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An issue with Indomitus is that it doesn't have the "forge with iron ring" (I don't believe) meaning the mod author will have to create the planet class himself and add it to the mod or just use a class in Indomitus
The mod do not work witht the map
by the way Prefect_Potatoo in the next update of the map can you had one or two system between Hydraphur and Cadia so we can have them in 2 different sectors (thks) ? please
Macragge is incredible now !
to avoid the bordegore with commorragh system maybie split them could into smaller ones could solve the issue before the gate or whormhole implementation.
(there is a bodergore only if an empire have 2 or 3 commorragh system )
thanks for your work
Could a gate could be use instead ?
I try yesterday the UT terra map in sol, and i have a strange bug in the planetory menu, the planet change at game start. Does any one have the same problem ?
On the shroud region mod :
@G marceau if you wanna mod a little yourself,
you can add the flag "f93_valid_gal_crossing_endpoint_flag" to the systems you desire to be the endpoints of this trading route. then, if no other valid endpoints exists, these will be taken. there is a scripted trigger file specificly for this case in the mod.
i just pushed the update
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3483853399&searchtext=
but not all the w40Kplanet type (like fortress world )
is there a version with "normal" planets ? and what is the good starting solar name with 4.05 ?
the problem was to not kill the early game with the intel command;
Create a supplémentary empire , go there and tape the intel command , colonize and liberate every planets that need to be colonize then intel again (very importante ) then go to every empire that need to be move and annex the good planet and move them.
Destroy the "intel"empire when finish
It can be done also on pre FTL world, you can also add the segmentum if you play Terra
Which btw. Should Cadia be a Broken World? When Macharia is still coloniable?
Oh and there's 2 Kars Sonnen and 2 Korolis...
Can i just, like, leave this here xD ? https://wh40k.lexicanum.com/wiki/File:Cadian_System_Map.jpg
I remember a map where all the dark gods and the black legion spaw in the eye of terror
can t find it anymore Is it intended (it was before the webway cluster) ?
I use 3 different mods
No Premade Empires Extended : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=824692743
All Custom Empires : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2719733086
Remove Paradox Empires : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2719749769
work well i have 40 ONLY W40K empire on the map, when needed (role play) i manually move the empire on the map like 10 days after game start
Nota : Voidworms worked
here the result end game : https://www.reddit.com/r/w40Kfactionstellaris/comments/1h1ijkw/g411_the_assuryani_satrapy_imperium_nihilus/
Does anyone find a way to have empires in the good place (like ultramarines in macragge) ?
https://www.reddit.com/r/w40Kfactionstellaris/comments/1godpkk/g411_2293_09_15_the_great_archive_rift_wars/
whm_sol_system_initializer_NAME is missing Mars(and Phobos if you count on whmu). while.. whmu_sol_system_initializer_NAME is missing Venus AND Luna. Both with starting (Terra) Warhammer Galaxy. just wondering if they should be missing? like too many moons and habitats in Sol system or something?
While at it. may i ask for adding to the Description mod what each of the starting systems are/ represent? Like, i understand the Cadia and Isstvan ones. but r1, w1,...r5, w5 those ones are more confusing :D
Prefect_Potatoo : (the sol system is insane, i love it)
the Emperor Protects
Prefect_Potatoo : is it intended to only have terra map ?