Rivals of Aether

Rivals of Aether

Dimentio (Super Paper Mario)
52 Comments
pvzgkingde 2 Mar @ 11:52pm 
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pvzgkingde 2 Mar @ 11:50pm 
ffand mod and travis w7 g. pvz i travis 4mkingsedededededdededeeddeded v k the win is is p.k.b.a.t.awaf IN s.b.u
Mammon & Mirth 6 Nov, 2024 @ 3:12pm 
heyo again! one of my friends took a look at the code and fixed the issue. i sent you a friend invite in case you'd be interested in applying the fix!
Super Isaiah  [author] 5 Nov, 2024 @ 9:27am 
@Illhark

I've found no way to fix that issue, sadly.

I might give him some runes someday when I've got free time
Mammon & Mirth 4 Nov, 2024 @ 10:21am 
hey, thanks for making this mod. dimentio is my favourite little guy and this mod is basically what motivated me to get aether in the first place.

question: would you be interested if my friend and i submitted a couple of bug fixes/additions to you? namely abyss related things; dim's magic doesn't target enemies properly in abyss mode, and we'd love to give the little trickster runes too.
Super Isaiah  [author] 26 Oct, 2024 @ 11:59am 
I think I might've fixed the overhead hud issue
Galaxia 25 Oct, 2024 @ 1:22pm 
I hope more people discover this one so i can play in friendlies using him.
Super Isaiah  [author] 7 Sep, 2024 @ 8:38pm 
As far as I know there's no way for me to check if it's enabled
Super Isaiah  [author] 7 Sep, 2024 @ 8:37pm 
@Joule the Slime

It just don't really look nearly as good. Honestly this character just wasn't meant for people with that enabled.

Forsburn's double has a completely different situation going on.
Joule the Slime 7 Sep, 2024 @ 1:25am 
about the overhead UI,
you might be able to make it show up above the fake dimentios' heads as well as the real one, like with forsburn's double. it would help a ton when playing online, where you cant insure that your opponent will have the option off..
also on that note, maybe move his taunt dialogue box up a little bit to account for it..
Majora 29 Aug, 2024 @ 12:18pm 
I like projectile-heavy glass cannons, but it feels restrictive that youre basically forced into an overly campy playstyle to make the character work at all. Its similar to Little Mac in that regard, the moment you get caught in close quarters combat you can do literally nothing about it, much like how Little Mac is absolutely atrocious in the air. Also, i dont see how making the clones move around would make it easier to spot the fake, since as it stands currently, even with UI turned off, all it takes is for your opponent to simply run in and throw out a decently large attack, and youre bound to hit atleast two of the Dimentios just out of sheer luck. its really not hard at all to get rid of them imo. If they moved around, theyd atleast force opponents to chase after them and waste time. But, i dont wanna sound like im complaining about everything, i still appreciate that you made this.
welovehomeschool 17 Aug, 2024 @ 11:47am 
@super iseaiah can you add most compatibilities to dimentio please
Super Isaiah  [author] 13 Aug, 2024 @ 7:27pm 
@Majora And as for the illusions moving around, I messed with that idea but that would make it incredibly easy to spot the fakes. I found the way it is now is the best way to approach the intended concept.

But if someone else wanted to do their own dimentio and have their dimentio's illusions run around on their own, I'm sure they could find a way to make it interesting. I just didn't really like the idea for mine.
Super Isaiah  [author] 13 Aug, 2024 @ 7:23pm 
@Majora as for the specific things:
1: yes overhead ui is ugly and obnoxious, I will never use it, and there's no way I know of to make the character concept compatible with it. I've sped up the charge of meter, making it much more powerful. I've actually only lost 2 online fights with the character (out of like 20) since making that change.

2: I might try making that a rune at some point, if I decide to give them runes. And as I've mentioned, in the recent update, meter charges much faster making it a lot easier to get.

3: I mean I might consider it (probably as a rune, if I do runes) but it's weird you complain about him being campy, and yet want to give him yet another super campy ability lol.
Super Isaiah  [author] 13 Aug, 2024 @ 7:22pm 
@Majora

First off, yes the character is campy. That's what I consider to be most fitting for him as a character. Dimentio is a trickster spellcaster and he very much makes it a habit to run away from the player. I'm aware not everyone likes these kinds of characters, but hey, the workshop has tens of thousands of mods. If you don't want to play a projectile-heavy, campy glass-cannon, then you probably shouldn't play a mod for a character who's like that in their source.

I personally find Dimentio's playstyle really fun, and something I can't really get in any other Rivals of Aether characters.

