Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Error (v239): Load resource failed: assets/sweetcaptn/watercollectors/tarp.prefab UnityEngine.Debug:LogError (object)
Seems that big collector do not work (the one from like ICB tank).
Have that one and barrel one, both with bottles and barrel one does collect water but big one didn't.
Now, not sure if this was why, but someone put plank of wood inside it so it could be a reason.
Strange case, but since I got a butt-load of mods installed to this game, I feel like that's the reason why this doesn't work for me. ;/
I was just wondering if its ever possible to create a mod that lets you choose a new map via the RNG generator you have when creating your first map.
The vanilla " leave map " option is in my opinion very bad, throwing you on maps with either 200% cities and 2% loot, or 21 communities with 9/10 invisible strain.
Its to random to be ever fun.
I would love if leaving the map would throw you on the RNG world creator and just slap the effects on the choosen side on top.