RimWorld

RimWorld

ABF: Synstructs Core
34 Comments
Killathon  [author] 7 hours ago 
I have no idea what character editor would be doing, but it is generally ill-advised to change the races of pawns on the fly like that, especially via tools not explicitly designed with those races in mind. I'd say it falls well outside my purview, as I do not use nor have any compatibility with Character Editor, so I cannot say what could be wrong. You might be able to "fix" it by doing the surgical operations to turn the pawn into a blank and back again, but you'd obviously lose some data about the pawn in the process.
Novemius 9 hours ago 
Ok so i dont know if its a bag from this side, or from character editor, but if i change androids from commones to any other type, to either stoics or thr 1rst ones, they cant now have religion, and more importantnly they stop earning exp, and thats very bad(( couse i always started with tier 1 android in android tiers, and frankly i think the 2nd tier is most not beautiful((
喜欢秋雨的雫 19 hours ago 
@Latex Santa
Thank you for your reply. I also feel very sorry about it
Latex Santa 17 Jul @ 11:26pm 
@喜欢秋雨的雫
That mod sadly won't be updated any more, due to some fatal errors in the code.
I really wish it could come back, as well.
喜欢秋雨的雫 17 Jul @ 10:12pm 
I really like this mod.
Will the feature of "The ability to use a SkyMind network to upload, download, permute, or replicate pawn consciousnesses" from "Android Tiers Reforged [LEGACY]" be added in the future?
I haven't found any related content in the currently updated content collection. If you have answered this question elsewhere, I apologize for disturbing you.
Thank you very much:)
Killathon  [author] 17 Jul @ 5:48am 
@Barchof
As far as I'm concerned, the XML is the best options anyone could ever get. It's got everything, it's neatly organized, it's searchable and easy to modify, and most of all... it doesn't require me to try and make UI. UI is very close to falling within the Art work type, which I have disabled. I have no intention of making mod options for ABF or Synstructs.

Updating the original AT would be a truly colossal task, that even experienced modders should and do quail in the face of. I was absolutely insane for trying to make updating it my first modding project. I don't regret it, but I do not, at all, ever, even remotely encourage anyone to do the same. It'd be easier to iteratively reconstruct it piece by piece from the ground up. It also isn't my permission you'd need to worry about - the original AT and all assets belong to its original creators. I have permission to use the art assets I have, but I do not own any - my code is my own, but none of it pertains to the old AT.
WalterCatman 16 Jul @ 10:36pm 
neat
Barchof 16 Jul @ 7:38pm 
also how hard do you think it might be if someone wanted to make AT workable in 1.6 for someone who knows a bit of coding? might be a good reason to learn to code a bit as that was 100% my favorite mod. I would dang near do anything to get that mod back. with your permission of course.
Barchof 16 Jul @ 7:31pm 
will you be adding options in the future? I understand wanting balance but I really want ai army.
Latex Santa 15 Jul @ 11:31am 
@
Killathon
You know what, that's a very fair and reasonable response.
If I really don't like how this mod operates in its current form, I should just mod it for myself.
Thanks very much for your time.
Killathon  [author] 15 Jul @ 9:45am 
Humans are not only nearly a better choice, but are significantly better choices in some circumstances over synstructs. One is not simply better at everything than the other. It's a trade-off. I strive for balance. You are welcome to your opinions, and I am sure they are shared by many - that is why I have made great effort to make everything XML-accessible and continue to strive to expand that accessibility. Patch mods are not all that difficult to make, nor are personal edits.

Android Tiers was, in my opinion, incredibly over powered. They were just superior to humans in almost every discernible way. They made humans obsolete, almost worthless by comparison. I loathed it. And so I fixed it. For myself. And then I decided to release my fixes, and expand upon them, and continue to maintain them. For myself.

If you disagree with my beliefs, that's fine. The XML is all there, waiting to be changed.
Latex Santa 15 Jul @ 8:55am 
@Killathon
I really don't like some of the design decisions of this series of mods (them refusing archotech implants, having a maintenance need - basically sleep, a need for lubricants, coolant etc).
And I respectfully request that you have them as options that can be toggled on and off.

I really liked the older Android Tiers mod because the androids were stoic, and had less needs than humans. They certainly never needed to sleep and could just keep going. And with the Robot trait from MISC. ROBOTS, they didn't need joy either. They were a great break from the whiny nature and frailties of organic colonists.

And now, the humans and xenohumans are very nearly a better choice than the androids overall.

How the mighty have fallen...
Toastasaurus 14 Jul @ 1:05pm 
@Killathon, thank you for specifying :)
Killathon  [author] 14 Jul @ 9:24am 
@Too_Lazy_Cat
I'm glad that the problem was identified relatively early and called out so that I could fix it. It would have been a shame for it to go unreported and thus not fixed for a long time.

