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Does this also work for sparks? Randomized sparks would be crazy!
If a class is disabled it won't roll it Just like it doesn't for mission reward soldiers.
Squad size is the same, you need a different mod for that. I've set it to 8 so you can take 6 on a mission and have 2 to send on covert actions. If you have a mod that sets the squad size to 8 you'll probably want to edit the config to get 10 soldiers instead.
To the question "Is *insert modded class* supported?", the answer is: Have you ever gotten that class as a reward from a mission or from the black market before? If you have, then it is supported.
What happens if the character pool runs out? Does it start over? Does it start generating random soldiers?
Does disabling a class disable it from random generation by this mod?
Is the squad size raised to 8 to include all the soldiers or is it still the vanilla 4-6?
If I have the MEC Troopers mod on, do MEC classes also get assigned to random soldiers or do they need to be a MEC in the char pool too?
Does the random class assignment respect soldier types like faction soldiers and Sparks? AKA: do I only get faction soldiers/Sparks if I have them in the char pool? (Meaning that it is possible to only get Templars if you only have those in your char pool)
Oh! it also likely wouldn't work with my After Action Report Extended mod either (which is a port of LWotC's screen)
Certainly an interesting idea....