Prison Architect

Prison Architect

Land Mines 2.0 (Update 16+)
96 Comments
tetrimen 19 May, 2024 @ 5:15am 
10/10 mexico
Nory 6 Nov, 2022 @ 9:55am 
I have a big problem, once the mines are placed (which is very long), a bug appears, they will disappear... an update would be welcome!
Ellington Isle 25 Apr, 2021 @ 8:37pm 
Add a way to place them like a wall instead of each one individually.
Mauvais Joueur 2 Jul, 2019 @ 2:24pm 
Hey ! Great ! Does it explose when a prisonner digs under ? :)
76561198877266831 17 Jan, 2019 @ 6:18pm 
I'm thinking of doing a POW mod prison with these landmines. That'll show the dumbkopf prisoners to tunnel out of MY POW camp
Sasha Pines (no brain) 17 Nov, 2018 @ 2:32am 
i wonder will there be bigger mine tho
Santino Dino  [author] 22 Sep, 2018 @ 9:58pm 
First off I wanted to say thanks for everyone thats supported and continues to use this mod despite there being some poser mods out there your loyalty is rewarded finally with 2.0 blast sound finally added!

@ApolloLV Better late than never but on point with the suggestion we now have sound for 2.0!

@Thelockenessmonster No as the description says you and your guards are safe prisoners are what the mines are detecting.

@6nodder6 Yes this has never stopped working to my knowledge ive tested it on update 16 and of course the latest 2.0 is up to date with 16.

@KampfTomate007 No you must rebuild them I may add a repair function in the future now that you've put that idea in my head.

@==DoktorKaiser== No its spelled correctly: https://en.wikipedia.org/wiki/Harry_Houdini
Nodder 19 Sep, 2018 @ 3:54pm 
Does this still work?
Duekreiser 18 Dec, 2017 @ 9:49am 
11/10 Bunch Of Armed Guards Chasing Prisoners into this And KABOOOOOKM!
Thelockenessmonster 8 Sep, 2017 @ 9:37am 
does it trigger if other workers stand on it...you said guards dont but didnt specify if it is only guards
ApolloLV 27 Feb, 2017 @ 2:25am 
For the explosion sound:

create sounds.txt with
OBJECT Mine
EVENT Explosion
SOUNDNAME 110113__ryansnook__medium-explosion
SOURCETYPE 0
POSITIONTYPE 0
INSTANCETYPE 0
LOOPTYPE 0
MINDISTANCE 10.00
VOLUME PARAMETER TypeFixedValue 4.32 UpdateOncePerLoop
END
END

use the sound where appropriate in mine.lua:
Object.Sound("Mine","Explosion");
dr boom 26 Nov, 2016 @ 10:51am 
great mod it helped a lot to stop a escape well done
KampfTomate007 8 Aug, 2016 @ 11:23pm 
Do they get replaced after detonation or do u have to "build" it up all by urself?
Snxw 26 Jun, 2016 @ 6:06am 
Best mod 10/10 will blow up POWs again
Funkky moneky 14 Jun, 2016 @ 9:35pm 
great... now i can have a POW camp, or a long term dea, ehr I mean labor camp... YAY RUSSIA
Popo Bigles 30 Mar, 2016 @ 5:45pm 
"When walls just aren't enough this will put any Houdini in his place."
you misspelled houdini is
HOO-DINI (owlz)
Maxwell_Edison 3 Mar, 2016 @ 3:05pm 
Do you mind if I use your mod as a reference? I'm terribly new to this modding scene, and yours seems to have some functions in it I need, may I base some of my mod on yours?
Baker0214 15 Nov, 2015 @ 8:13am 
@Burrito man it does damage you and makes it fire all around you
Baker0214 15 Nov, 2015 @ 7:45am 
can you make stun mines, as well I used this and with the new dormitories there are mass escape attempts and 8 prisioners blew up
Lactating Sissy 13 Nov, 2015 @ 9:40am 
It makes all of my doors invisible for some reason, though idea why.
roelsemarc 31 Oct, 2015 @ 2:39pm 
this mod looks fun i am going to try it and make a camp without gas chambers and killing people could people send me a messega where i can find de camp texture's mod tanks already:steamhappy::soviet:
ACRONYM 11 Oct, 2015 @ 5:12pm 
also if you do ecsape mode will it kill you as prisioner or does it glitch
Santino Dino  [author] 11 Oct, 2015 @ 2:27pm 
@Burrito No one but prisoners should be affected.
ACRONYM 10 Oct, 2015 @ 8:14pm 
ok im wa little lost and this might be a stupid question but are workers affected by walking into their own minefeild
Santino Dino  [author] 30 Aug, 2015 @ 9:22pm 
Thanks Scribble I'll have to see if I can switch up the cords
wise book 21 Aug, 2015 @ 6:12am 
hey seth, the additional doors mod by mijago seems to break the texture of the mines :P
Santino Dino  [author] 19 Aug, 2015 @ 2:45am 
Yea im ok with that just be sure if its similar to my mod include me in the credits.
Jofoyo 18 Aug, 2015 @ 8:55pm 
Do you mind if I take a look at the .LUA and use it as a reference?

