Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Adjustable Armies Updated
397 Comments
»‡«nerubian»‡« 13 hours ago 
Hello, thank you for the mod. It is really nice to be capable of setting ai and player army counts seperately.
BG 13 Jul @ 11:49pm 
I fixed the problem by buying another SSD and installing the game there
BOB 12 Jul @ 5:04am 
i dont know ifs because of the mod but if it is, it is causing my units not to recieve and even lose xp for example my outriders were level 4 and missing around 870 but suddenly they all went to missing 1200 and are just stuck there even tho they are carrying the battels (they should get alot of xp)

maybe you could look into if it causes xp glitches?
glospey 9 Jul @ 12:52pm 
Have Steam verify game files.
BG 9 Jul @ 10:57am 
@velver I've tried that but it doesn't work. I think it's my problem, so it's no use uninstalling the game and mod completely and then reinstalling it. I'm confused. :steamfacepalm:
Velber 9 Jul @ 9:02am 
@BG you may need to unsubscribe from the mod and re-subscribe so the mod will be updated
KidouKenshi22 9 Jul @ 5:56am 
Sorry for the late reply,
1. hmm I use AI agend emreed (that the agents go into their armies), Recourcess cheat, extra units and ROR, but especially for campaign map, not really
2.I havent test it yet, but I will try and let you know.
3.not that I know of. I get crashes once a while, but after loading back it works again. But With this mod I tried like 5 times and it always abondoned the game as soon both players past the loading screen
BG 8 Jul @ 10:55pm 
Thank you for the update, but 40 unit army is not working.
I think it's my problem and change the load option
It doesn't work just by using this mode. :steamsad:
(I used a translator to write)
Vedat Çölgeçen 8 Jul @ 12:18pm 
thank you
Johann der Alte 8 Jul @ 11:58am 
Thank you so much again!
AceTheGreat  [author] 8 Jul @ 11:27am 
Updated for 6.2.2.
Vedat Çölgeçen 8 Jul @ 8:18am 
pls update
Wulfgaar 8 Jul @ 6:14am 
Works again after rolling back to the last hotfix seems like the new hotfix does break it
Wulfgaar 8 Jul @ 6:06am 
Todays hotfix might have broken the mod, atleast the mods it worked with prior, it doesnt work with now.
AceTheGreat  [author] 29 Jun @ 11:21am 
@Potential Phil Are you using any mods which alter gameplay on the campaign map? There could be a conflict of some kind.

@KidouKenshi22 It is possible that editing memory addresses like this mod does is inherently unstable in multiplayer. But I won't know for sure without looking into it further, so I have a few questions.

1. Are you using any other mods that alter gameplay on the campaign map?
2. Are you able to get past turn 7 in singleplayer using the same mods?
3. Do you remember if anything related to this mod's functions happened before the crash? For example, one of the players' heroes gain a mount, or was the embed button used?
Potential Phil 29 Jun @ 4:55am 
My game keeps crashing once my new turn starts. It worked fine for a bit, and I have the no attrition mod loading up my list. Is this what you meant by end turn crashes, and is there any other way to fix this?
KidouKenshi22 28 Jun @ 6:35am 
as far I know the MCT causes even more cradhes on mp or not? and its not campatible with gccm in mp campaign
KidouKenshi22 28 Jun @ 6:34am 
without MCT
KidouKenshi22 28 Jun @ 6:34am 
the game keep crashing after turn 7 in mp :(
AceTheGreat  [author] 27 Jun @ 12:59pm 
@allahsizkoala Yes the army sizes for the player and AI are now separate options in MCT.
allahsizkoala 27 Jun @ 12:21pm 
Is there any progress to be able to do it player-only?
gofastskatkat 26 Jun @ 8:45am 
especially weird cause literally it worked fine after the update, I go to work, come home and the same campaign broke and limited me to 20 units. anyways keep up the good work!
AceTheGreat  [author] 26 Jun @ 8:40am 
Weird, but glad it worked out lol.
gofastskatkat 26 Jun @ 8:35am 
so right after I posted the message it worked fine, idk man steam workshop's server quality has just been dying it seems lmao
AceTheGreat  [author] 26 Jun @ 6:48am 
@gofastskatkat I just tried manually downloading the files and Steam kept giving me a "not found" error, so maybe there was an issue with the file. I have just re-uploaded the latest patch, so it might work if you try it again. If not, I can upload the file to Google Drive as a last resort.

