Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
hopefully the "Export as a Kit" and small interface issue can be resolved soon.
thank you for your work Webknight!
I know that this may have some problems like the name of the kits (could be the "Role" of the unit though) or the conditions or the extra equipment. Possibly though these would be fields in the module itself!
I know that scripting everything is not such a big deal but some modules would be great and sometimes it is easier to do it! (At least for some of us)!!
Again mate, thank you for all your mods! Keep up the awesome work and ArmA as much as you can! Cheers!
Some items are not shown as items but as weapon accessories, so they cannot be added dynamically (costume option). (Probably the same itams as in editor when adding stuff there to a crate for example)
When loading, the order is not as defined in initialization, in some places it is a little random but most of it is fine.
The box can be accessed from far away, would be nice if this could be fixed.
Also a nice feature would be the ability to add the loadouts via the addon settings and then have an additional object for it, this way it would be possible to store the loadouts on a server and only need to place that object to get access to the loadouts.
Everything else works fine, thanks for this mod!
Works fine for me
Something like:
InitPlayerLocal.sqf
PLTS_List_Array = ["4646545649874","45646549678"]; //Steam ID64 Account IDs examples//
if ((getPlayerUID player) in PLTS_List_Array) then {
// Wbk_AddKit code lines //
};
Not so sure if this could work, but maybe you get the idea. lol
Example, I have my infantry unit and I want them to have access to the armory with all the infantry equipment but to another armory with the pilot equipment code not, and vice versa.
Is there a script or something I can put to prohibit their access?
You can now save kit from EDEN Arsenal, as well as ACE (made the 13/8-2024)
create a unit in Editor-Bi arsenal (rightclick unit)- Export- paste in script - DONE.
how is that scripting, it's all C/P
By the way, a question: Will there be a way to organize the teams in alphabetical order? Because everyone seems to be in disarray.
I will leave you several points to decorate your profile. Thanks a lot.
I will modify your code a little just to translate it into Spanish and Chinese, I hope you don't mind.
And again thank you very much.
But yes a shame with the insignia problem, hope it get fixed ?
Removes INSIGNIA from uniform