @ 1:33am 
A question is there any way of having the elves spawn as civilians? At the moment they always enter the map fully geared for war.
Theneoseraphim 30 May @ 8:17pm 
Is there a way to go back to the older ear types?
Oukanina 29 May @ 1:21pm 
really cool mod, but the Dark Elf's crossbow is so powerful
spec02alex 12 May @ 4:42pm 
Persona Weapons would be cool.
MisterM  [author] 19 Apr @ 8:45am 
@WJSabey, just checked it in game, sorceress crown has highest gold cost of 80, based on texture it's made completely out of gold so cost is reasonable, no other cloth pieces have such high cost. Also in vanilla, prestige cataphract armor requires 180 gold to make, and helmet 90. So costs are fine.
WJSabey 19 Apr @ 6:25am 
🤦 I know, that's what I'm asking. Are the costs really supposed to be that high, or is it a mistake and they're actually ten times what they should be?
Hustle Bear 19 Apr @ 2:11am 
@misterm I let them know over on their github, hopefully they will fix it soon. Thank you for the updated mod!
MisterM  [author] 19 Apr @ 12:02am 
@Hustle Bear, if Melee Animations provide compatibility with original mod, then only thing that need to be changed is mod id in patches in Melee Animations from old to new, and everything would work same way. So you need to report it to Melee Animation devs.
Hustle Bear 18 Apr @ 10:54pm 
I seemed to have found a way to make Melee Animations work. I downloaded both D Elves and D Elves (Continued), then opened both files. I deleted everything from the OG D Elves except for the About folder, then I took everything from the D Elves (Continued) folder, once again except for the About folder, and moved it to OG D Elves folder. Then I just enabled that one, and it seems to be working fine! I think it might just have to do solely with file names and such.
MisterM  [author] 14 Apr @ 1:13pm 
@WJSabey, that is because gold and silver require 10x of listed amount, if it's listed 3 gold, it's gonna be 30, if listed 50, it's 500.
WJSabey 14 Apr @ 3:57am 
Are those gold costs really right? Eight hundred gold for the sorceress crown? I could see the things that have 1-5 gold cost listed are actually supposed to be the 10-50 that the game converts it to, but the things with the 30-80 gold costs, which the game translates to 300-800 gold, are they really supposed to be that high?
La__fonzi 7 Mar @ 8:05pm 
i forgot how unbalanced this mod is. the weapons absolutely clap everything, there god tier weapons better than any base game ones at least
MisterM  [author] 2 Mar @ 7:21pm 
@dlwocnd124 Sorry but I don't have skills for that, you will need someone else for that.
dlwocnd124 2 Mar @ 5:12pm 
Please make melee animation compatible!!!!!!!!!!!!!
MisterM  [author] 25 Feb @ 6:48pm 
@Astariel, I can't really tell you that of my head, but overall I would try bring all stats closer to vanilla, because right now it's very hard to fight elves with vanilla gear of same tech level. Plus mod has few weapons that have identical stats, but different names, I (probably) would change that as well.
Astariel 25 Feb @ 2:53am 
"Q: Some things are very unbalanced in mod.
A: I know, but I won't change anything as I didn't get permission from original author." Understandable. If you hypothetically you did create a separate balance patch mod then I would use it. If not then I would be curious what changes you would've made so that I could apply them to my own local copy.
τobı 8 Jan @ 11:42am 
thanks for update!
MisterM  [author] 4 Jan @ 11:56pm 
@Vlad the Lad, Thanks for patch, mod updated.
Vlad the Lad 4 Jan @ 3:16pm 
@MisterM Hey, I managed to get the Combat Extended patch working. I created a pull request on your repo. Check it out when you got the time :SBpenguin:
Kual 4 Dec, 2024 @ 10:48pm 
@MisterM Sorry about the confusion earlier! That message was actually meant for the translator of another mod, but I sent it here by mistake. Just ignore it!🙈
MisterM  [author] 4 Dec, 2024 @ 11:17am 
@Kual, not sure what you mean. There is already line for meat's name(<meatLabel>venison</meatLabel>).
wiffils 27 Nov, 2024 @ 5:02pm 
I had a similar problem to Eadragonixius where the clothing in this mod was causing errors. Not crashing, but the game became extremely laggy, borderline crashing, with elves around and some other glitches. The solution was to use the "Reset all to Default" button using the Character Editor mod that lets you play with item stats. The problem ultimately was a null reference to another mod adding some new cloth/leather types (I think the medieval mod?) and the elf clothing crashing into that null. I cleared out all mods to test and the problem immediately re-emerged when running only elves + character editor. Resetting the items using the character editor restored all old saves to usable without changing anything on my mod list.
MisterM  [author] 25 Nov, 2024 @ 9:17pm 
@Eadragonixius, Also, do you have same issue with only this mod loaded? If no, more likely problem related to mod incompatibility, and it's unlikely I will be able to fix it.
MisterM  [author] 25 Nov, 2024 @ 8:25pm 
@Eadragonixius, What exactly happens when you load save? Is game crashes, or your screen (except ui) turns black?
Eadragonixius 25 Nov, 2024 @ 8:18pm 
for some reason whenever i boot up the game the clothing and armor break up loading my save, if i unequip them before reloading they are fine, but if i equip them they seem to break
MisterM  [author] 10 Nov, 2024 @ 10:36am 
@Zanx, Just tested it, no issues on my end. Try to resubscribe and test mod by itself, if error stay let me know.
MisterM  [author] 10 Nov, 2024 @ 9:50am 
@Zanx, Seems like missing texture, do you have same error with only this mod?
Zanx 10 Nov, 2024 @ 7:03am 
I'm getting Red error box on my colonist when equipping the armor piece (Steel Shadow Warrior Armor (T,M,F)

And by red error box, I mean the colonist itself has a big red error box where the model of the colonist should be, also in the mood bar.

https://imgur.com/a/2wMWHVi
れPURE い.億KiotheCloud四 7 Nov, 2024 @ 10:33am 
alright thx for the info.
MisterM  [author] 7 Nov, 2024 @ 10:31am 
@れPURE い.億KiotheCloud四: When I tested those patches they didn't work correctly, most of weapons wasn't usable(melee weapons didn't attack, ranged didn't shoot), clothes/armor I think was working fine, but I'm not sure. Probably it's best to make new patches.
れPURE い.億KiotheCloud四 7 Nov, 2024 @ 2:04am 
Regarding CE compatibility CE still has the mod patches in their mod for the old elves is that not usable for this mod?