RimWorld

RimWorld

GTek's Vehicles - Navistar MaxxPro MRAP
96 Comments
Leonidas1989 8 hours ago 
1.6??????
Eternal Night 14 Jul @ 2:05am 
Great car and great mod!
»SoD« Thekillergreece 26 Jun @ 5:59am 
Nows your chance to implement changes you wanted to! For 1.6
ikit_claw yes-yes 20 May @ 12:55am 
nvm i went into the patch files and i believe i just needed to get the heavy auto turrets learned from ce. research-tree forked doesnt really show that i needed that learned to build the cars since it placed it super far away in the tree.
ikit_claw yes-yes 19 May @ 7:08pm 
idk what changed but i started a new playthrough and icant seem to build the vehicle after unlocking fabrication is there another prerequisite that i might have missed? i couldve sworn thats all i needed when built it on my last playthrough
GrahammerTek  [author] 3 May @ 3:47pm 
@[PTG] RussianMan - They should be able to go through the garage doors from Vanilla Vehicles Expanded. If you're talking about normal doors then no, vehicles can't go through those.
[PTG] RussianMan 3 May @ 7:25am 
Hi, first of all, congratulations for this really great mod.
Maybe I'm just being a little stupid, but the vehicle apparently can't drive through doors (large or small), even if you keep them open. Is that correct?
GrahammerTek  [author] 29 Apr @ 5:34pm 
@:D - I tried removing the floor armor completely before, ended up breaking people's saves. It doesn't seem to really affect that much, so I'll just remove it once RW 1.6 releases.
Floor armor seems to be too high (120 sharp, 480 blunt)
fres 23 Mar @ 6:31pm 
@GrahmmerTek This was the issue, thanks :blockmongler:
GrahammerTek  [author] 23 Mar @ 12:26am 
@fres - Do you have multiple versions of CE installed? I've usually seen that happen when people have the both the Github version and Steam version of CE installed, which causes Rimworld to get confused and breaks the CE patch files.
fres 22 Mar @ 11:07pm 
I have CE installed, but the 50 BMG still uses steel as ammo. Do you know what causes this?
Ulas 11 Mar @ 8:56pm 
Alright dude, thank you so much for the quick reply and for making this mod, i can already tell im going to love it. Appreciate ur effort
GrahammerTek  [author] 11 Mar @ 8:52pm 
@Ulas - With CE disabled the turrets use steel as ammo.
Ulas 11 Mar @ 8:47pm 
does this basically mean that if you don't have CE enabled, you can't fire the turrets?
GrahammerTek  [author] 15 Feb @ 7:59pm 
@DigitalCam - There's no way around it currently, vehicles in general expect ammo to be enabled with CE.
DigitalCam 15 Feb @ 7:51pm 
Without CE, M2HB machine gun use steel as ammo, or chemfuel for Mk 19 grenade launcher. But what about CE with the ammunition system disabled? It still requires 40x53mm grenade to fire even tho the ammo system is disabled. Any plan to fix that? Or is there any workaround?
GrahammerTek  [author] 11 Feb @ 12:11pm 
@Sumatris -Yeah, I've been thinking about it, this vehicle needs some love. More charge weapons in general are something I've been wanting to work on.

Also thanks for reminding me to update the L-ATV's preview images.
Sumatris 11 Feb @ 2:22am 
Would you consider adding the awesome charge turret from the L-ATV mod to this one as well? I really love that gun ^^.

BTW, you might want to update the L-ATV's mod page with the new upgrades. It's a bit outdated.
Observer 20 Jan @ 5:12am 
I can't seem to make the maxxpro spawn using construction?
GrahammerTek  [author] 30 Nov, 2024 @ 1:22pm 
@Unknown Guy With Chinchilla - After reading the comments, I'm not sure if it even actually worked in 1.4, and it's too much hassle for me to downgrade versions just to check. So I figured it was best to just say it's not compatible.
Unknown Guy With Chinchilla 30 Nov, 2024 @ 11:20am 
So, it's not possible to make it compatible with 1.4 again?
GrahammerTek  [author] 29 Nov, 2024 @ 11:57am 
It used to be 1.4 compatible but I think I broke it in an update accidentally, and haven't been able to test the problem. I should just remove the 1.4 tag at this point.
9九 29 Nov, 2024 @ 8:20am 
So this is not compatible with 1.4. I wish I had read the comments earlier ._.
GrahammerTek  [author] 23 Nov, 2024 @ 10:53am 
@Kostaven - That might just be from issues with vehicle pathfinding in general. In the mod options for Vehicle Framework there should be a button to "recalculate moveable areas" or something like that, that usually fixes it. The bug happens to any vehicle sometimes.
Kostaven 23 Nov, 2024 @ 1:43am 
The car often unable to move like it stuck or something. When this happen i need to turn the engine of, load out my pawn then in, start engine and pray it'll eventually able to move
Xerkus 16 Oct, 2024 @ 7:49pm 
I wonder. When Vanilla Vehicles Expanded mod is used, can this mod switch to the same salvage to unlock approach as VVE tier 3?

