Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Screen - https://ibb.co/670F36X2
Thanks for submod
Also, is it intended that the Jaego's faithful are recruitable from raise dead sites?
The new SFO update isn't done yet.
Feel free to not sub to it.
"Updated unit stats"
"Attempted to match SFO balance on abilities"
Copied the SFO LL artifacts and effects"
just too vague to understand what exactly I'm going to be changing in my game if I add this mod in - which units stats have been updated - what were they updated to? Why is the update needed?
Attempted to match balance on what abilities on which units/characters? What was wrong with them?
Copied which LL artifacts from where to where? why?
This is why I'm confused and wanted clarity before continuing with this mod - especially if this mod isn't even required - I like to explicitly know whats being changed and why when possible.
I'm the kind of person who sits and reads through the whole SFO document to make sure i properly understand everything because i find having a lack of clarity stressful.
Sorry if that's such a big issue for you.
Fix any crashes related to scripting. This is beyond my skill level.
" Certain mods can't handle multi-lord quest battles and will crash when attempting to teleport to them (eg SFO)"
"Cost based army caps mod can freeze the game when a dilemma comes up, including dilemmas that this mod has"
"I advise leaving Context Viewer on at all times so you can detect script breaks"
Updates unit stats
Attempted to match SFO balance on abilities
Copied the SFO LL artifacts stats and effects
Added caps to Morathi's slaanesh demons
Added a hidden cap to Wulfric's settlements for the Exalted Demons that he can unlock
hence the list of things this mod does comes across very vague - there's no summary explanation/header saying what precisely this mod is.
Do you have the ability to read? There was things called words in the description that tells you what you the mod does, and doesn't do, and why.
I am unsure if it's possible in IE and with other Kislev factions.
How do you unlock the Boris for Kislev in this mod?
Confuses me a little does it mean that there are certain aspects of SFO that could cause it to crash?
This is only for the Orginal Victory Conditions Overhaul. I would not run both of those mods at the same time.
Alexander Pistoletov
Just use the mod manger from Prop Joe. It will save your life. It autosorts the mods. Modders name their files for load order.