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maybe you could look into if it causes xp glitches?
1. hmm I use AI agend emreed (that the agents go into their armies), Recourcess cheat, extra units and ROR, but especially for campaign map, not really
2.I havent test it yet, but I will try and let you know.
3.not that I know of. I get crashes once a while, but after loading back it works again. But With this mod I tried like 5 times and it always abondoned the game as soon both players past the loading screen
I think it's my problem and change the load option
It doesn't work just by using this mode.
(I used a translator to write)
@KidouKenshi22 It is possible that editing memory addresses like this mod does is inherently unstable in multiplayer. But I won't know for sure without looking into it further, so I have a few questions.
1. Are you using any other mods that alter gameplay on the campaign map?
2. Are you able to get past turn 7 in singleplayer using the same mods?
3. Do you remember if anything related to this mod's functions happened before the crash? For example, one of the players' heroes gain a mount, or was the embed button used?
Otherwise, the only other problem I could think of is that Memreader is not enabled.
1. I think the fimir crash the game because of this thing they have called fimir mist:
"create_storm_for_region() called, creating storm type [ovn_fimir_mist] in region [wh3_main_combi_region_swamp_town]"
It causes attrition, though I'm not sure how to fix it myself.
2. The custom siege maps seem to be working with 40 units now. I don't know why but I'm not getting crashes anymore. So that's good!
3. The vanilla siege attrition mod causes crashes on random faction turns. I am still trying to figure out why that is, because as far as I can tell, ai never make garrisons larger than 20 units.
Shoutout again to AceTheGreat for all the work trying to make this mod better for us!
Also as a note, if anyone wants to test with besieged attrition re-enabled, add this mod in addition to the other requirements: link . It overwrites the No Attrition Mod to set besieged attrition back to vanilla values, which should avoid infinite sieges. I have not tested a long campaign with it yet, so feel free to let me know about any issues.
I hope everything is going well for you :) ,
I just wanted to inform you that the mode is no longer working with the new hot fix that was dropped today , an update might be needed .
Those 40 unites battles are so epic that i can't see myself going back to 20 vs 20 hahaha.
Thank you for the great work that you put in :).