Otherwise, the only other problem I could think of is that Memreader is not enabled.
gofastskatkat 25 Jun @ 10:13pm 
idk if its a mod conflict or what but Im still limited to 20 units per army, Ive redownloaded via unsub-resub and using the mod manager to force download it, but nothing changes
AceTheGreat  [author] 25 Jun @ 2:06pm 
@Aku Thank you for all the extensive testing, I really appreciate it. I will take a look at the Fimir mod this weekend to see if I can figure something out.
Aku 25 Jun @ 12:37pm 
Did some more testing:
1. I think the fimir crash the game because of this thing they have called fimir mist:
"create_storm_for_region() called, creating storm type [ovn_fimir_mist] in region [wh3_main_combi_region_swamp_town]"
It causes attrition, though I'm not sure how to fix it myself.
2. The custom siege maps seem to be working with 40 units now. I don't know why but I'm not getting crashes anymore. So that's good!
3. The vanilla siege attrition mod causes crashes on random faction turns. I am still trying to figure out why that is, because as far as I can tell, ai never make garrisons larger than 20 units.

Shoutout again to AceTheGreat for all the work trying to make this mod better for us!
AceTheGreat  [author] 25 Jun @ 7:16am 
@@KidouKenshi22 I'd rather not maintain separate versions of the mod if I can help it. Do you know if MCT always crashes in multiplayer now, or is it just this particular mod? I can see if there's something I need to do on my end to fix it.
KidouKenshi22 25 Jun @ 5:50am 
ppl*
KidouKenshi22 25 Jun @ 5:49am 
since pp, who play multiplayer cant use the MCT cuz it causes crashes
KidouKenshi22 25 Jun @ 5:20am 
or put the limit by 30 so its not too much when KI sending their entire 40 units at once, since KI dont use strategy in battle
KidouKenshi22 24 Jun @ 11:03pm 
great mod, can you make a submod which is for player only too?
Johann der Alte 24 Jun @ 8:32am 
Thank you so much for the fast update! You're amazing :D
AceTheGreat  [author] 24 Jun @ 7:27am 
Just double checked, and the values are updated. You probably have to force Steam to redownload it: link .
CHRISTKD7 24 Jun @ 7:22am 
still only getting 20 unit max
dkwhdns 24 Jun @ 7:13am 
still 20
AceTheGreat  [author] 24 Jun @ 6:40am 
Updated for 6.2.1.

Also as a note, if anyone wants to test with besieged attrition re-enabled, add this mod in addition to the other requirements: link . It overwrites the No Attrition Mod to set besieged attrition back to vanilla values, which should avoid infinite sieges. I have not tested a long campaign with it yet, so feel free to let me know about any issues.
AceTheGreat  [author] 24 Jun @ 6:36am 
@Shouravik After some testing, it seems like editing those vanilla scripts does not solve the problem. It doesn't look like there is an obvious solution to the problem.
ALEXNTFOX 24 Jun @ 6:14am 
New hotfix broke mod again... :BEgloomy:
Zerix 24 Jun @ 6:10am 
Hello man ,

I hope everything is going well for you :) ,

I just wanted to inform you that the mode is no longer working with the new hot fix that was dropped today , an update might be needed .

Those 40 unites battles are so epic that i can't see myself going back to 20 vs 20 hahaha.

Thank you for the great work that you put in :).
dkwhdns 24 Jun @ 5:33am 
Updated pls
EnumaEllis 20 Jun @ 6:40pm 
So when I embed my hero the way you described, it duplicated the unit. THis is in the latest update.
Shouravik 20 Jun @ 2:06pm 
Thank you!
AceTheGreat  [author] 20 Jun @ 6:31am 
@Shouravik Hm, that I am not sure about. I guess most garrisons are <=20 unless you use a garrison or landmark mod. If an additional memory address needs to be modified, I am not sure if I would be able to find it. There are also a few vanilla scripts that someone mentioned a while back that affect the maximum garrison size, so I will take a look at that as well.
Shouravik 19 Jun @ 5:11pm 
Because oddly enough I definitely have 40 unit garrisons, but the AI seems hard limited? So something here isn't right.
Shouravik 19 Jun @ 2:22pm 
Is there a way to increase the AI garrison count from 20 max to even higher? The player can go above 20, but the AI cannot.
AceTheGreat  [author] 18 Jun @ 11:59am 
@Juwatu That's correct. To decrease it, you could try this mod instead: link
Juwatu 18 Jun @ 11:43am 
This mod only increases the army size but can't decrease it right?
►Wednem◄ 17 Jun @ 12:54pm 
Thanks for quick Update! :)