Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@REGETH I did all my recordings in custom so it should be working?
https://youtu.be/MvXyuLp-CTM?si=Hwcy-oer6BHx16LX
That must mean that VCO isn't added as a "hard" requirement however, but as a soft req. For me, WH3MM by PropJoe does NOT complain if it's missing) - so if it is indeed correct that VCO is a HARD requirement - meaning a modlist will crash before the main menu if it's not activated - then you should ideally set the requrement so WH3MM triggers a red message when missing.
No rush, but I'd really recommend that <3 Thanks
In RPFM on the table "units_to_groupings_military_permissions_tables" putting "wh2_main_grn_blue_vipers" to reprace the key for all greenskins doesn't seem to work. It prevents access to the units by all greenskins but doesn't enable them for the faction. Does some1 know RPFM, what am i missing??
Very cool!
Given that there are quite some cool screenshots, one of them could show the faction name and the LL selection screen with the faction leader maybe? :) You could also add faction name and LL name here somewhere (maybe i missed it, then my bad).... <3