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@ApolloLV Better late than never but on point with the suggestion we now have sound for 2.0!
@Thelockenessmonster No as the description says you and your guards are safe prisoners are what the mines are detecting.
@6nodder6 Yes this has never stopped working to my knowledge ive tested it on update 16 and of course the latest 2.0 is up to date with 16.
@KampfTomate007 No you must rebuild them I may add a repair function in the future now that you've put that idea in my head.
@==DoktorKaiser== No its spelled correctly: https://en.wikipedia.org/wiki/Harry_Houdini
create sounds.txt with
OBJECT Mine
EVENT Explosion
SOUNDNAME 110113__ryansnook__medium-explosion
SOURCETYPE 0
POSITIONTYPE 0
INSTANCETYPE 0
LOOPTYPE 0
MINDISTANCE 10.00
VOLUME PARAMETER TypeFixedValue 4.32 UpdateOncePerLoop
END
END
use the sound where appropriate in mine.lua:
Object.Sound("Mine","Explosion");
you misspelled houdini is
HOO-DINI (owlz)
I'm making a mod and need a room for monthly prisoner incineration.
Or whenever you feel like sending your prisoner to his doom.
GJ
(sorry if he said that in the description because in not good at english)