Total War: WARHAMMER III

Total War: WARHAMMER III

Blecco's unliving dismemberment fix [6.1 compatible]
20 Comments
Blecco  [author] 21 Feb @ 2:12am 
Absolutely. Basically means if they change stuff like their stats I need to update it. Without it it still works just without the latest changes to their statline. Ie, very much a patch thing (6.1 as an example) rather than an hotfix (6.0.5) I try to keep an eye out for balance changes anyway so no worries
Khazukan Kazakit-ha! 20 Feb @ 4:17pm 
but still, thank you!:steamhappy:
Khazukan Kazakit-ha! 20 Feb @ 4:17pm 
Here, that is what i am worried about in every new update that ca will roll out:
F.A.Q. & Compatibility
It will lack compatibility with anything that touches the "Battle Entities" table for the units mentioned, changing any of the aforementioned stats. Other stats have no correlation to the edited table so it won't cause compatibility issues.
Khazukan Kazakit-ha! 20 Feb @ 4:15pm 
ok thank you very much for the quick update and response!:steamthumbsup:
i am just really worried about the units stat changes that could be changed in every new ca update or hotfix because you said that your mod could do such a thing.
Blecco  [author] 20 Feb @ 8:05am 
Can confirm, all checked and working. Pushed through an update so it shouldn't show the yellow icon anymore. Was working before too. Hotfixes rarely break mods and this update (6.0) wasn't too big so it didn't really touch many mods either, in particular tiny ones like this.
Khazukan Kazakit-ha! 19 Feb @ 2:19pm 
thank you!:steamthumbsup:
Blecco  [author] 19 Feb @ 12:40am 
It shouldn't need one but I'll check when I'm home from work. The mod just changes a couple of tables so unless you see changes to the baseline stats of the affected units listed above it should be fine.

I'll double check anyway and if nothing changed I'll push a txt update so it appears up to date to the launcher despite nothing changing.
Khazukan Kazakit-ha! 18 Feb @ 8:32pm 
update soon out?:steamsad:
Blecco  [author] 5 Jan @ 5:45am 
Finally had time to check but it should work fine without any update. Will still push through an update soon.
Saldyn 4 Dec, 2024 @ 3:11am 
Thanks for updating this :steamhappy:
Blecco  [author] 2 Dec, 2024 @ 11:11am 
I don't use SFO, so feel free to do it if you want. Would be happy to share any submods.
Arker 2 Dec, 2024 @ 7:37am 
hi, can you do a little SFO version?
nothing big, just some affected units of this mod have few wrong stats, mostly hp
Blecco  [author] 23 Aug, 2024 @ 12:42am 
I didn't even know that was a thing. Or how that works. My time is very limited and generally for Warhammer I do stuff I want and can't find or update abandoned mods for myself. Been a while since I played, I might have to give a look at the modding scene there, even just for curiosity.
Simba 22 Aug, 2024 @ 3:23pm 
Have you considered modding cultist simulator?
Blecco  [author] 21 Aug, 2024 @ 12:00pm 
Nope, just this one. It's basically a rework of the old one as it added dismemberment for some Legendary Lords as well that shouldn't have it, at least by game standard. I'll make it clear in the description.
MR.F 21 Aug, 2024 @ 11:02am 
hey, thanks for the update
do we need to have original mod also along with this one or no need??
Blecco  [author] 1 Jul, 2024 @ 10:15am 
No idea. I don't use SFO. This touches battle entities as a table though, so considering SFO is an overhaul it likely isn't.
她城执念 1 Jul, 2024 @ 9:11am 
compatibility with sfo?
Blecco  [author] 29 Jun, 2024 @ 8:40am 
Yep. This is exactly what this here for. Both zombies and skellies can carry on without head or arm (singular). Just as the Vampire Counts counterparts do
Ciaphas Cain 29 Jun, 2024 @ 6:50am 
Does it allow skeletons to carry on without heads?