The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Secret Of The Silver Blades
344 Comments
jagdtiger  [author] 31 Aug, 2019 @ 5:06pm 
Oh, you meant just the message? I thought you wanted the bonus gone.

Hmm... true, the message does get in the way of seeing the enchantments. Only problem is, already people are asking if I forgot to put the bonus on the items that don't explicitly say so in the description. Still, I can see how being able to see the enchantments would be the greater good...
𝙷𝚘𝚘𝚗𝚝𝚊 31 Aug, 2019 @ 2:06pm 
Thanks for fast reply! I've edited esp file. Just deleted weapons descriptions so now I can see damage when enchanting. I really love this mod. Cheers!
jagdtiger  [author] 31 Aug, 2019 @ 11:38am 
Mind you, nobody's stopping you from renaming the .esp, opening it in the creation kit, which is free, and removing the silver weapon script off them.
jagdtiger  [author] 31 Aug, 2019 @ 11:37am 
Probably not.
𝙷𝚘𝚘𝚗𝚝𝚊 31 Aug, 2019 @ 8:36am 
Any chance you'll make version without "effective against undead" bonus?
bunni 5 Feb, 2019 @ 12:25pm 
THANK YOU
MrBones 23 Aug, 2018 @ 9:17pm 
What is the book called?
jagdtiger  [author] 1 Jun, 2018 @ 12:45pm 
And version 1.28a has been uploaded to Steam too, bringing the number of blades up to 27. The new blades are:

- Ayleid falchion: a fantasy sword with all the right curves in the right places, inspired by one of Adonnay's swords for DA:O. Bit paddle-like, tho.

- Ayleid 2h falchion: same fantasy sword, with a longer blade and much longer handle, for fantasy use.

- Swedish swordstaff: something apparently the Swedes made out of swords and used in battle in 1502. There is some speculation that the Norse atgeir (hewing spear) might have been the same kind of weapon.

It's declared as a battleaxe for the animations, but has the stats of a greatsword.

I figured that if anything can be argued to belong in Skyrim, an exclusively Scandinavian weapon would probably qualify. Plus, Sweden's national day is coming up.

(If you want the blade on a normal sword hilt, you can find it as the Type XV in my Arming Swords collection.)
Pokesus 5 Apr, 2018 @ 2:04pm 
Ooooohhh *Orgasm*
I love when the mods are historically accurate! :'D
PD: One time in a movie about the Roman Empire of Occident i watched a roman soldier of the legion with a "rolex" (clock of arm)
VOIDxCASTRATION 8 Jan, 2018 @ 12:34am 
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Il███████████████████].▌ Defeat the BOB users.
ThrustingNipple 15 Dec, 2017 @ 11:55am 
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░░░█▀▄▄▄█(.Y.)░░
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Skull 22 Nov, 2017 @ 1:06am 
Sent you a friend request here on steam, actually: so if you accept we can chat any time :)

And yeah, I can nerd out over some topics too. And its a rare delight when I get some few who can reciprocate ^__^ I get the impression we're both into history, and particularly military history. Neat.

Hope to see you round soon. Shoot a line anytime.
jagdtiger  [author] 22 Nov, 2017 @ 12:15am 
Hmm, I'm not entirely sure how the messaging here works. Worst case scenario, you can try messaging me on the Nexus. My account there is under: https://www.nexusmods.com/fallout4/users/377406/?

Other than that, sure, I'm always happy to geek out about history... even when the other guy isn't. I tend to do it a lot to coworkers and friends :p
Skull 21 Nov, 2017 @ 9:29pm 
PS: thank you again for this wonderful mod.

...it's, actually kinda funny: after you pointed out the swords in ES are generally... well, be they fantasy or not: rather ridiculously proportioned, I can't un-see it! haha.
as you yourself said "greatsword, emphasis on 'great'." :p

Cheers, and thank you for considering, at the very least.
Skull 21 Nov, 2017 @ 9:29pm 
Hello again:

I tried to leave a message on your profile, only to discover I can't, so, this is my only option, apologies for any inconvenience.

to cut to the point:

You have been extremely friendly and sound extremely well informed. I am working on a project that puts a heavy emphasis on historical accuracy and, well, ....reality. ...as in, swords et al won't behave or look like the either wooden sticks or lightsabers they are in typical hollywood. (incidentally, no, the project is not a movie.)

so, I wanted to reach out to you, and see if you'd be willing to talk :) I'd be delighted to discuss some ideas with someone like you. I have done a decent pile of research on my own, but there's always a bigger fish, right? and I'm always happy to learn, and maybe make a new friend. If nothing else, I ceertainly expect it will be a very interesting conversation.

