Victoria 3

Victoria 3

More Spreadsheets Fork-1.9+building/pop browser/world market buttons
44 kommentarer
gamedreamcd  [ophavsmand] 29. juni kl. 20:56 
@daxx
Just checked it, some code are overlapped, although the filenames are difference.

An example:
block_windows.gui and 00_com_fullscreen_hide.gui

Above two files contain same below type name, but their content are difference.


template fullscreen_hide { ...
daxx 29. juni kl. 13:06 
Buttons on the side do not show up when running Community Mod Framework, but there are no overlapping .gui files. Very bizarre: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3385002128
gamedreamcd  [ophavsmand] 26. juni kl. 19:26 
@ZhaoFJx, thanks, fixed.
ZhaoFJx 26. juni kl. 16:45 
BTW in the metadata.json, the mod title is still "1.7+"
ephidel 23. juni kl. 17:29 
Hooray. Thanks for the fix.
gamedreamcd  [ophavsmand] 18. juni kl. 22:19 
@ephidel
Thanks, I checked it, it's a code bug in a line.
I fixed it and released a new version on 6/19/2025, it would be fine now.
ephidel 18. juni kl. 14:11 
Thanks for the update to this excellent mod. Unfortunately, I'm not seeing the production/political/diplomatic/military lens buttons at the bottom of the screen. I wonder if it's related to the fact that there used to be a trade lens down there as well that was removed in 1.9?
gamedreamcd  [ophavsmand] 15. juni kl. 19:19 
@Flounder already support newest version 1.8.x.

Would be conflict with mods which changed following files:

block_windows.gui
information_panel_bar.gui
ingame_hud.gui
shortcuts.shortcuts

You may test it by only enabling this mod.
gamedreamcd  [ophavsmand] 15. juni kl. 19:17 
@Arnoldas already support newest version 1.8.x
Flounder 6. juni kl. 14:09 
I'm not seeing a button for this at the bottom. Does it require an update?
Arnoldas 19. apr. kl. 8:03 
any updates?
gamedreamcd  [ophavsmand] 30. dec. 2024 kl. 17:56 
@Tortellobello45
No automate trade. Only add a icon to show whether it would have a good trade route, then player decide to do it or not.
Tortellobello45 30. dec. 2024 kl. 7:09 
Wait, i am confused. Does this mod automate trade too? I'm only here for the spreadsheets
gamedreamcd  [ophavsmand] 15. dec. 2024 kl. 3:26 
@Stumpyguy

You can see the numbers in tooltips when you move and stop the mouse on the icons of indicators (GDP cols) . Clicking on the top of the GDP columns will refresh the data.

I don't know which country you are playing and whether it have better routes. You can test it by starting a new game using France, you will see the good trade routes icons of indicators (GDP cols).
Stumpyguy 15. dec. 2024 kl. 0:45 
Thanks. Where should I see the numbers, in your example, 20.5? Also, left and right mouse clicking on the top of the gdpw column doesnt seem to change anything (apart from changing the description in the toolbar for what it is searching for).

I can work round these though, this mod is great, I couldn't play without it now!
gamedreamcd  [ophavsmand] 15. dec. 2024 kl. 0:26 
@Stumpyguy

It's according to following methods, it's some suggestions and wouldn't be the best:)

24-8-9 add tooltips for indicators of possible good trade routes (may grow to level 2 or up):
a. estimated best country/market;
order by the multiply product of cheaper*consumption (or pricier*production) for comparison balance, only for cheaper/pricier >5% (targets > 10% ). If right click GDP(w)->order by price, left click GDP(w) to refresh.
b. the count of country/markets which would have good trade routes;
c. a digit indicate consumption/production balance number vs price cheaper/pricier as format: (a.b) Exp: 20.5 mean: 20 and 50%. Number level: 20/30/40/50/75/100/125/150/200/300, price level: 10%-70%(10% each step).
Stumpyguy 15. dec. 2024 kl. 0:17 
Awesome, thanks! I see them now! I'm loving this mod so thanks for creating it!

