RimWorld

RimWorld

Fulfillment
53 Comments
june 12 Jul @ 4:59pm 
hi, will you update to 1.6?
Kokorocodon 11 Jul @ 7:57pm 
updates?
Jet 11 Jul @ 5:18pm 
heya
Lokairn 12 Dec, 2024 @ 3:35am 
Hello, there's a bug with Anomaly's clones, they get 2 Fulfilment bars, one of which fills up, the other one won't
Zanx 31 Oct, 2024 @ 11:04am 
Is there a fail safe for when you get a pawn that doesnt have any skills they are burning/passionate about? if not it should be fixed I think, I got a pawn with only passion in melee and shooting, and he's got -10 mood pretty much 24/7
Stony Rock 11 Oct, 2024 @ 1:55pm 
There is a bug where Shamblers have a Fulfillment bar. Not really game-breaking, but worth taking a look at.
123nick 8 Sep, 2024 @ 11:37pm 
Have you considered an option/patch to change the name of whats shown up in the needs menu? right now, if you use Vanilla Aspirations Expanded and this mod, theres 2 bars in the needs menu that are listed as "Fulfillment". This screenshot shows it: https://i.imgur.com/QILZPaY.png the bottomost one is from Vanilla Aspirations Expanded, the 2nd to last one is from this mod.
Dynamic 3 Sep, 2024 @ 10:36pm 
Fulfillment needs ignore the effects of mind-numb serum
DrDogSurgeon 2 Sep, 2024 @ 6:49pm 
Imo makes things too easy
mynameactually 28 Aug, 2024 @ 11:21pm 
This compat with VE Skills?
Levka  [author] 18 Aug, 2024 @ 2:07am 
@Dynamic u can add my discord
Dynamic 17 Aug, 2024 @ 11:10pm 
Is there a dedicated place to send error logs? This mod seems to cause an error with the body modder trait when the game tries to spawn a pawn with it for some reason, likely due to an incompatibility. It refers to this mod by name in the logs to I came to ask here first
Dealer Mangan 16 Aug, 2024 @ 3:31am 
Hey, i have a mod idea that fits with the general theme of your mods. Opinion modifiers for medical treatments. Basically to expand on the "rescued me" mechanic. In base game it only takes into account the pawn that carried the injured pawn to a medical bed. But it could be redone so the pawn doing the treatment is also taken into account. And within the colony as well, for example when pawns get sick they have no gratitude for those who care for them while they rest in bed. And surgeries, the game only has negative modifier for botched surgeries. But I think there should also be one for succesful surgeries, especially when it was to treat a serious condition (like replacing a bad lung).
Dynamic 16 Aug, 2024 @ 2:38am 
@Lewkah0 No rush man, dont burn yourself out for people on the internet. Goodluck with your exams
Levka  [author] 16 Aug, 2024 @ 2:32am 
@Dynamic and @Nameless AND @Erythion yall right cuh imma work on that when i can, got like 5 exams coming but ive written it down
Dynamic 15 Aug, 2024 @ 11:19pm 
Slaves, pprisoners and guests who cant do any work should be exempt from the fulfillment need. Slaves just for consistency (they dont need recreation) and guests/prisoners because they just cant do anything and they end up with a negative
Nameless 13 Aug, 2024 @ 8:08am 
Hello @Lewkah0, thank you for your amazing mod! I agree with @Erythion and would like to add to his point. Can you please kindly remove fulfillment from the pawns with no passions, from the guest pawns that will not do any work, from the pawns that are incapable of work (won't do anything as a trait), children incapable of work and/or without passions, from the pawns with certain genes (many of them, according to the meaning) or implants (servitor type)?
Levka  [author] 13 Aug, 2024 @ 4:25am 
@Erythion i could make that an option.

