Stellaris

Stellaris

Diaspora
12 Comments
Impulse 20 May @ 7:03pm 
Awesome thanks for letting me know!
Xyre  [author] 20 May @ 3:30am 
You can create your own empire in Sol. The UNE and CoM are there in the case you'd want to play alongside them in your game. The Lost colony origin is also not needed for the mod to work so you can pick and chose. Just follow the setup guide and you should be fine.
Impulse 19 May @ 8:03pm 
Hello if I want to make a mostly human galaxy with your mod should I make my own empire in sol or can I use the UNE, and CoM?
redgiratina01 21 Dec, 2024 @ 7:30pm 
I would like your mods to still b:steamsad:e read in English even if I play in another language :steamsad:
SoulDoubt 14 Aug, 2024 @ 9:15am 
Looks cool. Seems a bit like a "lite" approach to the Distant Origins mod, which I've used in the past: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1249001485
Xyre  [author] 4 Aug, 2024 @ 2:20pm 
This mod doesn't affect force spawning behaviour in general. Multiple of them can be spawned in at the same time if you set them to but only one will be the de facto true homeworld.
BroncoXeno2035 4 Aug, 2024 @ 12:39pm 
Even if you force spawned multiple Epsilon Homeworld Races, only one will still spawn in, right?
BroncoXeno2035 30 Jul, 2024 @ 1:13pm 
Fair enough. I guess two things I can see being possible is Far From Home Race's homeworld isn't their species preference, and maybe making races with corresponding homeworlds be able to force integrate another one with trust or positive relations and all that.
Xyre  [author] 30 Jul, 2024 @ 12:24pm 
Not exactly. They are functionally just tags that determine your homeworld, that get removed after game start. The other thing is that if your home planet isn't your starting planet means you don't get the +30% habitability on it.

I have plans on expanding the mod in the future, but as of now I don't have a satisfying way to do it without it being extreme jank.
BroncoXeno2035 30 Jul, 2024 @ 11:14am 
Is there anything else special about having the traits?
Xyre  [author] 30 Jul, 2024 @ 11:03am 
It requires them to be force spawned to work, so It still requires AI slots to work.
BroncoXeno2035 30 Jul, 2024 @ 9:37am 
Does this mod basically mean that if one of the races is selected, even if AI race slots are full, the other race(s) will spawn in too?