Total War: WARHAMMER III

Total War: WARHAMMER III

The Dukes of Bretonnia - SFO
30 Comments
Meraun 23 Jun @ 7:09am 
UUUPDATe please
Hercules 12 Jun @ 4:30am 
Any info on when you'll be updating this would be appreciated.
Salty 3 May @ 5:47am 
Just so you are tracking, this mod doesn't transfer across SFO changes, Lost Sons, technology changes, additional units.

Currently it only has the lords be updated to SFO stat level.
Centauro13 20 Apr @ 8:18am 
My friend, please update the mod, I love it very much. Thank you.
CYLMT Riven  [author] 16 Apr @ 4:54pm 
This is next on the workbench for me to go and redo the tables since currently it overwrites sfo rather than add to it. Which I’m sure is a big issue. I’ll be working on it
Cultist of Tzeentch 24 Mar @ 5:59pm 
this mod does seem to affect the vampire counts tech tree, for some reason. There is a middle part missing.

(Tested with only the relevant mods)
luke.sluszniak 31 Jan @ 12:27am 
there is a problem with this mod, it causes the disappearance of new technologies in the vampire counts tech tree, which were created by SFO in the new update
L'Archi-Teckt 27 Jan @ 7:49am 
does not work, crash on launch!
Experica 27 Jan @ 7:37am 
hello i want to report that Brionne confederation tech is missing or i cant seem to find it. https://i.imgur.com/dz31daQ.png
L'Archi-Teckt 27 Jan @ 7:03am 
thank you ,
good job ;)
o7
L'Archi-Teckt 26 Jan @ 6:52am 
o7
please update
Louen Leoncoeur 25 Jan @ 1:15pm 
I think after the latest TWW3 and SFO update, that this mod needs one as well. Check out this error message I got.

https://i.postimg.cc/ncBhwSzM/SFO-Dukes-CTD.png
https://postimages.org/
James Workshop 3 Dec, 2024 @ 1:27pm 
thanks bro
Salty 20 Oct, 2024 @ 2:05am 
Am I melt or is there no way to recruit Sons of Bretonnia is you play as a minor faction?
💀Kralazar Mallus💀 30 Aug, 2024 @ 10:34pm 
Nope, just asking if it needed. Ok, if not, tnx
CYLMT Riven  [author] 30 Aug, 2024 @ 11:51am 
@Kralazar Mallus It shouldnt need an update. Is there a specific problem you are having? or something you noticed that needs to be changed? I started a campaign just to make sure and it ran fine for me.
💀Kralazar Mallus💀 29 Aug, 2024 @ 7:50pm 
upd?
CYLMT Riven  [author] 28 Jul, 2024 @ 9:42pm 
@Unkown Ill see what I can do when I have free time.
Unknown 28 Jul, 2024 @ 6:36pm 
i see, i only suggested that change so you wouldn't have to copy the tech from SFO everytime they do an update and to increase compat with other mods
CYLMT Riven  [author] 28 Jul, 2024 @ 5:24pm 
@Unkown I did not make this mod. I updated it when vitalis quit modding. Anything he has done. I left untouched cause it did not need to be changed. If this mod ever stops working. Ill change how its done.
Unknown 28 Jul, 2024 @ 2:25pm 
Firstly thanks for the Mod, secondly is there a reason why you are datacoring the entire sfo_tech in tech nodes, couldn't you just make a seperate DB with the dukes Tech? (and if you wanted to change any of the Bret SFO tech just add it to that file instead of the entire SFo tech)
AraNg 12 Jul, 2024 @ 5:46pm 
thank you
CYLMT Riven  [author] 12 Jul, 2024 @ 12:12pm 
@AraNg Your wish is my command. If you notice anything else missing please let me know.
AraNg 12 Jul, 2024 @ 8:24am 
thank you for this mod, and by any chance could you add unit_set_to_unit_junctions_tables to sfo LL tag? just put landunit key in unit record column and mp_legend_lord or mp_legend_hero in unit set column
Kargan 7 Jul, 2024 @ 12:13am 
Very Good
夜空 4 Jul, 2024 @ 4:24pm 
Thank you!
Migstar117 2 Jul, 2024 @ 8:42am 
lovely thanks mate!
TRIALON 1 Jul, 2024 @ 7:34pm 
Thank you!
Kargan 1 Jul, 2024 @ 12:13am 
Greattt
lomyヽ( ≧ω≦)ノ 30 Jun, 2024 @ 5:28pm 
thank you for that submod it's a good one :er_heart: