Total War: WARHAMMER III

Total War: WARHAMMER III

The Uglies - Tamurkan chieftains
72 Comments
Warvaka 24 Feb @ 10:23am 
Yea this was a problem
Xoudad  [author] 24 Feb @ 5:15am 
I'd look at other mods you might hav eon, this mod only changes the visual of his toad dragon
Warvaka 24 Feb @ 3:50am 
Mod very good but crashed game when Tamurkhan take toad.
Warpig934 29 Jan @ 6:11pm 
Solid Mod mate 10/10
654099326 10 Jan @ 3:08am 
sorry i don't know how to Access your Discord support channel , may i describe it for you ? it's very simple that when i open Orhbal Vipergut skill list , the layout has been lift up , some skill button mix with other , some skill button just disappear......for now this problem only find in Orhbal Vipergut ,and only happend after 6.0 update
Rustic Clover 8 Jan @ 2:49am 
That is a fair point, it's a 50/50 split on sorcerers and melee right now. It's your mod of course, and it's been long since I've tried doing a submod but I could take a shot at it when the time comes. It shouldn't be too hard, I imagine.

I was going to suggest doing a full retool of the Fimir section, like replacing the Fimir units with Ogre ones if there's an Ogre chieftain and bonuses for them to fully lean into that theme. I guess in my mind it's go big or go home, either Fimir or Ogre (and I do miss not having bonuses to Ogres given Tamurkhan's theme) but I realize that'd be a lot more work on your part than simply replacing the Fimir hero with an Ogre one.

If I have the time I'll try doing that submod, and perhaps even contact you for assistance in making sure it's as lightweight and unbuggy of a negation as possible if you have time to spare when it's updated.
Xoudad  [author] 8 Jan @ 2:37am 
I ear you and understand your point of view. But I both don't feel that the Fimir hero matches his lore or that he needs again an other caster. He's already getting Sayl and the shaman. I'd rather have a melee hero that brings former mountain creatures with him. You can still make a submod that negate my changes I guess :)
Rustic Clover 8 Jan @ 2:16am 
Tbf there's no Ogre chieftain mentioned by name left over from the Red Fist tribe in his lore either, since he himself is their new leader in body and status. I know others support the addition, but it just would be weird to me to be getting Fimir units from an Ogre chieftain that didn't exist in Tamurkhan's lore, and needless overlap with Tamurkhan himself to boot.

A Fimir sorcerer was never in his lore, but it's also not far out of the realm of possibility given his encounters with them and the great horde he amassed, as well as the Fimir's attempts to rekindle the attention of the Gods.

I won't continue to yammer on, as I've made about as good of a case for keeping the Fimir hero as I can I think. But I appreciate that you've at least considered what I've said, regardless of your final decision. :)
Xoudad  [author] 8 Jan @ 1:58am 
I would keep the units, Fimir are not part of Tamu lore at all, except some mysterious encounter in the mountain fogs, where they are not even named.
Rustic Clover 8 Jan @ 1:54am 
With Sayl it was a natural carryover to get Norscan units, but not so much for an Ogre chief giving Fimir units, unless the idea is to replace the Fimir units with other Ogre units as well. It'd be unfortunate to lose out on a Fimir hero/the Fimir units (and ice dragon) you get from it. On top of that Ketzak's preferred enemy to gain Fealty fits thematically: Elves are the old foe of Fimir, the first Chaos Worshippers. An Ogre would hardly care about that.

Maybe to represent Tamurkhan taking over the tribe, the mod could give you bonuses to Plague Ogres in his army/faction as part of his Lord effects?

It'd certainly be less work as well, I imagine.
Rustic Clover 8 Jan @ 1:53am 
Right, but he's already taken over the body of the Red Fist tribe leader, Karaka Breakmountain, and subordinated the Plague Ogres that you get ingame by the time the campaign starts. The lieutenant mechanic represents him recruiting the other Chaos warlords (such as Sayl the Faithless who's included now thanks to this mod).

The issue I see is that Tamurkhan already can recruit Plague Ogres, while the Warlord mechanic lets you recruit specific units you normally can't from other races. On the other hand, Tamurkhan gets no bonuses to Plague Ogres by default for some reason, which is strange.
Xoudad  [author] 8 Jan @ 12:40am 
Would fit better with his story, as that's what his lietunant mechanic is about, representing when he faced the Red Fist tribe.
Rustic Clover 7 Jan @ 10:49pm 
@Phukface
I mean he already has them though. Tamurkhan is literally one himself, physically.
Xoudad  [author] 4 Jan @ 5:37am 
What changed ? Pls post a screenshot on Discord support channel
654099326 4 Jan @ 4:06am 
there is a problem about Orhbal Vipergut ,he's skill list has been mess up due to the 6.0 update,can you fix that? PLX~
Phukface 29 Dec, 2024 @ 9:32pm 
I think the plague ogre will be a good replacement, fits in with tamurkhan better visually.
Lord Alexander 29 Dec, 2024 @ 2:31am 
I like the idea of a Plague Ogre captain, as long as he doesn't have a Toad Dragon mount
Rustic Clover 29 Dec, 2024 @ 1:49am 
I suppose so. But they are supposed to be exotic warlords, and you get Fimir units out of it (you already get Plague Ogres by default) so it seemed to make more sense that way. Fimir are pretty underutilized as is.
Xoudad  [author] 29 Dec, 2024 @ 1:45am 
Well would make more sense to have a captain for his Ogres than a Fimir out of nowhere
Rustic Clover 29 Dec, 2024 @ 1:23am 
Wait... but isn't Tamurkhan himself basically that already?
Xoudad  [author] 29 Dec, 2024 @ 1:19am 
I’ll gonna replace it with a plague Ogre
Rustic Clover 28 Dec, 2024 @ 5:06am 
Ngl I like the Fimir despite it being a stretch from CA, if it matters.
Xoudad  [author] 12 Dec, 2024 @ 12:14pm 
Updated for 6.0
Phukface 4 Dec, 2024 @ 7:27pm 
Happy to see this mod and looking forward to whatever changes to the fimir and chorf that you end up implementing c:
Dance Commander 3 Dec, 2024 @ 1:09pm 
This mod conflicts with Resized lords and heroes.

