Total War: WARHAMMER III

Total War: WARHAMMER III

Better Allied Outpost Garrisons Fix
10 Comments
SpooNNNeedle 7 Apr @ 6:00pm 
does anybody know any submods for outposts for Cataph's Southern Realms mod? sucks that a mercenary-centric faction has the weakest outposts even by vanilla standards lol
Echo 30 Dec, 2024 @ 12:00pm 
Not seeing in the description, but I assume this one is save compatible?
Buffalo 26 Sep, 2024 @ 10:18pm 
Actually making me crash with sfo at the launch of a new campaign in immortal empire
=[NK]= Col. Jack O'Neil  [author] 19 Aug, 2024 @ 1:59pm 
No. Don't sub to the original. This is a ReUpload because the original has a mistake that the author needs to ReUpload it and remove the old one from steam

Yeah, please try without the other mod, but thanks for the report, I'll try test for it.
Bhelliom 19 Aug, 2024 @ 1:49pm 
Sorry I was unclear, I got "twice the amount" of units that I should have. As in 6 units of spearmen, and so on. Specifically playing Ostankya and allied with High Elves and Wood Elves. But I suspect it´s the mod "Global Resource Building buffs". I´m bad with names but you probably know which one I mean. No big deal, will try it out now without any mods adding units to garrisons or changing Resource buildings.

Ps. I don´t need to be subscribed to the original mod right?
=[NK]= Col. Jack O'Neil  [author] 16 Aug, 2024 @ 5:17pm 
Doubling of what? It's not hard to test with the command console mod
Bhelliom 16 Aug, 2024 @ 4:24pm 
Anyone notice any "doubling"? Surely a mod conflict but since it takes some time into a campaign to get the first Outpost buildings up, it´s a pain to test.
=[NK]= Col. Jack O'Neil  [author] 14 Aug, 2024 @ 6:39am 
Don't think so.
Bhelliom 13 Aug, 2024 @ 2:17pm 
Sorry to ask on the non-main mod but since you recently worked on it you might know ; does this conflict with the most popular Landmark adding mods? Thinking mostly about Immortal Landmarks and Landmarks of Legend here.
opuntia 11 Jul, 2024 @ 10:34am 
Thanks
:steamthumbsup::steamthumbsup: