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NOW EVERYONE IS COOKED
also eyy solvé, ty dude
I was this close to DMing you about it as soon as I released lmao
Potato, duly noted! Still, I wanna hold off juuust a little on damage output nerfs as I feel like there's the chance it's not actually as overtuned as it might seem initially: you can beat a fair amount of his options by trading or by hitting him — both of his command grabs and his capsule lose to everything, his frame data isn't as good as most rivals' (especially noticeable when landing) and he has no stage control options either. The damage output was intended to make up for these and other weaknesses.
About knockback, F-Tilt was the only one I had on my queue for nerfs. Were there any other moves you found overpowered?
It's a good thing you mention U-Smash's sfx; I was actually *just* working on a patch that fixes SFX on a few moves and nerfs F-Air a smidge
About U-Smash's hits not connecting, I'm actually struggling to reproduce that — what kind of combo are you doing and who are you fighting against?
that thing just auto kills if you're off stage at 70%
faster than up tilt (hitbox comes out on frame 8 compared to up tilt's frame 11)
2nd hit doesn't consistently connect
and doesn't have a hit sound
I'd make the first hit have its angle be like wrastor's down air so getting the 2nd hit is more consistent, make up strong slower (maybe frame 12-15) and make up tilt frame 8.
...I do like the idea of aerial glide tossing though. He can do it on the ground, so it'd make sense for it to be doable midair! Good idea — definitely something for the future.
In the meantime though, you can achieve something very similar by doing air Down-B > left/right > toss!