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I accidentally gave the Clean Money the Scripted property instead of the Money Table, so the script wasn't working. This has been fixed, and Money Tables will now (rarely) randomly burst into flames as intended. This probability is ran for each Money Table. More money, more problems. (Please let me know if the effect is too common or is causing lag)
1. Open saved file in notepad (notepad++)
2. Search for "tazers", you'll see the list of bureaucracy items.
3. Add a new item on the end of the list (copy the last one)
4. My last one was "LifeDiscipline" so i copied the line:
BEGIN LifeDiscipline Desired false Progress 1.000000 END
5. Paste the same line after LifeDicipline and delete "LifeDicipline", put "MoneyLaundering" there.
6. There you go, it is now researched and ready to be used!
first they have to pass that class which is really easy to pass, i got like 87% of my people pass, i have like 100 people in my prison, i built like 5 rooms where they money laundering, i got daily income of 87k haha
If you still want money sent to the safes, just delete this from production.txt:
BEGIN ProductionRule
Rule Storage
Material CleanMoney
Container Random
Room Exports
Distribution Random
END
There was also a problem with the stack sprites, apparently everything was shifted one down, so the small stacks were using the "single item" sprite, and full stacks were using the "almost full" sprite. It is now fixed, but please notify me if anything else is broken.
if you find yourselves begging for more money, open the material.txt found in mods/moneylaundering/data/.
then, find CleanMoney and edit the "price" from -200 to -5000 and each one of the clean money will be worth 2500
ENJOY !