@Toastasaurus
Chemstructs consume kibble - an update went out yesterday to specify in the Protein need tooltip that kibble is currently the only acceptable ingredient. I might consider other means of establishing how artificial needs are replenished after I work on other tasks.
Too_Lazy_Cat 13 Jul @ 1:05pm 
@Killathon, thanks for the quick fix; you're the best!
Toastasaurus 13 Jul @ 11:36am 
My chemstructs can not eat anything, and thus not produce any chemical capsules
Killathon  [author] 13 Jul @ 6:06am 
Apologies for that! It was an issue that came to my attention yesterday as an edge case related to trying to make it so that synstructs don't expend energy while downed. The issue has been resolved and committed to ABF, so once Steam updates your files for ABF, it should be fixed and the shortage should lessen and fully disappear after the standard quarter of a day.
DeBoet 12 Jul @ 7:36pm 
I have the same issue as Too_Lazy_Cat :(
Too_Lazy_Cat 12 Jul @ 2:40pm 
my droid collapsed at low power, i recharged it but i can't find how to reactivate it, it's still incapacitated
Killathon  [author] 11 Jul @ 4:44am 
@Starviper
That’s not actually a bug - the Charging Station and Bedside Charger are gone in 1.6. They were replaced by the beamcoil and enervoir.

@ShadowV2
I have no plans for that at the moment. My interests lie in other areas for development.
Starviper 11 Jul @ 2:59am 
I have an bug with the mod in 1.6. the charging station and bedside charger are not showing up. i have it tested with 1.5 and over there is all ok
ShadowV2 6 Jul @ 10:02am 
I saw that you on a different comment said that skymind was not coming back because of a bug that was too dificult to fix. And that it would be needed to be completely rewriten to function again. But wil there be any other feature simular to surrogates and human mind transfer re added in the future?

(Srry for the bad grammar im not nativly english)
Killathon  [author] 5 Jul @ 6:56am 
@Anon lvl.18
Nope. Drones, both re-programmable and otherwise, cannot learn, as they do not *think*. They are no more autonomous or capable of thought than a toaster or an industrial smelter. Learning is the domain of sapient individuals, and with it, comes all the benefits and drawbacks of sapience. There's also technical limitations in my code.

@ImTheLichBruh
There isn't one. Until I get new art assets differentiating it better, questions like yours will continue to come up, I'm sure. I am not staying faithful to AT's design philosophy - I never wanted to in the long term.

@DJ Faren
That is partially why I want to separate my work as much as possible from AT. The only resemblance my work has to it these days is the art assets. I cannot make my own, so until someone makes new ones - and I do need new ones as 1.6 rendering is causing visual artifacting due to the low resolution of some of the current assets - in a different style, I'm stuck with these.
Anon lvl.18 5 Jul @ 5:30am 
Thanks for making adroids available again<3
One question. Is there any option to change global learning factor for drones to something else than 0%?
ImTheLichBruh 4 Jul @ 3:36pm 
For the Civil Sysntructs, Where is Tier 5? The Psycho one?
DJ Faren 4 Jul @ 3:19pm 
Man I wish someone would bring original android tiers with TIERS. Like your work is fine and all but just... All that nostalgia.
Killathon  [author] 29 Jun @ 5:08am 
One day. I ran into serious creative roadblock on what should be in the factions, as they existed prior to martial and utility synstructs, and ultimately decided I’d rather not force myself to update something I’m not content with.

If/once I wrap my brain around what the factions should be and how they should play out, it’ll happen. Or someone else will make decent factions first.
Ferromagnesian 28 Jun @ 11:38am 
Will we see the return of the factions that were included previously?
Killathon  [author] 26 Jun @ 5:33am 
No. ABF is not Android Tiers, and SkyMind had irreconcilable bugs that could not be overcome.
Loaf of Grapes 26 Jun @ 1:03am 
Will ABF have the Skymind core? It was my favorite part of OG Android Tiers
Killathon  [author] 22 Jun @ 10:16am 
There aren't any options for turning off gender. Synstruct animals have no genders, but all synstructs have genders. Vanilla does not like genderless humanlikes, and I don't fight it on that.
hes_madyes 22 Jun @ 9:58am 
why is there options to turn off robot gender
Killathon  [author] 22 May @ 11:52am 
As the description (which I realize is in dire need of a review pass) states, synstructs will attempt to recharge via available sources and will consume food if unable to do so. They don’t need food, but they do need energy, and can get it from food if they can’t find it elsewhere.

Recreation and mood are key components of any truly sapient being. It cannot be disabled for them… but that doesn’t mean you can’t make synstructs that are beneath such things. Drones and reprogrammable drones have no mood or other such trifling needs. Not all synstructs models can be drones, so keep that in mind - the description for each race states what format(s) they can use.
Sawmana™ 22 May @ 1:47am 
why do the ABF civil synths need food and recreation? can that be turned off? i was hoping to capture the ATR feel of the game but that doesnt seem possible anymore.