Stellaris

Stellaris

Council Position Diversity
45 Comments
eqN 15 Jun @ 7:27am 
Just picked up this mod recently. I don't know how I played without it. Amazing work!
Little Tee 13 Jun @ 9:00am 
:D
Harvatos  [author] 13 Jun @ 4:09am 
@Little Tee Good catch! I'll fix it today.
Little Tee 12 Jun @ 6:02pm 
Love the mod. Playing Megacorp, I noticed that "Head of Public Relation" should be "Head of Public Relations"
Harvatos  [author] 23 May @ 6:20am 
@TheFirstPaige I don't mind at all. Let me know if you post it, and I'll link to it on this page.
TheFirstPaige 22 May @ 7:54pm 
Understandable. Don't spose you'd be open to someone making an addon patch for this? If I find the time, I can definitely think of a few myself.
Harvatos  [author] 22 May @ 4:10pm 
@TheFirstPaige Glad you like it! I won't be doing modded governments unfortunately, mostly because the 165 types of governments already covered by this mod are already straining my capacity to find 100s of synonyms for councilor titles lol
TheFirstPaige 22 May @ 8:41am 
this mod is a fantastic lil flavour and roleplaying addition, do you think you could do the governments in Government Variety Pack too?
Harvatos  [author] 16 May @ 1:06pm 
Welp, it took all week to find what was wrong with BioGenesis overrides, but I finally got it. Spoiler: it was something stupid.

The fix is live now, so Council Position Diversity should now fully support BioGenesis governments as intended.
Harvatos  [author] 10 May @ 2:18pm 
I'm aware of an issue where (at least some) biogenesis override authorities does not trigger the mod properly. I couldn't find something obviously wrong with the script, so it will probably require some testing and figuring out to fix it. I'm spending time with mom this weekend for Mother's Day, so it will have to wait a moment, sorry! The mod should be otherwise perfectly playable in the meantime.
hydra 9 May @ 4:38pm 
Thanks for updates, very nice mod!
Harvatos  [author] 9 May @ 7:54am 
I've just uploaded version 3 of the mod, focusing on coverage for BioGenesis authorities. Quick note: I've been very busy this week so I didn't had a chance to thoroughly test the new biological authorities. Please let me know if you find anything that doesn't work right. Thanks!
Harvatos  [author] 5 May @ 3:51am 
Hey all! I'm aware BioGenesis has brought a whole batch of new government types. I'm going to update this mod in the next few days to support them. The mod should still work fine, but the new government types won't update counsellor position in the meantime.
kerrigan1603 4 Jan @ 8:42am 
@Harvatos Have you thought about adding leader titles for Shared Burdens or Worker Cooperative Civics? Here are some suggestions like Chairman, Premier or General Secretary for Shared Burdens or in the case of Worker cooperative, Manager.
tony_sm 16 Nov, 2024 @ 7:07am 
Thanks for the update!! Great mod!!!
Harvatos  [author] 14 Nov, 2024 @ 12:05pm 
Hey everyone! I uploaded a new update for this mod. It contains a bunch of new government types for primal governments (from the Grand Archive DLC). As usual, these governments comes with custom council positions and random name list.
The Sun 12 Nov, 2024 @ 7:55am 
Great mod, both for providing flavorful councils and serving as a jumping-off point if you want to rename them.
Harvatos  [author] 5 Nov, 2024 @ 6:50am 
Hey all! I updated the mod for 3.14, including councilor titles for the Elder Council government type.
Harvatos  [author] 21 Oct, 2024 @ 3:14am 
@Lord off his Medication Thanks a lot! I'll add a link to the description.
Lord off his Medication 20 Oct, 2024 @ 8:14am 
Harvatos  [author] 5 Oct, 2024 @ 4:13am 
@卡尔文迪斯梅特 Will do! Thank you for your work!
卡尔文迪斯梅特 5 Oct, 2024 @ 12:21am 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
nucleic_acids 4 Oct, 2024 @ 1:38pm 
This looks great, have you thought about doing something for civics like Shared Burden (i.e. a 'Politburo')?
Vhodnoylogin 3 Oct, 2024 @ 3:25pm 
Why every mod adds new council types but not count of positions?
EJR 15 Sep, 2024 @ 8:53am 
This may need an update for 3.13 since Cosmic Storms add new stuff for civics
Svijj 30 Jul, 2024 @ 6:24am 
I know I'm a bit late, but I'm loving the new government names so far! Glad you made this addition
Harvatos  [author] 25 Jul, 2024 @ 3:07am 
@Sunconure11 I don't plan to add support for other mods, but if someone want to create a sub-mod for compatibility I can list it here.
Sunconure11 25 Jul, 2024 @ 1:49am 
Would it be possible to add support for the various ethics and civics mods out there? I could see such expanding this mod further.
Harvatos  [author] 20 Jul, 2024 @ 3:19am 
@RutraNickers Thanks for reporting it! I'll fix it soon 👍
RutraNickers 19 Jul, 2024 @ 7:39pm 
I found a typo. "Shamanic Council" is been written as "Shamanic Counicl"
Harvatos  [author] 19 Jul, 2024 @ 4:14am 
@Shizuri I can't add coverage for every other mods out there. However, beside not customising the council, there shouldn't be much conflict between the mods.
Shizuri 18 Jul, 2024 @ 2:46pm 
I wonder, if this compatible with Government Variety. And if not can, you add some compatibility? Because I think some of the governments overlap with each other. (It's far fetch, but I wonder if u can add custom- council position titles on that mod as well.)
Harvatos  [author] 15 Jul, 2024 @ 5:09pm 
Hey all! I just released Update 2.3, with a bunch of new government types. This will be the last content update for Council Position Diversity (at least for now), since I feel I'm already stretching the original scope of the mod. I have other ideas for mods I want to work on anyway, so yeah...

