Total War: WARHAMMER III

Total War: WARHAMMER III

New Building Slots
118 kommentarer
Reitschuster  [ophavsmand] 30. juni kl. 23:52 
@Son of DaiViert,
Can I? Yes. Will I? No. Other people make this stuff.
Ask one of them for a compatibility patch.
Son of DaiViet 30. juni kl. 21:00 
can u add extra : tier 4,5 for minor settlment . and another version :16/8 ( major/minor)?
Reitschuster  [ophavsmand] 24. juni kl. 11:14 
no problem
ikersantiago233 24. juni kl. 11:13 
okayy it was a mod that improved imperial landmarks, my bad, thanks for the fast response
Reitschuster  [ophavsmand] 24. juni kl. 10:47 
@ikkersantiago233,

I just tried it and it works as it should, so it's probably mod conflict
ikersantiago233 24. juni kl. 10:39 
karl franz the empire
Reitschuster  [ophavsmand] 24. juni kl. 10:28 
@ikersantiago,

which faction and race?
ikersantiago233 24. juni kl. 10:23 
for some reason i only get the 20 building slots in the province i start but no other province in the game
drago562 18. juni kl. 5:09 
:)
Reitschuster  [ophavsmand] 18. juni kl. 5:06 
@drago562
done
drago562 18. juni kl. 0:32 
update please
Reitschuster  [ophavsmand] 5. juni kl. 3:53 
@Roboute Guilliman
In the mod description, check out "SET-UPS IN ORDER OF LOADING" for working builds.
Roboute Guilliman 5. juni kl. 2:19 
hi under mixer mod there are only 6 slots in minor settlements. I tested and found the problem should be between mixer and building slots mod
Reitschuster  [ophavsmand] 26. maj kl. 14:32 
@Λ-Amko-Λ
Nope.. Ask the author of the tier 5 for minor settlements mod to make it. I don't even play with 4 tier minor settlement mods, so they should do the balancing.
Λ-Amko-Λ 26. maj kl. 11:54 
hey.. tnx for this cool MOD, but is there anychance you can add tier 5 for minor settlements in near future. TNX again
Reitschuster  [ophavsmand] 14. maj kl. 12:41 
No problem. My pleasure.
Mortalicious 14. maj kl. 8:06 
Thank you! I appreciate it. You're a boss lol.
Reitschuster  [ophavsmand] 14. maj kl. 2:14 
@Mortalicious
Bumped Khorne, Tzeentch, Slaanesh up to 15 building limit. Enjoy.
Mortalicious 14. maj kl. 2:01 
Well, they definitely don't need 18 specifically, I was just basing that off the assumption that is the default number based on the description, I think 14/15 slots would work well.

Khorne has 11 basic buildings (technically 14 but you have to choose between 3 pairs of buildings), Tzeentch has 12, Slaanesh has 12, and Nurgle has 9 (I think, it's a weird interface and I've never played as them).

So in situations where you might have a port, a resource, and a landmark/monument, I think 15 would be the perfect amount to where you pretty much never have to compromise.
Reitschuster  [ophavsmand] 13. maj kl. 22:53 
@Mortalicious
With regard to demons, it's mostly a concern of whether they have enough buildings to fit in. I don't really play as them myself, so I don't know what the optimal number for them to have is.

You think they can fit in 18 buildings per province?
Mortalicious 13. maj kl. 22:12 
Hello! Just wanted to say I really enjoy this mod. I appreciate being able to take advantage of the full capabilities of a lot of the races in the game.

I was wondering if there was a specific reason as to why the Demon races were limited to 12 slots in their settlements. It does still give plenty of room, but you can't build all the basic buildings for Tzeentch as an example, and then if any resources, landmarks, etc. get involved you have to start making more decisions. I do understand that Demons are pretty strong and from a balancing perspective 12 buildings is certainly generous.

