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Ty
One day, I might implement your idea, thanks for the suggestion. Currently, I'm not adding new features, mostly because I'm not playing CK3, I'm just maintaining the mod.
Building on your domain could also increase legitimacy,it's an idea.
Regards.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3305687550/4513255594043347632/
The mod is not updated to new version yet, so it might have some bugs.
Any changes on how legitimacy is earned I will need to check when I get the time to update the mod, I don't own the new DLC so I will check what I can do.
@jawwadbr
I think it'd actually make sense for Nomad governments to earn legitimacy through dread & strength rather than opinion.
Legitimacy was earned through force on the Steppes.
The dlc looks fun but I'm currently not playing ck3, so I don't want to spend money on a game I won't be playing for a while.
But I will still try to fix my mod in case something breaks after a update.
Lol ty
@Seizure Salad
Ty
I'm wondering too because I'm not planning on buying the dlc lol
jawwadbr
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3305687550/4513255594043347632/
Yes, that error is related to my mod. For some reason, it is trying to add legitimacy to a character that cannot receive it. The weird thing is that my mod has a check to see if a character is valid to receive legitimacy or not. Are you using any mods that add new characters to the game? Maybe there is some incompatibility there. The good thing is that this error should not be enough to crash the game.
Checking my own error logs, I cannot see that script error being thrown.
[16:39:50][E][jomini_script_system.cpp:284]: Script system error!
Error: add_legitimacy effect [ Scoped character 'Namgyel Golok of d_golog (Internal ID: 20068 - Historical ID bodpa0106)' doesn't have valid legitimacy type ]
Script location: file: events/lot_events.txt line: 152 (lot.002:immediate)
If you have any feedback or ideas you can use the "Feedback and Ideas" thread to talk more about it.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3305687550/4513255384646958428/
The powerful vassal is both an RP and balance mechanic. They are part of the kingdom, don’t push them away or stray from them too much. Instead, make them your friends and allies. Sway them, gift them artifacts or money, grant them land, do something to maintain a good relationship. Remember, you only need at least one powerful vassal to avoid losing legitimacy because, with only one liking you, you get the Impacted gain. When 60% of the powerful vassals like you, you start to receive a positive gain: two for Counts and three for Dukes, Kings, and Emperors.
If it’s too difficult to maintain a positive opinion (above 0) with them, you can disable the "Powerful Vassal Opinions Matter" option in the Game Rules when creating a save. With this option disabled, you can only gain legitimacy and won’t get any penalties. See more on the "Available Game Rules" section of the description.
>Why?
>Because your vassals hate you
>Why do they hate me?
>Because my legitimacy is too low
By the way, if you want to know more about Idea 3 and the extra NOTE on why it hasn't been implemented yet, please read my comment in the "Feedback and Ideas" thread. And don't worry if the mod breaks I will fix it.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3305687550/4513255384646958428/?ctp=2
By the way, thank you all for the +20k subscribers and 300+ upvotes :D
Addressed in the FAQ.
TLDL - Yes, it also affect AI
Thank you for your feedback. I want the values for legitimacy gain to be more customizable through Game Rules. Although there is a current game rule to change the amount, it's not exactly how I want it. So, it might be possible in the future to have values similar to what you suggested.
As for the penalties, I’ll look into that further.
ERA - Count - Duke - King - Emperor
TR - .08 - .16 - .32 - .64
EM - .16 - .32 - .64 - 1.28
HM - .32 - .64 - 1.28 - 2.56
LM - .64 - 1.28 - 2.56 - 5.12
Good relations with powerful vassals
10% Gain from 60% of powerful positive opinion is good.
PENALTIES
With this scale penalties don't need to be too severe. BUT, penalties will take longer to decide what events will trigger them.
Lost war = -4 Legitimacy + -0.02 for 5 years
Lost primary title = -8 Legitimacy + -0.04 for 5 years
Thank you, I added your translation and credited you in the description.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/3351402287
Русская локализация здесь