But yeah, just to be clear, the general play style will never be changing for this character, as it's how I envision the character should be.
Majora 13 Aug, 2024 @ 2:49pm 
The clones should be actually difficult to deal with if theyre gonna be that difficult to get, instead of just being cleared by a single stray projectile. Also this is more of a personal gripe, but the fact that Neutral Special does literally NOTHING without clones is really lame. You could at least make it maybe flip Dimentio into 3D for a short time while draining his mana quickly so that he can't be hit for a bit, but thats just what i would do. I dont mean to be rude or harsh, so sorry if i come off that way. I just love this character and really want them to be better than they currently are, cause right now theyre annoying and mediocre to both fight and use. [4]
Majora 13 Aug, 2024 @ 2:48pm 
Itd also be cool if the boxes from Down Special spawned one after another, forcing opponents to keep moving to stay away from them, since currently a single jump can escape all three. Another thing, being able to dodge out of the explosion from Down Special is so stupid, especially when the box itself is already so slow that getting trapped in it is rare in the first place. I would make it so that pressing Down Special while a box is active allows you to manually detonate it, and increase the time that it lingers so that Dimentio can mix up when it explodes. If you really wanna preserve the current state of the character or think these are op, you can make all of these changes
runes instead, but as it stands, i think this character is severely underpowered and is forced into a very campy and lame playstyle. The clones should be actually difficult to deal with if theyre gonna be that difficult to get, instead of just being cleared by a single stray projectile. [3]
Majora 13 Aug, 2024 @ 2:48pm 
All of his attacks are so slow, short range and weak that it forces you to just never interact with your opponents and fly away, spamming projectiles while you wait for your meter to charge so you can hopefully take advantage of the clones at least a little bit. Speaking of the clones, i think theyd be a lot better if they randomly moved around like Forsburn's, instead of just following Dimentio's movements. Thats how they work in Super Paper Mario, and thats part of the reason theyre hard to deal with, since they move around just as much as Dimentio can. Also, i dont think them being able to fire multiple projectiles like they do in game is broken. The projectiles are pretty weak and are mostly for racking up damage, and if you can
manage to keep the clones alive, i think you deserve to be rewarded with something a bit stronger than a faster charge. [2]
Majora 13 Aug, 2024 @ 2:48pm 
You dont play with the overhead ui??? No wonder its so easy for people to tell which ones are the clones. I love Dimentio and i was excited when my friend told me about this, but after playing with him a fair bit he kinda isnt that powerful... I dont know if im playing him wrong or something, but in my experience youre kinda forced to play extremely campy with him and just fly above the stage spamming Down Special and Side Special. The fact that all of his magic takes mana from the already slowly charging meter means it takes way longer to actually summon clones than youd expect, and even when you do get them, they go away if a single stray attack hits you, even something like a fox laser that does no knockback. So now you have no clones, you have no mana charge, and Dimentio's normals suck so much that you cant defend yourself in melee range either. [1]
Majora 13 Aug, 2024 @ 2:48pm 
I wrote a really long comment since i had a lot to say about this character, but i needed to split it up into four parts so steam allows me to post it, so im sorry for the incoming wall of text. Also, i would like to say beforehand that im not hating, i thank you for even making this character since i love Dimentio, but there are a lot of things that i personally would change, and i just wanna give feedback. I just want the character i love to be better, is all.
ARHNY09 12 Aug, 2024 @ 10:17am 
@Super Isaiah you should make a character guide, you know, like the ones Sakurai made for dlc characters in smash bros
Super Isaiah  [author] 9 Aug, 2024 @ 1:00pm 
@WeebGunner read the description, "The direction you hold during N-Special determines who the real dimentio is. You can also shuffle by doing N-Special again after they're active and holding a direction."

So when you activate it, during the startup of the move if you hold left or right then that will be the real dimentio.
The Blabber 8 Aug, 2024 @ 6:36pm 
im confused, can you shuffle the primary dimentio with the hitbox, or will it always be the one in the middle?
Super Isaiah  [author] 8 Aug, 2024 @ 4:26pm 
I just realized you guys might be playing with overhead UI lol
Super Isaiah  [author] 7 Aug, 2024 @ 2:48pm 
So far everyone I've played against, the illusions haven't been easy for them at all, even after we play like 20 rounds. You just have to make sure you're not being predictable with how you shuffle.

For example, a good strat you can throw in to your shuffle, is that you can reshuffle but choose to have the real one be the same as it was already, this will make your opponent think you switched to one of the others even though you didn't. You can also play mind games by having the real dimentio get close to your opponent - something you'd usually avoid at all costs - making them think that the real one must be one of the others.
The Blabber 6 Aug, 2024 @ 7:42pm 
agreed, its too much effort to summon the clones just for then to go out in one hit, and once the person has figured out the gimmick, it's not going to fool them anymore.
Super Isaiah  [author] 6 Aug, 2024 @ 11:18am 
(it's worth noting that the illusions can't even be hit)
Super Isaiah  [author] 6 Aug, 2024 @ 11:08am 
@cj The point of the clones is you should be trying to confuse your opponent about which one is you - the clones of course disappear once they've hit you, because they've figured out which one you are. The clones are not meant to be like teammates to help you fight, so much as illusions to confuse your opponent.

