Total War: WARHAMMER III

Total War: WARHAMMER III

GIS' Orc Guns, Pirate, Warmachine Expansion
94 Comments
Bloothtooth 20 hours ago 
How do you actually recruit these orcs?
Simauk 7 Jul @ 2:36am 
Here's a few things: the units are way too op, specifically the commandos being a frontline AND a ranged. Next, the blackflag faction doesnt appear in my IEE campaign. Third, I cant recruit the landship even tho I have all the buildings
danielskipp 24 Jun @ 10:07am 
I love this mod except some of the units are OP. Just look at the autoresolve kill count for a clue. Please nerf them blasters.
Krakenous 20 Jun @ 4:09am 
I'll test it again and see :). Do you plan to fill in the PLACEHOLDER text with some information? Just curious, think it would be fun to see some made up text or references :D
GIANT IRON SKELETON  [author] 19 Jun @ 11:20pm 
@Krakenous That's weird, never see such issue during my own play through
Krakenous 19 Jun @ 2:05am 
Da Patcha has an issue, he never fires his weapon even with flat clear ground, it always shows the icon that he is "blocked" when firing even when 1 on 1. I he only able to shoot air targets or? He didn't seem to ever take a shot, still had full ammo.
Kaleb 7 Jun @ 2:05am 
Giant IRon Skeleton. How about mode per Malice/Malal?
Craz(Y)een 3 Jun @ 9:34pm 
does the scrap work with these units?
GAMESTER180 30 May @ 7:57am 
YES! GOATED MOD
Krakenous 28 May @ 4:58am 
Awesome! Appreciate the update.
GIANT IRON SKELETON  [author] 27 May @ 10:21pm 
"Da Patcha"is a ranged buff hero, weak in melee but strong in range attack and buffing other range units.
GIANT IRON SKELETON  [author] 27 May @ 10:19pm 
Yup, I updated the mod, now it has a new generic hero called "da patcha", have fun boyz.
GIANT IRON SKELETON  [author] 20 May @ 6:44pm 
YUP I AM PLAYING KENSHI RIGHT NOW AND I GOT NO TIME TO UPDATE, I will be back when I get bored of Kenshi, and I will bring a new generic hero with the update.
GAMESTER180 25 Apr @ 12:45pm 
have you ever consider using ai for the unit cards
GAMESTER180 21 Apr @ 11:33am 
You should start a discord server
GIANT IRON SKELETON  [author] 16 Apr @ 6:17pm 
@BloodWOlF It won't crush, but one of the faction mechanics will not work
BloodW0lf 15 Apr @ 6:18pm 
do i need victory conditions or like will it crash without?
GIANT IRON SKELETON  [author] 7 Apr @ 3:37pm 
@ondrej.stonis I wanted to, but it is not possible yet
ondrej.stonis 5 Apr @ 7:38am 
could you make it so that range damage generates waaaagh cause this is VERY HEAVY RANGE faction only if it is possible thou
GIANT IRON SKELETON  [author] 25 Mar @ 5:36pm 
6.1 updated lads, WAAAAAGH!!
GAMESTER180 15 Mar @ 7:20pm 
I mean hero
GAMESTER180 15 Mar @ 2:20pm 
the only thing that's missing is a orc pirate generic lord other than that its amazing
Regeth 15 Mar @ 11:39am 
Allright, I found the root cause of the issue. It appears that the mod is not compatible with Uniforms and Heraldry of the Greenskins III, which causes units to not be displayed in custom battles.
DASSBEAR 14 Mar @ 3:17pm 
@GIANTIRONSKELTON thank you for the subscribe I had a blast making the video!

