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No, it won't
Machinists, you walked so the Sovereignty could run
Added 85 new backstories exclusive to machinist pawns. Backstories of machinist soldiers will now roughly match their current occupation.
Added a new pawn type, the heavy infantry.
For Combat Extended users, many pawn types have been tweaked and improved. They will now use some devilstrand gear, with the amount depending on how elite a pawn is.
Fixed hussar pawns spawning with inflated skill levels.
I was wondering if you were going to bring back the original base design for the custom structure option. I love the new bases too and like the variety but I loved spawning in with the original large fortified base.
Buuuut that mod already made my day to fight another opposing force that can raid my colony/settlement, bloody brilliant... if you want to face a new threat that would call in reinforcements if you try to invade their outpost or if you're seriously pulping them down on their raid to one of their settlements.
Re-sent because I had to edit my wording and added some context before... (Sigh), again had to edit again.
https://gist.github.com/HugsLibRecordKeeper/7657a2fe42eb0842102950d3a362eee7
hugslib: https://gist.github.com/HugsLibRecordKeeper/52ff5d57b0cb7a90593051ce831c37f0
[Machinists - A Faction Expansion] Patch operation Verse.PatchOperationFindMod(Combat Extended Armors) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3302616007\1.5\Patches\Janky_balaclava_fix.xml
for that mod with personal edits, give it a try
added a new unit, the heavy infantry
for combat extended users, some pawn kinds will actually utilize grenades!
I'm currently working on more base layouts, I share frequent progress updates in my discord server so head there if you're curious
so yeah, enjoy!
this update brings a rework of machinist bases. gone are the ugly turret boxes, we now have functional mortar teams and guard outposts around the edges of the bases! they should be far more interesting to raid and explore. alongside this, multiple new crate types have been added to diversify the types of loot you can find!
also fixed the issue of being unable to trade with faction bases
@DeathTomato thanks for the report, should be fixed now