As for the clones charging, that would be pretty op. the fact that you can do all 3 blasts in the time it normally takes to do one is op enough. As is, you already can pretty easily rack up a ton of damage with your clones if you keep your opponent confused about which one you are, in my experience. Remember that you can choose which one is the real you, by holding a direction when you N-special. You can also redo N-special while your clones are out to shuffle.

The boxes appear at the rate they do because they're a lot more meant as stage control than as attacks, helping to keep your opponent at bay.
cj 6 Aug, 2024 @ 4:32am 
Very cool! Please make the clones have an HP pool instead of disappearing after one hit, allow the clones to charge up to 3 maybe 2 projectiles each, or buff the projectile to not disappear after one hit. Last thing I'd change is making the boxes appear slightly faster?
Poly 4 Aug, 2024 @ 12:43pm 
I love this character lol
the back air is so funky and the playstyle that fits him is so trolly lol
The Blabber 27 Jul, 2024 @ 9:00pm 
With context, I can understand why you made him like that, and by all means it's a well put together character, but yeah, he just doesn't feel right to play as by any means.
Manuel Toad 27 Jul, 2024 @ 2:03pm 
Your character is so easy to hit as for cpu's.
Bulbaquaza 27 Jul, 2024 @ 1:31pm 
why is the wavedash so fast what the heck :bricktherat:
Super Isaiah  [author] 27 Jul, 2024 @ 10:51am 
TL; DR - Getting away from your opponent by tricking them or tripping them up with bolts so that you can attack from afar, is the intended playstyle. So if you don't want that playstyle, then don't play the character.

If you DO want to play a ranged glass cannon that is meant to avoid getting too close, but you think there's some changes that would help bolster the intended playstyle, then I'll hear you out.
Super Isaiah  [author] 27 Jul, 2024 @ 10:42am 
@Mr Bones First off, yeah all my characters are experimental. None of my characters ever will be competitively viable, I tried making a competitively viable character once and it just was not fun to make characters like that for me. The context of my characters is not to be something you play in a tournament, but something you play with your friends casually.

So yeah the character doesn't operate on the typical combo focus that a lot of rivals characters seem to have, anyone who knows me knows that I'm not huge on combo characters.

In my opinion, a Dimentio that was standard rivals combat, would feel inaccurate to his character. His second to last fight in SPM is literally him running away from the player. Dimentio is a glass cannon. He's built around keeping your opponent at a distance, that's why f air and dash attack are about tripping up and pushing away your opponent, rather than comboing. Because you're not supposed to be getting close to your opponent as Dimentio.
The Blabber 27 Jul, 2024 @ 1:47am 
Alright fine
his move's are extremely counter intuitive and go against anyone looking to play him well
for example his f-air and dash attack completely stop him or in some cases give pushback for the insanely small payback of a tiny little projectile
back in the day i REALLY wanted dimentio in rivals, and maybe i hyped it up too much but this ain't it.
it's too, how i say, experimental. his gimmicks are cool though, trapping other players and illusions.
Super Isaiah  [author] 25 Jul, 2024 @ 2:00pm 
@Mr Bones thanks, that's very helpful and constructive lol.
Chain Chuump 25 Jul, 2024 @ 12:25pm 
@Super Isaiah Well good luck on that indie game! Hope it comes out great
The Blabber 24 Jul, 2024 @ 9:13pm 
high quality but he plays like hot garbage
oh SI character makes sense
ARHNY09 23 Jul, 2024 @ 1:28pm 
An excellent mod to go out on then
Super Isaiah  [author] 23 Jul, 2024 @ 11:33am 
@Chain Chuump this is probably my last mod, I would do O Chunks but I just don't got the time now that I'm working on my indie game
Chain Chuump 23 Jul, 2024 @ 10:32am 
O’Chunks when?:peppinoP:
bowser0313 23 Jul, 2024 @ 8:35am 
marx is waiting for jevil too
champagne.daniel 23 Jul, 2024 @ 8:00am 
Favourite 4prints character so far though
champagne.daniel 22 Jul, 2024 @ 9:21pm 
he scares me
:steamhappy:
LazMax 22 Jul, 2024 @ 5:15pm 
FINALLY LETS GOOOOOOOOSDHJAOIDHJIOASJDIOASJIDOASJIOD
Aperson 22 Jul, 2024 @ 4:36am 
GREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENNNNNNNNNNNNNN
NamelessTomb 21 Jul, 2024 @ 9:45pm 
yes finally
Waveular 21 Jul, 2024 @ 9:04pm 
MY GOAT
A completly sane man. 21 Jul, 2024 @ 1:25pm 
good