@The Spy Is A Heavy i agree, whipped these up quickly but ill change em ASAP
Erythion 13 Aug, 2024 @ 3:06am 
Can non-player pawns be excluded from fulfillment? Prisoners and visitors having the need is pretty frustrating given there's no way for them to fulfill it.
Cpt. Squirrel 11 Aug, 2024 @ 12:10pm 
Also a +1 for @SirDan ’s suggestion.
Cpt. Squirrel 11 Aug, 2024 @ 12:08pm 
I agree with The Spy Is A Heavy with the moodlets. +1
swaggy 11 Aug, 2024 @ 10:41am 
i like tha moodlets bro
The Spy Is A Heavy 10 Aug, 2024 @ 11:39pm 
My recommendations for moodlet flavor text (feel free to just copy paste)
Very Low Fulfillment: "Where's the passion? The energy? I'm not getting to do any work I find purpose from!"
Low Fulfillment : "I haven't done much of anything I actually care about."
Medium Low Fulfillment: "I'd like to do some work I want to do."
Medium Fulfillment: "It's nice doing things I'm interested in."
Medium High Fulfillment: "I feel pretty good about engaging in my interests!"
High Fulfillment : "It feels great do do the things I'm passionate about!"
Very High Fulfillment: "I feel like I've done so much!"
just in case you feel like adding more detail but don't know what to write :)
EmperorBrettavius 10 Aug, 2024 @ 11:42am 
I agree with @SirDan, and would also like to suggest fulfillment being filled through other means? Like a large burst of fulfillment from getting married, or a smaller one for leveling up in a skill. Miscellaneous things that makes a pawn feel like their life has purpose.
SirDan 10 Aug, 2024 @ 3:10am 
Extra Idea: Any mood effect gets reduced with lower expectations. E.G. if you life is about survival, you don't think about your fulfillments as much, thus your mood shouldn't sway as much if fulfilled or unfulfilled. But it should get more important when expectations rises.
Levka  [author] 7 Aug, 2024 @ 3:47am 
@Lurmey not as of right now, i've got a busy few weeks as exams are creeping up but i will try to get some of my mods compatible with these popular mods.
Lurmey 7 Aug, 2024 @ 3:07am 
Does this have support for Vanilla Skills Expanded's passions?
Langreda 6 Aug, 2024 @ 11:00pm 
Another great one! Everybody has already answered my questions. Bravo Lewkah0!
Elitely The Triggity Troller 6 Aug, 2024 @ 9:33am 
You keep putting out so many small yet awesome mods, thanks!
Prophet 5 Aug, 2024 @ 9:44pm 
neat, :HappyMask:
Levka  [author] 5 Aug, 2024 @ 4:12pm 
@Prophet the pawn wont have the need active
Prophet 5 Aug, 2024 @ 4:07pm 
what happens if a pawn lacks passions?
Arthur GC 5 Aug, 2024 @ 1:45pm 
Nice, thanks!
Levka  [author] 5 Aug, 2024 @ 1:41pm 
@Arthur GC updated!
Levka  [author] 5 Aug, 2024 @ 12:39pm 
@Smiley Face Killer that does indeed seem to be one of the exceptions.

It would indeed add a second bar as of right now, i already have a list building up of things i need to make compatible but ill add this to it
Smiley Face Killer 5 Aug, 2024 @ 12:34pm 
I read the compatibility section, but I gotta ask.
Do you know if this will work with Vanilla Aspirations Expanded? (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268401022)
Because VAE adds a fulfillment bar that fills up when they achieve certain goals. So how would this work alongside that, like a seperate "Fulfillment" bar or?
Levka  [author] 5 Aug, 2024 @ 11:48am 
@Arthur GC ill make it configurable in settings the moment i get home
Arthur GC 5 Aug, 2024 @ 11:36am 
-10 mood effect for <5% seems quite a lot. Is this configurable?

I think -5, -3, -2 for the negative buffs would make more sense.
DeathTomato 5 Aug, 2024 @ 11:03am 
Another absolute banger:steamthumbsup:
Ockoobrazniy 5 Aug, 2024 @ 10:39am 
instasubscribe, awesome idea
sorry in advance if my writing skills are bad, english is not my language)
what about a need tied to ideology system. like, with time pawns get debuffs if your ideology has several rituals and you don't do them. always thouht this is strange, in ideology there are special rituals like yearly animal sacrifice, but your people are totally fine if you don't do this for years. like, their gods will not be pleased, this is real concern for religious people. since mood buffs from rituals are already in the game, this idea is only to make the game harder, but i think it would better show how cultural rituals are important for people, not for just +5 for n days if you are prepared (to make proper rituals) or lucky (quality rolls in rimworld, omg, give me 5 more) or just +-0 mood if you do nothing.
Levka  [author] 5 Aug, 2024 @ 10:33am 
@LZIM not here kitten whiskers, daddy will discuss it later
LZIM 5 Aug, 2024 @ 10:27am 
oh god no.. what about all the people that are perfectly fine living alone without need for any social contact at all. are the pawns with personality traits that specifically address this going to be exempt from a social needs bar?
Levka  [author] 5 Aug, 2024 @ 10:23am 
@Shadow that is indeed a great idea, i've already started working on it!
LZIM 5 Aug, 2024 @ 10:23am 
Are pawns prone to giving up spontaneously when they are bursting with work task fulfillment but they personally have nothing to show for it because the game is an authoritarian personality cultist fever dream and not a proper democratic capitalist society where they can EARN more for themselves than the paste sniffing deadbeats that are on mental smoke breaks every few hours.
Shadow 5 Aug, 2024 @ 9:56am 
Another fantastic mod, good job. I got to thinking, it might be interesting with a mod there add a social need to pawns. No longer would pawns be able to be completely alone, without it negatively effecting them. The social need bar would go up when a pawn is social with another pawn, or to a lesser degree interacts with animals, such as taming/training animals, and getting nuzzled by animals.
michaelSkUu 5 Aug, 2024 @ 9:51am 
i love this mini-mod series! keep up the good work!
Ikanam 5 Aug, 2024 @ 9:10am 
@Lewkah0 Glad to help!
vin 5 Aug, 2024 @ 9:09am 
So cool lewkah. Awesome.
Levka  [author] 5 Aug, 2024 @ 9:09am 
@Ikanam ty for pointing that out, should just be an easy check to see if the pawns do have any passions otherwise theres no real reason to have the need so ill go and implement that
Ikanam 5 Aug, 2024 @ 9:07am 
Okay so can confirm everything seems to be working fine in basegame, the only that i found was that even pawns without any passions had a fulfillment bar (ie: Biotech's kids and VRE - Androids) however they were not given any negative moodlet so i guess it works out.