Hope yes, and I hope you're well.
Skull.
jagdtiger  [author] 7 Nov, 2017 @ 2:40am 
The special effect of the vanilla silver weapon script is put on YOU when you equip the weapon, not on the weapon itself. So no, you're not going to see the zap.
Skull 6 Nov, 2017 @ 9:39pm 
thank you for the prompt response, and I know what you mean re; scripts vs enchantments

however, with the skyui, there's a little lightning bolt symbol next to everything else that has any sort of special effect, period, be it an enchantment or a base effect like for the dragon masks and such.

and all of the greatswords in this set don't have the little zap, hence, my question.

...haven't actually tried to kill any undead in the hour or so since you responded (fast O_O) so perhaps it does indeed work just not show up because *throws up hands* skyrim. skyrim is notoriously... ....finicky.

(though, in fairness: they practically made an entire bloody universe, so, being mildly buggy here and there is kidna forgivable)
jagdtiger  [author] 6 Nov, 2017 @ 7:34pm 
The vanilla game silver effect is a script, not an enchantment, presumably so it never runs out of charges. (Unlike the silver weapons from some other mods, which can actually run out of silver charges.) That and it can't be disenchanted.

And they all have it.

What you're seeing is really that a script doesn't show in the GUI anyway. What you see in the vanilla ones is simply a static text, not real confirmation that the enchantment is there. Beth's construction kit simply lets you add a text to a weapon, that can say whatever you want. It can say "extra damage to undead" or "Killroy was here" or whatever, without any Killroy enchantment being actually present :p

I suppose I could put the text there to reassure people, but then it would hide any REAL enchantment you may put on it.
Skull 6 Nov, 2017 @ 7:03pm 
first off: lovely work! :)
however, NONE of the greatswords seem to have the silver enchantment on them. ...is that by design, or an error?
thanks in advance for a reply, and again, great work. they're lovely, and the sort of 'fun facts' section above was an entertaining read, too. Knowledgeable! ^_^
Vallentin 14 Oct, 2017 @ 10:50am 
have you thought of using fire salts with silver to enchance them?
NEMO HOES 29 Sep, 2017 @ 7:45pm 
So... Beautiful.
jagdtiger  [author] 23 Jul, 2017 @ 11:05am 
Weird. I just played with it a bit these days, when I updated the Nexus one. Seems to work just fine for me.
J.T. 22 Jul, 2017 @ 1:51pm 
Yeah dude, this isn't working on either of my PCs, so I don't think it's a problem on my end.
Tik Tak Cezmi 30 Jun, 2017 @ 8:19am 
very good man thanks
J.T. 26 Jun, 2017 @ 10:32am 
There may or may not have been. And to be quite honest I have no idea how to check, lol.
jagdtiger  [author] 26 Jun, 2017 @ 8:12am 
Hmm, no idea. Was there some patch recently for the old skyrim? Cause I haven't changed anything.
J.T. 25 Jun, 2017 @ 5:03pm 
Not working for me anymore, is this a problem for anyone else?
Mini_Martini 21 May, 2017 @ 2:43am 
LOL
jagdtiger  [author] 20 May, 2017 @ 6:51pm 
Well, if you want REALLY OP, you can try this:

- max your enchanting skill, make a full set of clothes with SMITHING enchants
- wear them, sharpen your weapon. This will boost its damage a lot
- make a set of armour with 1h or 2h enchant bonus on it, depending on which you use
- wear those for combat, boosting your weapon damage even more

This gets you to that 1000hp per hit or more thatI was talking about.

The same goes for armour value, btw. You can be arnoured like a battleship.

And if you want INSANELY OP, well, then you throw alchemy into the mix. You boost your alchemy skill with potions to make even more powerful potions, etc, with which boost your enchanting skill when you make those clothes described above. And you end up with stuff that one-shots anything that can die, including Alduin.

