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I was wondering if the 'Blood Transfusion' was supposed to be affected by line of sight rules ?
As it is a 3 action ability and most of those abilities for other battle mages are 'Always hit'.
I just wanted to make sure and i'm fine with it, if it was intended !
>FPS Issue Fixed
>All units are compatible with the unit makeover mods
>Tome of Fateweaver
SPI oversight has been fixed
Tome of Excess
>Chamber of Hedonism
SPI now appears
Astral Spawn has been fixed
[Tome of the Blood Cult]
Bloodletter
>Missing Heads and weapons is fixed
Vessels of Blood
>Skill level is expert (cost more research to complete)
Sagath's Ritual
>Skill level is adept (cost less research to complete)
[Tome of the Fateweaver]
Fateweaver
>Missing Head is fixed
Fires of Change
>Skill level is expert
Minor Trans
>Skill level is expert
Vile Transmutation
>Skill level is expert
City Structure
>Skill level is adept
[Tome of Excess]
Whip of the Pain God
>Skill Level is adept
Prince of Excess
>Missing Head is fixed
Minor Trans
>Skill level is expert
Vassal Spell
>Skill level is expert
Bloodletter
>Bloody Cleave
>>Removed its ability to remove retaliations and defense modes
>>Cleave damage is 17
>>Has no Momentum
>>Daemon Cloak has been reverted to give 2 layers and can only stack to 2 layers
>>Intimidating Aura has been removed
Sagath's Ritual
>Grants 3 Tough Layers => 2 Tough Layers
Bloodletter Focus
>Misfortune/Fortune effect has been removed
>Gain 2 morale when inflicting bleeding or attacking someone who is bleeding
>Blood Transfusion's heal is a 1-hex radius instead of 2-hexes and requires the target is bleeding to use it
Tome of the Fateweaver
>Astral Spawn's fix has been redone.
Side note: Your link says I need permission.
https://drive.google.com/file/d/1zJ2t27Fglyam7u2lOWPN9Vqj4wsufYq1/view?usp=drive_link
Where did you fight the Astral Spawn?
By the way, I have screenshotted your concern w/ the playtester group to discuss it so don't think you expressing your concern was for naught :D
And in case it sounded dismissive earlier, I was just seeking to dig into your head for more info, so you're "too jack-of-all-trades" comment was particularly helpful ^^
No Counter: If by this, you mean the Soul Bleed, without it, there are too many counters as a lot of things have bleeding immunity and is actually akin to poison with how many counters there are. I have been thinking on removing the fortune/misfortune effect, but besides that, only the Transfusion ability is widely applicable. Soul Bleed *only* works on the bleed-immune foes.
As for the Bloodletters, its a drafted T3 unit in a T3 tome, and I wasn't interested in bumping it to T4, so I sought to make it a T3.5 similar to Exemplar who feels like a T4.5.
It's also a Fighter unit which has no advantages. Its Cleave is meant for engagement which is why it has momentum, and why it's on a 2 turn cooldown instead of 1 like Warbreeds. Do you think the damage is too high or do you think it removing retaliations, by itself, is broken? Is the cleave the only reason you feel it's the best melee unit in the game?
I have yet to try the other tomes, but whew lad. You might want to tone them all down if they're as strong as Blood Cult.
Tome of the Blood Cult
>New Status Effect called "Soul Bleeding" which acts just like bleeding and is treated as bleeding but only applicable against units who are immune to bleeding
>Bloodletter Focus
>>No longer does +2 physical damage
>>now works on Ranged units
>>chance to bleed => chance to inflict soul bleed
>>Has an added effect: Gain fortune and inflict misfortune against units who are bleeding during your turn only
>Blood Transfusion now has a 90% chance to inflict Bleed and a 90% chance to inflict Soul Bleed
>Minor transformation reduced from 450/450 to 350/350
Tome of Excess
>Minor transformation reduced from 450/450 to 350/350
Tome of the Fateweaver
>Minor transformation reduced from 450/450 to 350/350
Tome of the Blood Cult
Bloodletter
>Will now grant 3x Tough Layers instead of 2x (Tough layers can now stack up to 3x)
Sagath's Ritual
>Now grants 3 Tough Layers instead of 2
Blood Cult's SPI
>Grants +10g instead of +10 draft
>Used to not inflict alignment penalty when pillaged. Has been fixed.
Tome of Excess
Festival of Mindless Ecstasy
>Tooltip has been edited to be more clear
Chamber of Hedonism
>Was not counted as a mine. That has been fixed
>Used to not inflict alignment penalty when pillaged. Has been fixed.
Tome of the Fateweaver
Chaos Rift
>A bug appeared that would allow you to set it as a spawn point. This has been fixed.
>Used to not inflict alignment penalty when pillaged. Has been fixed.
This error already has been in the original timber tomes if I remember correctly. It once read 'and are undead' but changed to . at some point. So anyone who has not played the timber tomes before that change will not know about the being undead part.
I hope this helps.