RimWorld

RimWorld

Save Our Ship 2 - Star Wars Ships [Continued]
49 Comments
people play ground enjoyer 7 Jul @ 3:08pm 
Thank you!
kaden 2 Jul @ 4:53pm 
the custom parts of my ship wont stick to it
Table 15 Jun @ 10:21pm 
engines are fucked
Lee  [author] 11 Jun @ 6:54pm 
With 1.6 focusing on space. This mod will probably need a massive rework or be discontinued altogether
Liam 11 Jun @ 6:20pm 
can you add the acclamator or venator?
TheWageGap 24 Apr @ 8:03pm 
The rebreather does not work
TheWageGap 24 Apr @ 7:03pm 
Is there a way to make the engines work?
Lee  [author] 21 Mar @ 7:32am 
The ones I posted are the only ones I have
jurassicjarred 21 Mar @ 12:38am 
Is there anywhere we can find blueprints for the other ships? Like the Lucrehulk?
Kapten Eggis 10 Mar @ 11:09am 
they dont stick to the ship
Lissy 27 Feb @ 11:47pm 
i cant find the modded ship components like the shield gen or pilot con and i tried using the normal SOS2 ones and they don't work can someone help
Kapten Eggis 5 Feb @ 8:07am 
where is the vanator and maby can you ad a aclemator and some cis ships
2922608187 23 Jan @ 8:24pm 
alright, it would be better if it was possible to make this mod optionally not dependent on out rim
Lee  [author] 23 Jan @ 9:05am 
I believe it is needed due to the turrents using its lasers
2922608187 23 Jan @ 3:48am 
Is out rim - core necessary dependent? Can out rim - core not be loaded if only need SOS ship parts?
Killerkitty641 15 Jan @ 12:41pm 
One other thing you could think of doing is adding templates, like in the base Save our Ship 2 that the player can buy
Killerkitty641 14 Jan @ 12:04pm 
Okay awesome, that would be cool.

While you're thinking, maybe a few more ships would be a good place to start? A couple of easy ones I can think of would be the Captor Class carrier from the CIS and the Ton Falk from the Empire, both being fairly large and uniformly spaced vessels with a lot of interior space.
Lee  [author] 13 Jan @ 6:49am 
There are plans to expand at a later date, however i have no idea in which direction i want to go
Killerkitty641 13 Jan @ 3:24am 
Is there any chance of this mod being expanded, or is it unlikely? Because I really love this one but I appreciate that you're probably maintaining other mods as well
Lee  [author] 1 Nov, 2024 @ 8:45am 
I don't know know yet :). I keep forgetting to figure out how SOS2 works so I can fix this mod up some more. I'll dive into it after work
LenzaRNG 1 Nov, 2024 @ 8:40am 
I built an Imperial-class Star Destroyer (using god mode, since I'm testing for streaming stuff). When I launched, the custom bits of hull and the turbolaser turrets didn't launch with it, leaving holes in the ship. What did I do wrong?
Lee  [author] 21 Oct, 2024 @ 12:36pm 
I'll see what I can do. I don't use SOS2 myself so it's taking me a little while to figure out how everything works
Srip 20 Oct, 2024 @ 10:57pm 
Ship combat went...very wrong. Blew my self up because they couldn't shoot past the walls or go through my own shields
暗黑天使至高大导师 5 Oct, 2024 @ 4:49am 
In SOS2 space combat, the bullets fired from the turret went wrong, and the laser bullets hit the enemy, with no explosion effect
Flash 25 Sep, 2024 @ 5:05pm 
Thanks Lee for the work you have been done, cant wait to see the update!!
Lee  [author] 25 Sep, 2024 @ 5:03pm 
The Vehicle Framework part of the mod was never done, because 1.5 came out while I was working on it. So I have to finish that as well.
Flash 25 Sep, 2024 @ 5:02pm 
is it possible to you, to update the current 1.4 version for the mod for like a 1.5 fork, until you finish retexturing the mod? i think that the only part that is missing in Star wars total conversion, is the small ships.
Lee  [author] 25 Sep, 2024 @ 4:57pm 
No hard ETA on it. There is a lot of art to be redrawn.
Flash 25 Sep, 2024 @ 4:56pm 
any release date for the ships from star wars that you are reworking?
Lee  [author] 11 Sep, 2024 @ 5:07am 
No idea. I just updated the mod. I'll take a look around and see if maybe i forgot a setting or something
Professor 10 Sep, 2024 @ 10:54pm 
How in the jesus do you keep the parts attached, I've tried everything. Looked through the original page and I don't see anything. I imported the blueprints and the same thing
Lee  [author] 24 Aug, 2024 @ 7:34am 
Below Velxra said that it is a mod setting for SOS2
homelessratracer 24 Aug, 2024 @ 12:04am 
how do i fix the outer parts from coming off
Lee  [author] 19 Aug, 2024 @ 1:34pm 
They should be able to. I don't use SOS2 myself I just updated it. I'll look into it.
kev675243 18 Aug, 2024 @ 9:49pm 
uh can the turrets shoot at enemy ships? I'm looking at the range stat for some of the guns and find it odd it's listed a 13 despite the default sos2 weapons can shoot between 500 and 1500
Corux 1 Aug, 2024 @ 3:22pm 
Will do! thank you very much for your quick response and looking into it! Thank you mate :D
Lee  [author] 1 Aug, 2024 @ 1:18pm 
Looking at the Droid Depot files, they have stats that are showing they are resistant to the effects of outer space. It may be an issue so try to report it as a bug first if possible.
Corux 1 Aug, 2024 @ 12:25pm 
sadly not. there is no option in the menu of sos2 or outer rim or droid depot. I don´t know much about modding but if it is not too much hassle i would greatly appreciate it if you could add it in. Also a very pretty please from my rough droid army trying to take over space!
Lee  [author] 31 Jul, 2024 @ 2:57pm 
I believe that function is handled in the Droid Depot mod now, so I didn't bring the patch forward
Corux 31 Jul, 2024 @ 2:22pm 
thank you for continuing this mod btw. !
Corux 31 Jul, 2024 @ 2:21pm 
hi there! the original mod states that droids (from outer rim - droid depot) don´t need eva suits any more. Did that got adopted too? Becasuse it seems not to work for me. Loaded this mod after droid to make sure but they still sffer from decompession in space. Any ideas how i can fix this?
VelxraTV 25 Jul, 2024 @ 10:09pm 
its a sos2 mod setting that broken parts turn into wrecks.
Lee  [author] 25 Jul, 2024 @ 8:14pm 
Click the link in the description.l just updated the mod, so I don't have any detailed instructions
wcpwnsuto 25 Jul, 2024 @ 3:07pm 
Also how do you keep the parts from being removed when landing / launching? They stay when moving the ship but not landing and launching.
wcpwnsuto 25 Jul, 2024 @ 1:24pm 
Is there a place with a better description on how this works/do. I cant seem to understand how this mod works. The engines don't seem to work. The parts don't stay on when you move the ship most of the time. Cant get the torpedoes to reload within the ships ect ect. Its not very intuitive at all.
VelxraTV 23 Jul, 2024 @ 3:13pm 
thanks for updating this classic
TheWageGap 22 Jul, 2024 @ 9:21am 
Finally, bless you!
worm 20 Jul, 2024 @ 1:45pm 
neato
wcpwnsuto 20 Jul, 2024 @ 10:53am 
neat