Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2979598490
As stated above, this mod wont get updated anymore.
The actual mod has yet to update to 1.6. This is not the original mod and this versions file reductions don't give much benefit anyways. It's mostly for startup times.
This might've been a problem with the main mod, but I'm here using this one.
There's also a failed patch for Royalty content going on, PatchOperationAdd(//Defs/RoyalTitleDef/throneRoomRequirements etc.
btw saw your Void Archives site - nice stuff i like the concept a lot.
i read that you were "re-design/re-branding of the site" and thought i'd let you know that i'm a part time webdev so if you're looking for any assistance at all it i am happy to help and contribute!
And of course, feel free to use that data as you like. The more people out there know about and understand the relation between texture-resolutions, memory-utilization & loadtimes the less cases we have to deal with individually in #troubleshooting. :D
Very interested of the whats responsible for this on rimworlds side of things. Thanks alot for testing - Is it fine if i link to the vRam testing data in the description? (with credit ofc)
https://docs.google.com/spreadsheets/d/1-XMLEVWvR9uShxjDts0Qq--I11HjIf2MN0ju_E7YRCo
I'm currently running some tests on my end to check the differences between both versions of the mod. Since I'm basically on the track of EGI's vRAM consumption from day one with a few other people over on the RW Discord.
I still have to find out WHY and WHAT exactly is happening, but what I can tell already is that the real memory-consumption between both version is unfortunately not what one would expect from half-resolutions textures (-75% file-size in memory) - in fact, on my end I see a ~200MB difference at most (3GB vs 2.8GB) - currently converting both to .dds to check what that affects the numbers. And afterwards will check some actual files to see why the difference strays so much form the 'expected' outcome.
But for now, the real affect there is... minor at best. :/
Thank you very much for the information, good sir.
I am glad you are thinking that way.
It might take a bit for changes to occur, but the halving of the texture sizes will most probably happen.
I thank you for your wonderful reply and do wish you a most pleasant day.
Thank you very much for the recommendation, while i am still not quite sure whether to make the mod into modules, as i will have for proper break-points, the halving of the textures is basically a certainty
I wish you a most magnificent day
I will happily delist the mod from the workshop or mark as obsolete, as there would be no real reason for its prolonged stay. This mod variant includes both the descaled resolutions for textures as well as minified XML/Thumbnail files - However this extra minification only accounts for a reducement of 1MB.
I am glad to hear I've lead an adequate demonstration. This projects ambitions have now undoubtedly been exceeded. Feel free to contact me here or over on discord @shcade, happy to be of help.
Salutations
I was quite surprised to see this mod pop-up, as i was recently discussing with Vesper to half the resolution of all assets as an alternative to turn the mod into modules.
I am glad you demonstrated that such an endeavour would not damage noticeably the texture quality.
May i ask what would be your course of action, should we halve the resolution of all the textures in the original mod?
I wish you a most magnificent day