I'd like to thank everyone who subscribed to this mod. I certainly wasn't expecting that over 2000 people would like to play with the fruit of my insanity, but here we are. It's good to wrong once in a while. Stay tuned, and until next time!
Harvatos  [author] 12 Jul, 2024 @ 3:28am 
@DiceDexter I don't plan on adding compatibility with other mods, unfortunately. I do consider making my own expanded civics / origins mod at some point, though.
DiceDexter 12 Jul, 2024 @ 12:21am 
Hey, with the new Government types - do you by chance have built in compatibility for Expanded Pops/Civics/etc. ?
It adds 2 new MegaCorporation Authorities (auth_cooperative and auth_private, besides the vanilla auth_corporate)
Harvatos  [author] 11 Jul, 2024 @ 4:35am 
I just released an update for this mod to add new government types. These are still only for flavor (they don't alter gameplay or AI behaviours), providing more accurate councils to certain civic and authority combo. This is just a first try and I plan on adding more soon.

Have fun!
Harvatos  [author] 10 Jul, 2024 @ 6:10am 
@rigatoni Maybe I should add "Mod doesn't work when turned off" to the known issues lol
bitey 10 Jul, 2024 @ 5:28am 
Been going back and forth from this page to the game trying to figure out why it wouldn't work, kept restarting the game, changing load order etc. I just forgot to actually click the checkmark that turns the mod on lmfao :DerketoMask:
The Green One 7 Jul, 2024 @ 2:15pm 
This is great work, makes the council system so much more naturally immersive
Quote 6 Jul, 2024 @ 1:41am 
Nice flavor mod! As I always say, its the small things that when grouped together, makes Stellaris a wonderful game.
Harvatos  [author] 5 Jul, 2024 @ 7:25pm 
@RutraNickers It won't assign titles to government types that are not in vanilla, but otherwise it shouldn't cause issues.
RutraNickers 5 Jul, 2024 @ 6:11pm 
Does this work with modded authorities? More specifically "z Expanded Traits, Civics, Pops, and More"?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1620838511
TheTimeCreator 5 Jul, 2024 @ 2:34pm 
Good job, very nice "flavor" mod :)
Harvatos  [author] 4 Jul, 2024 @ 7:39am 
Thanks! I didn't want to make it too intrusive, just something to add a bit of spice and immersion to the game :)
Svijj 4 Jul, 2024 @ 7:33am 
This may be a small mod, but It's legitimately so flavorful and cool. Should be in vanilla. Well done!