'Course, you can put a damage enchantment or two on your weapon too, but at that point it's just for showing off how overkill you can be :p
Cheffo 20 May, 2017 @ 6:16pm 
if u want an op one get masters gear disenchant the gear and enchant the weapon or armor of choice
Mini_Martini 23 Mar, 2017 @ 9:53am 
ah damn I really like this mod and I want to download it but I've already got so many weapon mods that add really cool looking swords that are craftable and it is going to get so crowded in my crafting menu, nooooooooo
Yeazzal 20 Mar, 2017 @ 6:37pm 
This is awesome! Futuristic weaponary! Now that bandit chief won't have a newer weapon than me! Thanks!
jagdtiger  [author] 17 Oct, 2016 @ 7:41am 
Well... yeah, it is :)
Henry-3 16 Oct, 2016 @ 6:56am 
that's kind of outside realism though :)
jagdtiger  [author] 15 Oct, 2016 @ 11:48pm 
That's the main reason for them to be silver-plated.

Mind you, you can improve even an iron sword you looted from Helgen to do over 1000 damage, at which point the extra silver damage is just a VERY thin icing on the cake.
Henry-3 15 Oct, 2016 @ 10:58pm 
do they actually have bonus damage against wherewolves, undead etc?
Swagon of Dojima 8 Oct, 2016 @ 10:04am 
Those are some really pretty cutlasses and sabers...
jagdtiger  [author] 21 Sep, 2016 @ 8:58am 
No problem. Grant many bandits an honourable beheading by sword for me :p
local entity 20 Sep, 2016 @ 5:23pm 
Merci friend.
jagdtiger  [author] 20 Sep, 2016 @ 10:14am 
Well, I find it rather easy to buf any weapon to ridiculous extents by just using smithing enchants on all my crafting clothes, after I've practiced smithing and enchanting to 100. Then just enhance the sword at any grindstone. You'd be surprised how high the damage goes.

Add some 1h or 2h enchants on your combat clothes, depending on which you use, and I can hit for well over 1k damage with an ordinary iron two-hander sword. And that's without stealth.
local entity 19 Sep, 2016 @ 3:03pm 
Can you buff the Silver Swords? I find them really unique, they're just not useful when I'm fighting a ton of Imperials.
mvcontreras59 18 Aug, 2016 @ 8:26am 
Great mod
jagdtiger  [author] 5 Aug, 2016 @ 11:37am 
Ah. I didn't know about transmuting. Thanks for that info.
Zykoth 4 Aug, 2016 @ 3:03pm 
I can help with finding the materials.
Leather Strips should not be a problem. Kill a few animals, take their pelts, craft the pelts into leather, and craft the leather into strips. Or buy them.
There's an ebony mine in Shor's Stone. Shor's Stone is a village north of Riften.
Silver is a bit more complicated. Sometimes you can buy an ingot or two from a blacksmith, or loot them from Silver Hand warriors. But a more reliable method is this: There's a bandit camp in Whiterun called Halted Streams Camp. It's an Iron mine, very useful if your building a Hearthfire House. However, there's also a spellbook inside called Transmute Mineral Ore. It changes one piece of unrefined iron ore to silver, or silver to gold, if the caster is carrying any. Note that is has to be unrefined, not smelted into an ingot.
jagdtiger  [author] 27 Jun, 2016 @ 8:43pm 
Hmm, true, I never found a good khopesh either.
jrsharker23 27 Jun, 2016 @ 7:40pm 
@jagdtiger in particular, i'm trying to find a nice khopesh mod. some of the ones i've looked at have weird clipping because of the curved part of the blade.
jagdtiger  [author] 27 Jun, 2016 @ 3:43pm 
Well, there's also the arming swords mod and the weapons of the shogunate mod, if that helps. Not doing any more right now, though. But yeah, middle ages and especially ancient times produce a lot of weapon designs.
jrsharker23 27 Jun, 2016 @ 2:59pm 
This is nice. Like very nice. Are you planning to add any other blades? There are a variety of other blades that would be lore friendly that would be served by this mod (or extensions?) well.
jagdtiger  [author] 30 Apr, 2016 @ 11:01pm 
Find the book in Driftshade Refuge, then craft them. You don't need any crafting perk once you find the book.

Or with the console.
Jojo 30 Apr, 2016 @ 6:07pm 
wheredo i find them