What is the criteria for showing as icon? Currently I have 2 potentially profitable routes shown, but there are several other goods that arn't highlighted which have more profitable routes available when I click on them?
gamedreamcd  [ophavsmand] 14. dec. 2024 kl. 19:44 
@Stumpyguy
See the fourth picture of description section, there are some small icons (GDP cols) which indicate good trade routes.
Stumpyguy 14. dec. 2024 kl. 16:48 
where do I see the suggested "good trade routes"?
gamedreamcd  [ophavsmand] 27. nov. 2024 kl. 19:02 
@Gloomy
It's possible to modify the code to export the data to a txt file, then we can manually import it to excel.

Anyway, it needs a lot of effort to develop the code.
Gloomy 27. nov. 2024 kl. 18:14 
I love this mod. Is there a way to export the data to excel?
ephidel 26. nov. 2024 kl. 13:56 
The good old unsubscribe/resubscribe fixed it; looks like Steam just failed to download the update properly. Sorry to waste your time, and thanks again.
gamedreamcd  [ophavsmand] 24. nov. 2024 kl. 22:10 
@ephidel
I tested it again, sorry I didn't find the issue, and I uploaded a picture of culture tab in the description section.

You would let this mod in the end of mod load order, and try it again. In case it is overwrited by other mods.
ephidel 24. nov. 2024 kl. 10:44 
Thanks for maintaining this wonderful mod. That being said, when I use this on the most recent patch, the culture tab is using the old icon, is missing localization text, and is unclickable.
gamedreamcd  [ophavsmand] 24. nov. 2024 kl. 5:47 
@henryliu1989
24-11-24 support 1.8+. Change shortcut Key to N.
henryliu1989 23. nov. 2024 kl. 19:31 
期盼更新
gamedreamcd  [ophavsmand] 5. nov. 2024 kl. 0:03 
@MrZhu 文字大小是跟随系统的。如果单独设置可能需要原作者才能修改。
MrZhu 4. nov. 2024 kl. 23:41 
1080p分辨率下,市场界面的文字挤成一坨,可以单独调整这个mod的文字大小吗?
gamedreamcd  [ophavsmand] 13. sep. 2024 kl. 8:53 
@Dex,
If you want merge this mod into other mod, here are four files which would be updated by other mods too. You can find the code changes by searching the key words: # MOD
or # mod

Then, you need to merge all those code changes into your mod's same files if have,
and you may need to read and understand those code changes before your merge them.

block_windows.gui
information_panel_bar.gui
ingame_hud.gui

shortcuts.shortcuts (In this file, only this line: spread_sheet = "t")
Dex 13. sep. 2024 kl. 6:38 
Many thanks for your reply.

I'll try to follow your instructions in the code and see if I understand the changes required.
I'm not familiar with Vic3 modding.

This situation will occur with any mod that uses the same sidebar button locations, not just Morgenrote.

For instance, the same occurs with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946470694&searchtext=universalis or with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3315203793&searchtext=variety

Since this mod is useful independently of many other mods that may conflict with the opening method, it would be great if the way to activate the spreadsheet was the least conflicting as possible.
gamedreamcd  [ophavsmand] 13. sep. 2024 kl. 2:15 
@Dex
At the same time, I'm not sure if the mod ' Morgenrote' will overwrite the file information_panel_bar.gui.

If so, previous method would not work, and have to merge below code to the file 'information_panel_bar.gui' of the mod ' Morgenrote'.

sidebar_label_button_small = {
position = { -100 640 }
blockoverride "onclick" {
onclick = "[InformationPanelBar.ClosePanel]"
onclick = "[MapListPanelManager.CloseCurrentPanel]"

onclick = "[GetScriptedGui('spreadsheet_OK_runtag').Execute( GuiScope.SetRoot( GetPlayer.MakeScope ).End )]"
onclick = "[GetScriptedGui('toggle_spreadsheet_OK').Execute( GuiScope.SetRoot( GetPlayer.MakeScope ).End )]"

onclick = "[GetVariableSystem.Set( 'more_spreadsheets_showselftrade', 'true' )]"
onclick = "[GetVariableSystem.Set( 'more_spreadsheets_showgoods', 'true' )]"

