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You may need to validate files on RimWorld to force the mod update.
When I made the mod settings, I included alot of additional params that aren't accessible in the settings UI (because I wanted to keep it simple).
One such setting is 'genepackMergeMax'.
You can manually add any settings you want from these options [github.com].
Generally, Rimworld mod settings can be found at:
"SomeUserName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config"
This mod's settings should be "Mod_3277539761_GenepackImprovMod.xml"
So if you wanted to change the merge limit to say 20, you'd add "<genepackMergeMax>20</genepackMergeMax>" between the <ModSettings> tags.
Note: Since this setting is not in the UI, it will remain the same even after changing other mod
settings from the UI.
Its a little bit of a hassle, but is a handy trick for some other mods as well.
Maybe it's a little strange to run both this and the resplice overhaul.
This mod will work with other mods, except for when other mods add their own genebanks.
When they do, the genepack reprocessor will not connect to them. That is the only incompatibility issue.
If someone requests for it, I can add that mod to the patch list and fix connecting modded banks.
I boot up today to test Expanded Gene Banks, and it was connecting. Validated game, then it stopped connecting. Updating the target mod name fixed it, so hopefully this is the end of problems.
You may need to validate files on Rimworld to force the mod update.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3138968978