This vehicle is quite strong and loot to keep mechanic is kinda satisfying.
GrahammerTek  [author] 13 Oct, 2024 @ 5:00pm 
@Xerkus - Fixed.
GrahammerTek  [author] 13 Oct, 2024 @ 4:18pm 
Not intended, I can look into it in a bit.
Xerkus 13 Oct, 2024 @ 4:09pm 
On the vehicle framework settings page this vehicle is listed with World Speed Multiplier 2.5, while the L-ATV and most of VVE have 1. This does not seem right. Is it supposed to be that way?
mannyg11 7 Oct, 2024 @ 11:13am 
managed to get the ammo working had to go into the files with notepad++ but normal will work, but look for the the turrets.xml file then delete lines 170-183 and save. then you should be able to load it up with steel
PitZahot12K 5 Oct, 2024 @ 11:04pm 
Why doesn't it appear when it finishes building?
EL PATRON 15 Sep, 2024 @ 7:23pm 
MaxxPro MRAP brother, how do we do this?
billyhume060307 7 Sep, 2024 @ 11:52am 
tried to reload the ATV with steel it did not work and i can't make ammo
GrahammerTek  [author] 7 Sep, 2024 @ 8:01am 
In vanilla you use steel, in CE it's whatever caliber the gun uses.
If you have the available ammo: load it into the vehicle, man the gunner seat, and click the reload button.
billyhume060307 7 Sep, 2024 @ 7:52am 
how do you reload the vehicles
GrahammerTek  [author] 6 Sep, 2024 @ 10:19am 
I think I will do that
TTAJ1bl4 6 Sep, 2024 @ 9:30am 
Make it upgradable to fit back 7 pawns?
GrahammerTek  [author] 2 Sep, 2024 @ 5:18pm 
Birthday Boi - Should just be called "MaxxPro" in the menu.
Aha 2 Sep, 2024 @ 5:05pm 
Hey so what is it called in the items menu? I cant seem to find it to be debug spawned unfortunately.
GrahammerTek  [author] 29 Aug, 2024 @ 1:29pm 
@hunzi - Ah, that's probably it. It has been a while since I looked at the 1.4 version, so something likely broke somewhere.
GrahammerTek  [author] 29 Aug, 2024 @ 11:02am 
@FemBOY - If Vanilla Vehicles Expanded is loaded it will be unlocked with Combat Vehicles research. If not loaded, it will be found under precision rifling research (because of the guns).
sssssssssssss 29 Aug, 2024 @ 7:06am 
Why can't I find MRAPs in the studies or in construction?
hunzi 29 Aug, 2024 @ 1:26am 
I was completely fine when I tested it in 1.5 and I think his problem was the version
hunzi 29 Aug, 2024 @ 1:20am 
Only this module and other vehicles tested by his dependent module are normal. I see many other players have this problem. My version is 1.4
GrahammerTek  [author] 27 Aug, 2024 @ 9:44pm 
Likely a mod conflict of some kind since I don't have the same issue. Does it happen with other vehicles or just mine?
Eternal Night 25 Aug, 2024 @ 4:32pm 
Very cool truck! Please add upgrades to pimp my car! :)
Gizon Lemonerr 5 Aug, 2024 @ 11:05am 
What do I need to reload? Steel? Chemfuel? Or maybe I missed to put gunner to reload? I have disabled ammumition in CE
Recoveriez 4 Aug, 2024 @ 6:35pm 
I get an error message when trying to use this mod, i'm not a coder so its gibberish to me, but i think the problem is something to do with the ammo of the mg? Anywhere I can post it to get help with it?
Swaggy 4 Aug, 2024 @ 6:06pm 
Very cool vehicle. Out of curiosity, what are the next ones you have planned?