Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg SFO Submod(Updated for 6.0)
64 Comments
Nanio 7 hours ago 
why dont you plan on updating your mods they are the best
AraNg  [author] 16 Jul @ 8:57pm 
nope ㅠ.ㅠ i don't have a update plan for a while
Raviolli Ravioll 16 Jul @ 8:52pm 
Any chance of this mod being updated?
Nanio 7 Jul @ 8:38am 
Update please
Dasteet 6 Jul @ 7:42am 
Game crash with this mod. Pls check
Child Need Dog 27 Jun @ 10:39pm 
Please help update the crash.

Thank you so much
Rephil 23 Jun @ 10:50pm 
Currently causes a crash,

!!scm_marienburg_sfo.pack

The first invalid database record is rhox_mar_emp_allied_outpost_3 in table building_levels_tables
and pack file !!scm_marienburg_sfo.pack
KCrazyZ 19 Jun @ 5:17pm 
Hi AraNg,

I really like your mod! However, after the recent game version 6.2 updated, this submod appears to cause a crash due to a broken database entry. To help others keep the game running at a basic functional level, I uploaded a temporary fix by simply removing the problematic outpost entry.

Since I'm not very experienced with modding, I truly hope you'll consider updating the original mod when you have time. Once an official update is available, I will gladly remove my temporary version from the Workshop.

Thank you so much for your work — and looking forward to your next update!:steamhappy:
KCrazyZ 19 Jun @ 3:22pm 
Hmmm, I tried to delete the outpost 1 2 3 these rows, and then it can be worked. (I didn't test in IE to pass rounds, however it can enter the game normally):luv:
Clownbeard 19 Jun @ 3:18pm 
I know ppl have posted its causing a CTD, it is for me too, however this is what its saying

The following mods cause a crash to the Database:
!!scm_marienburg_sfo.pack

The first invalid database record is rhox_mar_emp_allied_outpost_3 in table building_levels_tables
and pack file !!scm_marienburg_sfo.pack

The application will terminate now.

Thought I'd add a little more info
Bluberg 19 Jun @ 11:58am 
ye unfortunately causing crash on startup, pls update as soon as possible
zecrayz 18 Jun @ 11:12pm 
Hope you're able to update this soon, it's causing a crash on game open right now
Guardsman179 18 Jun @ 7:05pm 
please my man update :(
Mann 18 Jun @ 9:23am 
Update pls. It's crushing since original mod was updated
Paranoidhawklet 23 Mar @ 9:09pm 
FYI Jaam Vam De Kuypers has an upkeep, even though LL's don't have Upkeep in SFO
High Priests of Manann do not have an upkeep though, and definitely need to have one lol.
Gidwelion 14 Mar @ 1:48pm 
Any chance to make Grandmasters from the empire have a skill tree for the Sons of Manann and Knights of the cleansing flame ? These units become available to the player once they confederate or conquer marienburg as the empire.
Ghostgg10 6 Mar @ 7:20am 
Ok will comment there mate. Thanks for the reply
AraNg  [author] 6 Mar @ 5:31am 
@Ghostgg10 right, but it's the same in the original mod, so I'm just going to leave it as it is for now
Ghostgg10 6 Mar @ 12:40am 
Regiment of renown units - 1.strompoort's ordnance (mortar) states that its anti infantry but the anti infantry perk under missile strength is missing
2.zegepraal's paixhan (great cannons) states that its anti large but the anti large perk under missile strength is missing
Ghostgg10 3 Mar @ 7:43am 
Thanks @AraNg
AraNg  [author] 3 Mar @ 3:57am 
@Ghostgg10 fixed
Ghostgg10 27 Feb @ 9:48am 
Regiment Of Renown unit for sfo marienberg is The Bordermen(outriders - grenade launcher) who are an infantry missile unit but marked as missile cavalry. in battle also the unit is on foot.
Lord-General Severus 27 Jan @ 6:57am 
thanks for the update!
DonYohKu 24 Jan @ 8:04pm 
Thank you!
AraNg  [author] 24 Jan @ 8:44am 
@DonYohKu yes i will
DonYohKu 24 Jan @ 8:38am 
Will this be updated with new release?
G胖骗我血汗钱 25 Oct, 2024 @ 5:36am 
update pls
Ivan Drago 19 Oct, 2024 @ 4:59am 
update pls!!!
BOOGEYMANE 16 Aug, 2024 @ 1:58pm 
@StormWolf16 man you gotta tell us what mod broke it for you. some might get important info out of you
Ghostgg10 16 Aug, 2024 @ 7:25am 
ROR unit for sfo marienberg is borderman who are an infantry unit but tagged as missile cavalry. in battle also they are on foot. the classification is mistaken. picture below for reference
https://imgur.com/a/S9j7Mlv
StormWolf16 7 Aug, 2024 @ 8:18pm 
@AraNg yeah, turns out it was another mod.
AraNg  [author] 7 Aug, 2024 @ 8:12pm 
@StormWolf16 it works fine
StormWolf16 7 Aug, 2024 @ 4:24pm 
New SFO update broke the mod.
AraNg  [author] 27 Jul, 2024 @ 8:02am 
@Egocurncher what you reported should be updated in the next patch. If i apply it now, the save game will be broken
Ghostgg10 20 Jul, 2024 @ 12:37am 
Thanks for the info mate @AraNg
AraNg  [author] 19 Jul, 2024 @ 9:19pm 
@Ghostgg10 If you use defeated LL mod, that can happen with mod's lord & heroes, use console mod and item <ancillary_key>

marienburg's ancillary keys can be found at ancillaries_included_agent_subtypes_tables
AraNg  [author] 19 Jul, 2024 @ 9:09pm 
@Ghostgg10 it's just rebalancing mod, not this mod's error
Ghostgg10 19 Jul, 2024 @ 8:15pm 
@Arang Jaan van de Kuypers doesnt have option to unlock his weapon rapier. he is at level 30 and even in quest tab there is no mission associated with it. but there is a set bones equipping the weapon and armor.
AraNg  [author] 19 Jul, 2024 @ 7:28pm 
@Egocruncher i'll check after what I'm working on right now
Egocruncher 19 Jul, 2024 @ 7:18pm 
High priest lords seem a bit underpowered due to having the vanilla lord traits. Would it be possible to give them a different set from the other lords instead?
AraNg  [author] 19 Jul, 2024 @ 6:41pm 
@Amyntas @Ghostgg10 not changed those things, not intended
Ghostgg10 19 Jul, 2024 @ 1:00pm 
when you confederate you can get their convoy system too. is it intended?
Amyntas 19 Jul, 2024 @ 11:27am 
getting zero imperial authoirty as a start -- pretty heavy debuff as Marienburg. Not sure if it's this or base mod. Great work though, I love it!
AraNg  [author] 14 Jul, 2024 @ 6:55am 
@Sabury updated
AraNg  [author] 14 Jul, 2024 @ 12:58am 
@sabury ok same problem with graetor's knightly orders
Sabury 14 Jul, 2024 @ 12:53am 
@AraNg Hi, you need to replace with wh_main_emp_sword_great from SFO instead of vanilla wh_main_emp_greatsword for greatsword's units.
AraNg  [author] 12 Jul, 2024 @ 5:08am 
@Jomix7 fixed
AraNg  [author] 11 Jul, 2024 @ 4:02pm 
@Jomix7 oh i'll check
Jomix7 11 Jul, 2024 @ 2:25pm 
Fooger's Houseguard have a little too much hp... 29k seems a bit much...
AraNg  [author] 10 Jul, 2024 @ 11:31pm 
guns of empire sfo submod is updated by snek