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@The Spy Is A Heavy i agree, whipped these up quickly but ill change em ASAP
Very Low Fulfillment: "Where's the passion? The energy? I'm not getting to do any work I find purpose from!"
Low Fulfillment : "I haven't done much of anything I actually care about."
Medium Low Fulfillment: "I'd like to do some work I want to do."
Medium Fulfillment: "It's nice doing things I'm interested in."
Medium High Fulfillment: "I feel pretty good about engaging in my interests!"
High Fulfillment : "It feels great do do the things I'm passionate about!"
Very High Fulfillment: "I feel like I've done so much!"
just in case you feel like adding more detail but don't know what to write :)
It would indeed add a second bar as of right now, i already have a list building up of things i need to make compatible but ill add this to it
Do you know if this will work with Vanilla Aspirations Expanded? (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268401022)
Because VAE adds a fulfillment bar that fills up when they achieve certain goals. So how would this work alongside that, like a seperate "Fulfillment" bar or?
I think -5, -3, -2 for the negative buffs would make more sense.
sorry in advance if my writing skills are bad, english is not my language)
what about a need tied to ideology system. like, with time pawns get debuffs if your ideology has several rituals and you don't do them. always thouht this is strange, in ideology there are special rituals like yearly animal sacrifice, but your people are totally fine if you don't do this for years. like, their gods will not be pleased, this is real concern for religious people. since mood buffs from rituals are already in the game, this idea is only to make the game harder, but i think it would better show how cultural rituals are important for people, not for just +5 for n days if you are prepared (to make proper rituals) or lucky (quality rolls in rimworld, omg, give me 5 more) or just +-0 mood if you do nothing.