If both are active, this mod doesn't work, only the portraits work but they retain the old character models, regardless of mod order.
gaymer693 29 Nov, 2024 @ 12:44pm 
I love this mod, I've played quite a few campaigns with it, but sometimes I'd like to play with the original heroes, so is it possible to get just the Bubebolos re skin, since I much prefer that look over original
Pootsie Sniffins 27 Nov, 2024 @ 11:55am 
can i give u five dollars to replace the fimir guy with the werewolf for no reason other than its cooler
Xoudad  [author] 26 Sep, 2024 @ 4:23pm 
Yes but by the time you unlock the hero, the lord should be dead
fish 26 Sep, 2024 @ 10:50am 
If I run this with SCM Tribes of the North will there just be 2 Sayls then? One Lord and the Hero?
Killer Rabbit 31 Aug, 2024 @ 1:35am 
Hello, @Xoudad I'm one of the nugle admirers and I use a lot of nugle modes and this one you created is really the best. So I'm asking you to be selfish, but among the nugle modes, there's a mode called 'Nugle Plus'. When you use it with this mode, some of the skills in 'Sayl the Faithless' won't be available. I'm really sorry, but could you please make these two modes perfectly compatible? If it's still a very satisfying mode and you're bothered, you can ignore my request. Thank you so much for creating this mode.
General Hammer 29 Aug, 2024 @ 12:24am 
I too am having the chariot thing happen with Vipergut.
ThePionier 28 Aug, 2024 @ 8:57am 
Hello @Xoudad
without your mod he has his dragonmount.
Xoudad  [author] 28 Aug, 2024 @ 6:08am 
And without my mod ?
ThePionier 28 Aug, 2024 @ 4:04am 
Hello @Xoudad
so the problem or bug still exists. As soon as he unlocks the dragon as a mount, it is still the chaos chariot.
ThePionier 24 Aug, 2024 @ 12:15am 
@Xoudad
I started a new campaign after the last patch, maybe it was a bug in the main game itself. I'll check if it's still like that, I thought it might have something to do with the fact that you changed the character's model yourself
Xoudad  [author] 22 Aug, 2024 @ 2:29am 
@ThePionier : That's weird I don't touch that part...
Mumm-Ra 21 Aug, 2024 @ 7:57pm 
this is awesome. this feels way more immersive now
ThePionier 18 Aug, 2024 @ 3:49am 
Hello @Xoudad,
I started a new campaign with this mod as Tamurkhan I noticed that when Orhbal Vipergut gets the dragon as a mount, he still has his previous mount on the campaign map, his chaos chariot, even if I selected the dragon.
Ran 4 Aug, 2024 @ 1:29am 
or giving an option to confederate Drazhoath after defeating him
Ran 4 Aug, 2024 @ 1:00am 
like if Tamurkhan destroys Drazhoath's faction Tamurkhan gets him
Xoudad  [author] 4 Aug, 2024 @ 12:44am 
Problem is that Drazoath is a faction leader already
Ran 3 Aug, 2024 @ 9:27pm 
What about switching the generic chaos dwarf to Drazhoath
DayWalker 3 Aug, 2024 @ 7:44pm 
Fantastic mod, I love mods that enhance the lore of the factions. Perhaps the Fimir could be changed to Beastmaster Hu'll Dreth, that could be an idea.
Ricketybob 2 Aug, 2024 @ 12:35pm 
Sayl's name doesn't show up either on the Chieftan's page or on the land unit name in the custom battle menu. The name does show up however when the marauder chariot or war mammoth variant are selected. It's weird because there's a land_units_onscreen_name_ key for wh3_dlc25_nur_cha_skin_wolf_werekin_chieftain as well as the chariot and mammoth variant.
Pyrodysseus 1 Aug, 2024 @ 1:27pm 
Wow, this is super cool my last 2 campaigns were with Nurgle and one of them was Tamurkhan but here I go Tamurkampaigning again
BOLSHEVIK 1 Aug, 2024 @ 8:23am 
Would this be compatible with Radious?
LuckyJack 31 Jul, 2024 @ 11:31pm 
Love it! What are the odds this could be added mid campaign XD
Sin 31 Jul, 2024 @ 9:26pm 
Just curious, is it possible to change the units you get from the beastmen chief? The ghorgon is cool but other 2 i would never use
Blazindragon 31 Jul, 2024 @ 6:07pm 
Maybe Thymbrin Snakebeard, Zzharg Madeye or Ulfo Bloodmask could work for the Chaos Dwarf replacement. As for the Fimir you could Murdaich since he has official art on the Fimir banner artwork that they released years ago. Also I wish Sayl was just another option. Lastly didn't Tahmukhan have Snakemen from Khuresh? if so that could be a cool option as well.