Total War: ATTILA

Total War: ATTILA

Actual Food Redistribution
17 Comments
Iskar  [author] 4 hours ago 
Sorry, I cannot guarantee or debug compatibility with other mods.

@Techpriest: I will update the mod to include the barbarian market.
IInChicken 7 hours ago 
mod does not work for me i have the unlimited governors mod and a 2.5x trade money mod
Techpriest Enginseer 17 Jul @ 10:10pm 
You are missing the att_bld_barbarian_civic_market_general_3 and att_bld_barbarian_civic_market_general_4. So 'barbarian' equivalent food market don't have access to this feature.
Panther 23 Mar @ 5:08am 
Thank you! It's a very interesting mod that allows you to create strategic settlements focused on food production. Finally, my Western Roman Empire won't suffer food shortages in its provinces, even though my overall food supply is over 800.
Iskar  [author] 19 Sep, 2024 @ 9:19am 
If that mod uses the vanilla buildings, then yes.
Rudi Böllert 19 Sep, 2024 @ 6:29am 
Does this work with age of justinian?
lukasz85122 26 Aug, 2024 @ 7:02pm 
pls make one for 1212 ad
Iskar  [author] 29 Jul, 2024 @ 10:16am 
It changes what the existing food market buildings do (see description for the changed effects). When you enable it, it will simply change the effect of all existing and future instances of the building in your game (and reverts once you disable the mod).
gimmidum 29 Jul, 2024 @ 10:11am 
How does this mod working in game? Will I make a building like Food Market??
Iskar  [author] 21 Jul, 2024 @ 8:40am 
That is a fair point, though there are other buildings that give squalor but positive public order, like the winery. The reasoning is likely that the goods (wine, or in this case avoiding starvation) outweigh the bads.
I will consider lowering the bonus, though, so it is not overpowered.
TheBlackGrouse 21 Jul, 2024 @ 7:08am 
Ingenious in its simplicity! Never thought about taking it from the faction surplus like this :)

The public order penalty makes sense, it's because of squalor. The penalty can be lower though. After all, the people get food from the faction.
Iskar  [author] 13 Jul, 2024 @ 12:28am 
Yes, I added it to my own campaign midway through.
Karl Franz 12 Jul, 2024 @ 6:30pm 
This is genius, is it save compatible? as well as your other mod?
Iskar  [author] 10 Jul, 2024 @ 7:55am 
Will have to look into the files for that, whether there is a comparable building I could use for that.
ayberkztueket 10 Jul, 2024 @ 7:20am 
Are you planning to make the 1212ad version?
Iskar  [author] 10 Jul, 2024 @ 7:18am 
Haven't tried that. It is purely additive, but if MK1212 uses a building list of its own (which I think it does) then this will have no effect whatsoever, because it specifically changes the food market buildings from the base game.
Froxas 10 Jul, 2024 @ 12:39am 
Does it work for MK1212?