XCOM 2
[WOTC] MOCX Unit: Mec Troopers
27 Comments
Deadput  [author] 26 May @ 12:24am 
@hottt3 Being someone who only speaks English myself, I'm not really sure how I can make things more clear on my part.

@lety4ayavoropaeva I wouldn't know, I don't play with LWOTC at all and I'm unaware of what does and doesn't work with it.
lety4ayavoropaeva 13 Apr @ 12:53pm 
Do I understand correctly that the "Long War of The Chosen MOD Collection" mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248409720

will support dependency instead of "Big Things Don't Get Hugs"?
The descriptions indicate that the edits are integrated.
hottt3 17 Mar @ 4:04am 
Please give concise information at the beginning of the description about what this mod do. (Not everyone is a native English speaker, please take it into consideration.)
DukeBurger 15 Dec, 2024 @ 2:57pm 
I did what you said and deleted the config to stop Mec troopers from spawning let’s hope it work when I eventually get around to actually playing a campaign lol . The only set back I’ve had was me not realizing (in retro exceptive was pretty obvious) that the weapons black camo is tied to the MOCX unit customizer so the guns White appear white on the MECs . Even tho I’m not using this mod the way yous intended thank you for making it I can finally make the different tier MECs weapons look visually distinct .
Haydern 21 Nov, 2024 @ 5:10pm 
Nvm the conflict was with Deadput Reskinner
Haydern 20 Nov, 2024 @ 6:34pm 
After i installed MEC Trooper Integration LASER Spark a MOCX MEC spawned bugged (static/invisible/with HP to kill), probably a incompatibility
Deadput  [author] 22 Sep, 2024 @ 1:07am 
That would have to be up to Rusty (who made the reskins) as well as making sure such a standalone mod would be alright with Iridar/etc.

One could always manually delete the config files responsible for spawning the units in the game to thus use the existing templates like Ghost templates. Or at least I'd presume such anyways.
DukeBurger 21 Sep, 2024 @ 11:54am 
Any chance for a standalone version of the MEC weapons as ghost templates ? I dont use MOCX but id love use the guns as reskins for various Advent Mecs mods im using.
Deadput  [author] 31 Aug, 2024 @ 11:10pm 
No can do, we use the psi gate because of visual issues with the drop ship animation.

Mec dropping animation doesn't work because of the Mec Trooper hybrid human/mec pawn stuff.

It looks horrible, and frankly I believe Exalt/Mocx should use the Psi teleport in general from the get go because of the existing visual issues with the duplicate soldier drop (where it looks like multiple of the same character gets dropped in)

They already teleport out via the warp animation.
Big Rigs: Over the Road Racing 23 Aug, 2024 @ 4:57am 
Is there a way to revert the soldiers coming in via the dropship? I like the mod, but them warping in doesn't feel as satisfying as dropping in. I thought they'd be able to use the MEC dropping animation. If this is possible, please let me know
RustyDios  [author] 12 Jul, 2024 @ 2:15pm 
Completely random
Big Rigs: Over the Road Racing 12 Jul, 2024 @ 8:40am 
Are the looks/armour pulled from custom characters like regular MOCX units or are they like rookies, where they don't generate from the character pool? I'd love to use this, but I don't want them drawing from my character pool, as they're all unique characters
T'erissk 10 Jul, 2024 @ 12:58am 
Definitely will try this in a clean playthrough some time :)
Gabriel Cooper 9 Jul, 2024 @ 6:20am 
ah i tried finding it at a quick glance but i guess i missed it, my bad.

fair enough, thanks for the reply
Deadput  [author] 9 Jul, 2024 @ 6:12am 
The answer to that is clarified in the description, in gist no their not classes.
Gabriel Cooper 9 Jul, 2024 @ 6:10am 
do they have unique classes? if so is there a way to make our own mecs be able to turn into them?
Deadput  [author] 9 Jul, 2024 @ 1:23am 
Cosmetics of the mod are the same as Rogue Xcom which is the same as the standard Enemy Within Mec looks.

Not alterations to the shoulder logo here, you can take it as MOCX/EXALT/ADVENT using it as a sign of mockery towards Xcom itself.
Kinsect 8 Jul, 2024 @ 5:28pm 
On the MEC Troopers shoulder pads it get's rid of the MEC Trooper logo I think?
I thought it was painted over but that was just the armor pattern ^^;;
RustyDios  [author] 8 Jul, 2024 @ 5:17pm 
Yeah still not following what you mean to be honest ?
Kinsect 8 Jul, 2024 @ 5:05pm 
it just removes the MEC Trooper logo? ^^;;
RustyDios  [author] 8 Jul, 2024 @ 4:59pm 
@Kinsect
can you elaborate what you mean a bit more ?
Stukov81-T.TV 8 Jul, 2024 @ 12:17pm 
congrats
Kinsect 8 Jul, 2024 @ 12:08pm 
Say do these guys have unique MEC Trooper chassis?
RustyDios  [author] 8 Jul, 2024 @ 8:46am 
These guys drop basic MOCX/MEC loot.
If you are using iridar's XSkin mod you might be able to find the weapons as skins for Spark rifles.
If you just want the guns (in blue) for XCom, use the credited EW MEC Weapons mod (link in description)
Kinsect 8 Jul, 2024 @ 8:39am 
Heck yes! Thank you Deadput!
Oh yeah also can we get the new MEC Trooper weapons from defeating these new enemies?
RustyDios  [author] 8 Jul, 2024 @ 7:39am 
Yes! Public release after so many months working it. Massive achievement to finally get here. :)
Deadput  [author] 8 Jul, 2024 @ 6:42am 
Me when the Mocking Troopers are Mechanizing at us and getting Xcom Eggsalty.