It would be cool if you could bump that number up to 18, or even go so far as to make a separate upload that does that, for the sake of parity. I would appreciate it, maybe others would as well. Otherwise, like I said, I really enjoy this mod. I never play without it. :steamthumbsup:
Reitschuster  [ophavsmand] 12. maj kl. 10:11 
@killjoint666
That explains everything, this mod is designed to work with vanilla tiers.
Instead of waiting, I suggest you ask the Tier V settlements mod to make a submod for this.
killjoint666 12. maj kl. 8:45 
Just read through the comments. I have Tier V settlements. So I'm going to have to wait for a submod.
killjoint666 12. maj kl. 8:41 
Okay, so I put it up higher under what I thought was IEE, but was actually the weather submod. So, I moved it to the proper spot and... nope. Does this mod conflict with anything?
Reitschuster  [ophavsmand] 12. maj kl. 6:50 
Here is my order:
https://imgur.com/a/tguzs7i

3 RBS is somewhere below, so it doesn't matter all that much.
Reitschuster  [ophavsmand] 12. maj kl. 6:43 
@killjoint666

IEE has to be above NBS!
killjoint666 12. maj kl. 6:24 
Tried a few different factions already, and so far Bretonnia, Chaos Dwarfs, and Dwarfs are not showing the 8 slots. I have NBS just above 3 Rows so I might try it higher up in the order but still below IEE
killjoint666 12. maj kl. 4:51 
Did it, now going to test what factions work with it and which do not. I'll let you know what happens.
Reitschuster  [ophavsmand] 12. maj kl. 0:27 
@killjoint666
When in mod manager, look for arrows to the left. Click and hold on the arrow, then drag NBS anywhere above 3 RBS
killjoint666 11. maj kl. 18:42 
I don't know how to change load order.
Reitschuster  [ophavsmand] 11. maj kl. 11:13 
@killjoint666
So it works now?
killjoint666 11. maj kl. 9:02 
Made a mistake, New Building Slots is below 3 Rows in Load order. I don't generally change my load order because I really don't know what I'm doing when it comes to this stuff.
killjoint666 11. maj kl. 8:59 
That's the one I'm using as well. Let me check my load order.
Reitschuster  [ophavsmand] 11. maj kl. 6:30 
@killjoint666
I am using the mod in the "required Items" section to the right of this mod article.

I will check out lizardmen as soon as possible and inform you of my investigation.
killjoint666 11. maj kl. 5:33 
Right now? Lizardmen. Also, which 3 Rows mod are you using? I have the original one.
Reitschuster  [ophavsmand] 11. maj kl. 3:11 
@killjoint666
Just tested with the order
MIXER
IEE
NBS
3 Rows of Building Slots

And it works. As Bretonnia.

Can you tell me what race you're playing as?
killjoint666 10. maj kl. 16:01 
Yes, and they are in the correct order.
Reitschuster  [ophavsmand] 10. maj kl. 7:12 
@killjoint666
are you using mixer?
killjoint666 10. maj kl. 5:04 
Downloaded the mod, minor settlements have only six slots.
Reitschuster  [ophavsmand] 3. maj kl. 20:01 
@A.Pot,
I think it should be ok now
Reitschuster  [ophavsmand] 3. maj kl. 19:38 
@A.Pot,

Will look into it!
A.Pot 3. maj kl. 17:33 
Gave this a try while playing Ogres, it was missing for Great Halls of Greasus and Pig Barter
Reitschuster  [ophavsmand] 29. apr. kl. 8:17 
Unfortunately I don't know what's up with Ikit, and it's hard to check since I can't play as him.
Reitschuster  [ophavsmand] 28. apr. kl. 7:02 
SO Hellpit and other places should now have correct slots when you play as Kislev.
If anyone encounters any more of these issues, I ask you to report them. I barely play the game, and when I do it's usually as Empire, so I am unable to find these problems myself.
Reitschuster  [ophavsmand] 28. apr. kl. 6:59 
@👁
Released a hotfix for Kislev getting its main settlement slots in order

Ikit Claw I was not able to immediately fix, I also don't have the dlc for it to check, so that will take longer. I'll look into it again tomorrow. The good news is, Skavenblight has the right slots as other Skaven factions.
Reitschuster  [ophavsmand] 28. apr. kl. 6:35 
@👁, Commissar Costellin
Looking into it right now.
👁 28. apr. kl. 4:48 
A lot of capitals in Kislev seem to only have 15 slots, but they get a lot of settlements. The Skaven Capital north of Kislev also seems to only have 15 though.
👁 28. apr. kl. 4:47 
Oh ok, cool, that explains why I could never get it to work when I tried to mod it.
Commissar Costellin 27. apr. kl. 23:37 
Skavenblight has 12 slots when playing as Ikit. Not sure about the other factions. Not using mixer just New Building Slots + 3 Rows of Building Slots.
Human72 27. apr. kl. 13:17 
@reitschuster. I see fair enough then. work with what's there.