Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul SFO Submod
68 Comments
Vlad-M 5 Jul @ 7:46am 
Is this mod working with SFO?
nalsuR 29 Jun @ 6:55am 
Playing as Cylostra. Victory condition 2 got completed before I captured Hexoatl.
Screen - https://ibb.co/670F36X2
Thanks for submod
Stonebridge 23 May @ 3:02pm 
my game doesn't load with this enabled, is an update needed?
egbert504 23 Apr @ 2:00pm 
thank you for the update :steamhappy:
Hell Brothers 21 Apr @ 1:51am 
update plz
Mr. Voidness 13 Apr @ 6:58pm 
Original mod was updated a couple times now, would love an update here as well. Hard to play without...
Silent 7 Apr @ 8:39am 
Is the mod still working?
Stab 26 Mar @ 7:26am 
So far I just use the other version with SFO and it has worked, well, up until the recent update.
olegdo 26 Feb @ 7:36am 
@GabeSky When playing for Norsk, after completing Road 1, no god units appear. I doubt the SFO is the problem. Most likely a bug of two mods
SterlingArcher 15 Feb @ 4:10am 
Hey just a heads up I think I noticed an issue with Golgfag's 2nd win condition. It says to construct 3 Treasure Hordes which is normally an Ogre camp item but SFO changes camps around so you can't build them.
Kafka15008 10 Feb @ 4:31pm 
I'm having an issue with the 6.0.4 patch where the game crashes whenever I try to load in
Djf0909 28 Jan @ 9:01am 
Hey, having an issue with this patch where when I try and recruit the damned knights of the realm ROR its only one model, is this intended?
Also, is it intended that the Jaego's faithful are recruitable from raise dead sites?
Lord-General Severus 27 Jan @ 7:00am 
thanks for the update!
not-not skaven 27 Jan @ 2:16am 
Thank you for update!!! :WH3_greasus_rofl:
DonYohKu 26 Jan @ 6:09pm 
Thank you for update!
Maníaco do Astra 140 24 Jan @ 2:08pm 
warding
Combusticus 24 Jan @ 12:11pm 
@Bastard: yup, that would explain it. :D
Diaz Ex Machina 24 Jan @ 9:14am 
Does this submod need to be updated to work with the new version of SFO?
Bastard from the Skies 24 Jan @ 7:03am 
@Combusticus

The new SFO update isn't done yet.
Combusticus 24 Jan @ 6:08am 
Great mod! I tried it with the new update to SFO and the game crashed before it loads the opening cinematic. Has anyone been able to use it with the new version?
sarumanthecursed 18 Nov, 2024 @ 3:04pm 
does this work? any grounbreaking bugs?
TheLegendaryEtan 16 Nov, 2024 @ 9:49am 
does this not work in multiplayer?
patryk_wesierski16 12 Nov, 2024 @ 8:38pm 
How about making the unique item we get in route 2 in Kemmler campaign generate Dark Insight like other Legendary Items he has do in SFO ?
Counselor 13 Oct, 2024 @ 1:23am 
Did you plan to change the VC for other factions?
Metroxide 28 Aug, 2024 @ 5:09am 
Does this still work?
Ratatoy 25 Aug, 2024 @ 12:36pm 
New update dropped recently :c
神说万岁 6 Aug, 2024 @ 6:29pm 
Updated~
Esoteric knowledge enjoyer 3 Aug, 2024 @ 6:19am 
Is it just teleporting to multi faction quest battles that is broken or is just starting them entirely busted?
=[NK]= Col. Jack O'Neil 2 Aug, 2024 @ 6:49pm 
I see where you're coming from. But also, Gabe is a reputable SFO modder. So if he's made a mod, it's needed. You don't need to know exactly what is adapted, as if he's changed how the base mod works, he'd let you know. Writing descriptions gets tiresome.

Feel free to not sub to it.
BurntFaceMan 2 Aug, 2024 @ 1:14pm 
If you want me to be hyper specific I find lines like

"Updated unit stats"
"Attempted to match SFO balance on abilities"
Copied the SFO LL artifacts and effects"

just too vague to understand what exactly I'm going to be changing in my game if I add this mod in - which units stats have been updated - what were they updated to? Why is the update needed?

Attempted to match balance on what abilities on which units/characters? What was wrong with them?

Copied which LL artifacts from where to where? why?

This is why I'm confused and wanted clarity before continuing with this mod - especially if this mod isn't even required - I like to explicitly know whats being changed and why when possible.
BurntFaceMan 2 Aug, 2024 @ 1:07pm 
Man I don't know what else to tell you - it confused me and I asked for clarification - why are you making it your mission to go off on me for being confused?