I'm making a mod and need a room for monthly prisoner incineration.

Or whenever you feel like sending your prisoner to his doom.
Santino Dino  [author] 1 Aug, 2015 @ 2:11am 
Np not the first time.
Magnus 31 Jul, 2015 @ 7:08pm 
Sorry Seth i don't read all the description
Santino Dino  [author] 31 Jul, 2015 @ 5:25pm 
@Mega No, read the last sentence on the descript. Guards unaffected.
Oh for Fox Sake 29 Jul, 2015 @ 9:49pm 
fits nicely with prisoners of war mod
Magnus 28 Jul, 2015 @ 4:01pm 
Setch it kill the security guys ?:csgocross:
Santino Dino  [author] 19 Jul, 2015 @ 9:38pm 
Sorry Ive been away for a while so if anyone has had any issues since the update let me know.
Ceiis 29 Apr, 2015 @ 6:50am 
Can you place mines under ground like the escapists so that they can be killed trying to die out of the prison? If so.... = D
Santino Dino  [author] 26 Apr, 2015 @ 12:24pm 
DDL Fixed
HiccupHater 9 Apr, 2015 @ 1:53am 
i love fires so this perfect THXS
Toto_ 6 Apr, 2015 @ 8:53am 
hey i have a question now you can execute prisoners with A31 can you make a mod where you can sentece people to death by yourself as a punishment? ps sry for the bad english.
PsychicUmbreon 31 Mar, 2015 @ 1:43pm 
*surrounds entire prison with 10 layers of mines*
traitorous8 22 Mar, 2015 @ 11:57am 
Can you please fix compatiblity with The Barber Mod? I love both of these mods, and hate to only use one. Also, can you make a version where the landmine is always a kill?
3o6eY 11 Mar, 2015 @ 2:48pm 
Direct download link doesn´t work anymore.
OSNK 9 Mar, 2015 @ 8:13pm 
... so we can kill prisoners in their cells for a small fee?
GJ
PLS DONT RUN 17 Jan, 2015 @ 10:52pm 
The best fire starter EVER!
Just Alex :/ 19 Dec, 2014 @ 7:05am 
hu, the guards can pass the mine and no explode?

(sorry if he said that in the description because in not good at english)
Santino Dino  [author] 12 Dec, 2014 @ 12:09pm 
I've been asked that before and im honestly unsure it detects prisoners that move into a certain radius so they probably still go off if they're tunnelling
Elnacho21223 10 Dec, 2014 @ 4:58pm 
Do the mines go off if a prisoner happens to make a tunnel below them?
Santino Dino  [author] 23 Nov, 2014 @ 8:08pm 
Sorry my Direct DL went down but its back up now.
Marquess 31 Oct, 2014 @ 7:20pm 
this was mentioned in the last PA video Congratz.
Pugglus Vorkeshky 30 Oct, 2014 @ 6:05pm 
derp im hoosdatguy brother
Grumpydrawer 30 Oct, 2014 @ 3:05pm 
An excellent mod, thanks for making it. Those crimnal bastards will think twice about trying to escape now.