@REGETH I did all my recordings in custom so it should be working?
Regeth 14 Mar @ 7:40am 
Cool stuff! However, I can't find those units in custom battle. Is that intentional?
GIANT IRON SKELETON  [author] 12 Mar @ 7:04pm 
Well thank you! I feel honoured by this, Subscribe on the way. @DASSBEAR
DASSBEAR 12 Mar @ 9:48am 
Great mod! I created a spotlight over on YouTube, deserves way more subscribers.
https://youtu.be/MvXyuLp-CTM?si=Hwcy-oer6BHx16LX
DASSBEAR 6 Mar @ 7:46pm 
its more than 10 total units now right? I just counted way more than 10 and slave units?
Vékell the Shape-Shifting 1 Mar @ 11:29am 
Cool mod, my thanks, the last screen with the orc is straight from 40k.
JonnyCigarettes 21 Feb @ 5:49am 
Fantastic fun mod - thanks! Nice to meet the dwarfs on equal terms :)
daredevil83 31 Jan @ 9:05am 
btw, barbozza should have a mega boss suit with gatlings flamers rockets etc. that would be epic :steammocking:
daredevil83 30 Jan @ 10:44am 
I love this mod, is there a compatible skill multiplier mod that includes the custom lords? cheers
sigmars_disciple 13 Jan @ 7:25pm 
Hey, I believe adding VCO to the requirements to run this mod might mean I finally found what was my "used-to-run-pefectly 6.0 collection" with >200 compatible mods to longer start the game at all, which drove me almost insane.

That must mean that VCO isn't added as a "hard" requirement however, but as a soft req. For me, WH3MM by PropJoe does NOT complain if it's missing) - so if it is indeed correct that VCO is a HARD requirement - meaning a modlist will crash before the main menu if it's not activated - then you should ideally set the requrement so WH3MM triggers a red message when missing.

No rush, but I'd really recommend that <3 Thanks
NQ 12 Jan @ 10:13am 
Hmm forget what I said in the last comment, perhaps he was meant to be a Krork after all. His back still needs fixing though.
NQ 12 Jan @ 4:09am 
Wow the Mek Boss is animalistic, very well done! Though I wish he is a bit smaller, he's bigger than Ghazghkull in the current state; and the back of his model seems to be bugged.
Riaias 12 Jan @ 2:00am 
Trying to make the units faction specific:

In RPFM on the table "units_to_groupings_military_permissions_tables" putting "wh2_main_grn_blue_vipers" to reprace the key for all greenskins doesn't seem to work. It prevents access to the units by all greenskins but doesn't enable them for the faction. Does some1 know RPFM, what am i missing??
sigmars_disciple 7 Jan @ 12:49am 
So this mod is now in English, without using a submod?

Very cool!

Given that there are quite some cool screenshots, one of them could show the faction name and the LL selection screen with the faction leader maybe? :) You could also add faction name and LL name here somewhere (maybe i missed it, then my bad).... <3
Ganon Cannon 5 Jan @ 4:08am 
Anyway you could just make a unit mod so I can try these out on the old world? I never play immortal empires its trash,
GIANT IRON SKELETON  [author] 4 Jan @ 9:23pm 
@wuzhenghua602 - 正常兽人兵营就有应该
GIANT IRON SKELETON  [author] 4 Jan @ 9:22pm 
@KermitXBL - I have no idea why such problem occurred in your case, maybe because you loaded old save file? Or did you install any other mods?
KermitXBL 4 Jan @ 3:48pm 
@GIANT IRON SKELETON - has the +500% income from razing mechanic been removed? it shows it in the campaign selection screen but it is not listed in the campaign itself, nor does it work, the Raze income is just standard. thanks.
Stellavolu 4 Jan @ 7:43am 
能优化下兵牌就好了
wuzhenghua602 29 Dec, 2024 @ 10:23pm 
您好兽人特战队在哪里招募
GIANT IRON SKELETON  [author] 17 Dec, 2024 @ 3:03pm 
@Augustus No, one of the faction's mechanic is based on VCO, you can still play the faction without it, but the mechanic will not work.
Augustus 17 Dec, 2024 @ 6:06am 
Do i really need victory overhaul?
Tyler Chaos 16 Dec, 2024 @ 5:40pm 
any chance for a separate "unit only" version? my favorite way too mod the game atm is just more units and extra stuff for playing vanilla lords
Mitch 16 Dec, 2024 @ 3:32pm 
Nice, wasn't sure this was going to get an update. Thanks for that!
Doge Reincarnated 15 Dec, 2024 @ 10:00pm 
Oh yeah I remember the thing you could get into trouble for, yeah I ain't seen nothing, nothing at all.
GIANT IRON SKELETON  [author] 15 Dec, 2024 @ 9:16pm 
@Doge Reincarnated shhhh--you see nothing
Chris Benoit 15 Dec, 2024 @ 5:51am 
Thank you for all your work!