onclick = "[GetVariableSystem.Set('more_spreadsheets', GetVariableSystem.Get('ms_last_tab'))]"

shortcut = "spread_sheet"
}
}
gamedreamcd  [ophavsmand] 12. sep. 2024 kl. 21:35 
@Dex
I think the reason which ‘T’ key doesn't work is because the file 'shortcuts.shortcuts' of my mod was overwritten by the mod ' Morgenrote'. Those two mods are using same shortcuts file 'shortcuts.shortcuts' and later lorded mod will overwrite earlier loaded mod's file.

The location of this file is at mod path: \gui\shortcuts.shortcuts
If you can manually merged below 1 line into the file 'shortcuts.shortcuts' of the mod ' Morgenrote',
the ‘T’ key will work fine.

spread_sheet = "t"

-------------------------------------------------------------------------------------
Notes:
Because it's a manual merging, we have to manually merging again every time after each updating of the mod ' Morgenrote', unless its author includes this 1 line into his/her mod.
Dex 12. sep. 2024 kl. 13:12 
Thank you for updating the original mod.

Unfortunately, as Gunteraz said, it's incompatible with any mod that uses the same button.

Was able to use it with Morgenrote by putting Morgenrote below in the load order and using the shortcut 'T' to open the spreadsheet.

With the recent update the shortcut 'T' stopped working.

Would it in anyway be possible for you to change the method to access the spreadsheet?

Since it seems to require minor changes to the code it should be easy for you to make the change.

I think this would make such a useful mod as this accessible to a much wider number of players who otherwise have to opt between using it or other great mods, such as Morgenrote, for instance.

In any case, many thanks for keeping this mod alive!
gamedreamcd  [ophavsmand] 8. sep. 2024 kl. 3:42 
@chernwei5784
As 1.7* only support four filters (name, averagepopwage, governmentexpenses, taxrevenue),
and I don't know the APIs about sorting by SQL and others etc.
chernwei5784 4. sep. 2024 kl. 8:53 
Is it inteded u cant click on some of the tabs in the spreadsheets? I would love to sort by SOL etc
udkudk 18. aug. 2024 kl. 14:45 
Amazing modder.
gamedreamcd  [ophavsmand] 28. juli 2024 kl. 18:21 
@Gunteraz yes,

Only below four files are conflicting for adding left enter button and control some acts, it's about 10-20 lines code changes.

- information_panel_bar.gui, block_windows.gui, ingame_hud.gui, shortcuts.shortcuts

If you can merge those new codes to your mod, and let your mod's load order after this mod, both them will work fine.
Gunteraz 28. juli 2024 kl. 14:03 
Sadly it is incompatible with Morgenröte. The buttons are in the same spot.
gamedreamcd  [ophavsmand] 10. juli 2024 kl. 7:11 
@血糖偏低
这个mod可能可以部分实现你的功能:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3278156786
血糖偏低 10. juli 2024 kl. 6:38 
请问能否在building register里添加一键全部auto-expand、privatize和nationalize的功能?
gamedreamcd  [ophavsmand] 8. juli 2024 kl. 21:47 
@Coozer As I don't have the API development documents, so I only have the knowledge to modify the GUI code, sorry I can't find a way to support those functions.
Coozer 8. juli 2024 kl. 15:06 
I would like a pie chart or some data on percentage of ownership by country. Either at a national or state level. I want an overview of how much im owned by others. Seeing how much of your national dividends are being lost overseas would be good too.
Alma_Negra 5. juli 2024 kl. 8:57 
Thanks!
gamedreamcd  [ophavsmand] 5. juli 2024 kl. 2:36 
24-7-5 Market/Trades Tab can show both goods and trades now. (Warning text use small font)

Notes:
Market Tab:
(1) Listed goods items would be controlled by the filters of market overview tab of Market Panel.
(2) The filters of market overview tab of Market Panel wouldn't work when this Market Tab is open. It will be fine after you close this Market Tab or this Spreadsheets window.