I'm the kind of person who sits and reads through the whole SFO document to make sure i properly understand everything because i find having a lack of clarity stressful.

Sorry if that's such a big issue for you.
=[NK]= Col. Jack O'Neil 1 Aug, 2024 @ 4:16pm 
It's pretty clear what it does, and doesn't do..
=[NK]= Col. Jack O'Neil 1 Aug, 2024 @ 4:16pm 
****What this submod does not do:
Fix any crashes related to scripting. This is beyond my skill level.
" Certain mods can't handle multi-lord quest battles and will crash when attempting to teleport to them (eg SFO)"
"Cost based army caps mod can freeze the game when a dilemma comes up, including dilemmas that this mod has"
"I advise leaving Context Viewer on at all times so you can detect script breaks"
=[NK]= Col. Jack O'Neil 1 Aug, 2024 @ 4:16pm 
*****What this submod does:
Updates unit stats
Attempted to match SFO balance on abilities
Copied the SFO LL artifacts stats and effects
Added caps to Morathi's slaanesh demons
Added a hidden cap to Wulfric's settlements for the Exalted Demons that he can unlock
BurntFaceMan 1 Aug, 2024 @ 3:54pm 
e.g. "This is a mod designed to better integrate some of the content added into the game by VCO so that it's more inline with SFO's balance ethos - it is not designed to address the known compatibility issues between SFO and VCO, nor is this mod required for them to work together - it is purely for consistent balance and integration of the VCO content into SFO."
BurntFaceMan 1 Aug, 2024 @ 3:51pm 
I did read it all but I found it confusing - I wasn't aware VCO added in any new content into the game that might need to be balanced into SFO - VCO doesn't say that anywhere afaik.

hence the list of things this mod does comes across very vague - there's no summary explanation/header saying what precisely this mod is.
=[NK]= Col. Jack O'Neil 1 Aug, 2024 @ 3:34pm 
@burnt
Do you have the ability to read? There was things called words in the description that tells you what you the mod does, and doesn't do, and why.
Phoenix 24 Jul, 2024 @ 6:39pm 
Thx for the work! Loved playing the 2 mods together before, despite some balance issues, so this is a life saver.
Phoenix 24 Jul, 2024 @ 6:38pm 
@NeoKorp Unlocking Boris is a vanilla thing. Playing as Katarin in RoC, you will eventually get a quest battle which unlocks Boris forever.

I am unsure if it's possible in IE and with other Kislev factions.
GabeSky  [author] 22 Jul, 2024 @ 3:21am 
I do not know every quest chain that will cause a crash. I cannot tell based off of using Microsoft VS or RPFM for compatibility.
Alan 14 Jul, 2024 @ 3:04pm 
@gabesky would you be willing to add a list of the factions which this submod doesn't work for (the multi-lord quest battles)? I assume Empire can't use this, since they seem to have a multi-faction battle?
NeoKorp 14 Jul, 2024 @ 12:26am 
Good day

How do you unlock the Boris for Kislev in this mod?
Rephil 11 Jul, 2024 @ 11:37pm 
Thank you!
GabeSky  [author] 11 Jul, 2024 @ 7:16pm 
Yes, Rephil.
Rephil 11 Jul, 2024 @ 4:02pm 
"Certain mods can't handle multi-lord quest battles and will crash when attempting to teleport to them (eg SFO)

Confuses me a little does it mean that there are certain aspects of SFO that could cause it to crash?
GabeSky  [author] 11 Jul, 2024 @ 8:27am 
@RogueMutt

This is only for the Orginal Victory Conditions Overhaul. I would not run both of those mods at the same time.

Alexander Pistoletov
Just use the mod manger from Prop Joe. It will save your life. It autosorts the mods. Modders name their files for load order.
Alexander Pistoletov 11 Jul, 2024 @ 6:16am 
Do I need both this and the original mod and in what order? E.g VCO>this>SFO
Milk! 9 Jul, 2024 @ 9:32am 
nevermind it seem it's a issues that happend during my game that create that issues , doing a new save and using consol command to give and kill the settlement and factions needed for that route and it give me the pop up with no issues
Milk! 9 Jul, 2024 @ 7:49am 
for vlad
Milk! 9 Jul, 2024 @ 7:42am 
The route 2 dilemma doesn't trigger properly as once accomplished the script never trigger and you receive nothing after the end turn