Crusader Kings III

Crusader Kings III

[1.16.2.3] More Playable Republics
88 Comments
Sibriex 16 Jul @ 5:03pm 
finally, Braavos gameplay
VTS0 13 Jul @ 12:12am 
why is the Kuomintang rating ragebait :Rivals:
Iwen 12 Jul @ 4:25pm 
3/10 ragebait
Hathaway 12 Jul @ 2:57pm 
Fuck Donald Trump and Fuck you.
fisto the robo  [author] 7 Jul @ 2:47pm 
@Nesserino Scissors: you mean having domicile building yurts or the estate icon just being a yurt/mongol estate. if the latter, apparently paradox reworked estates and i had to use mongol estates to add republican estates.
@Sasafras: looking into it
Sasafras 7 Jul @ 10:03am 
Hey, i think theres a bug where certain modifiers that are supposed to increase the number of tax jurisdictions aren't applied. Specifically the first dynasty legacy of the persian DLC legacy, next i think the enlightened magnate cultural tenet from the same DLC may also have the same issue. please fix this so I can tax more than 20 cities as a duke! I'm playing with MPE and just have way more republican vassals than that.
Nesserino Scissors 3 Jul @ 11:36am 
Also I'm seeing some patrician estates with mongol yurts? Might wanna look into that
Nesserino Scissors 3 Jul @ 11:12am 
You should add a decision to become a Republic or some other means by which vassals in Republics can put forward candidates in their dynasty to be put in charge of a republic title, it seems to always stay in the family of the original ruler unless there's player intervention to take over vassal territory and give it to new Republic vassals
Insertgoodusername 24 Jun @ 11:25pm 
I found a really funny bug, if you a landless vassal to a republican liege take land, you become Nomadic, even if you don't have the DLC
smirkyshadow 22 Jun @ 10:08pm 
Im pretty sure there was some technical problems with it, but is there any plans to add a decision to switch government type to Republic?
smirkyshadow 22 Jun @ 10:00pm 
YOOOO FINALLY DOMICILES!

WE EATING GOOD

PRAISE FISTO THE ROBO
fisto the robo  [author] 10 Jun @ 10:53am 
update 1.7
-hotfix
-added experimental domiciles to the republics, based on admin estates. gain the estate on gaining a county

@iwen: should be fixed
Iwen 8 Jun @ 1:59pm 
It keeps notif spamming that the Oligarchic succession law has been replaced with Oligarchic
Insertgoodusername 29 May @ 9:09pm 
alr
fisto the robo  [author] 29 May @ 2:54am 
no
Insertgoodusername 28 May @ 8:50pm 
could you add senate or parliament
FunGaming44 13 May @ 5:23am 
@〘DHZ〙 FireGods68 Maybe it's because the mod has not been updated yet for the latest game version, i'm sure he is working very hard on updating all his mods and it takes time to get everything up to date
〘DHZ〙 FireGods68 2 May @ 10:36pm 
I am really confused because the tax jurisdictions for Republics are not working at all, every single vassal that I have isn't being taxed. This a from the start of the game issue, I don't know how to fix it please help.
牛奶大魔王 7 Apr @ 2:34am 
Greeting! what a great mod, I want more Chinese player used it so i have translation it in CK3 mod Chinese submod
would u make a line in description

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459736419
fisto the robo  [author] 1 Apr @ 3:05pm 
@smirkyshadow: not anytime soon unfortunately, im focused working on the 4th Age Submod rn

try this mod who is doing great merchant republics stuff: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344161778
smirkyshadow 31 Mar @ 4:10pm 
I remember somewhere you previously talked about giving estates to republics, is that still going to be a thing?
fisto the robo  [author] 18 Mar @ 7:24am 
@artur.p.mattoso: im making a functional change gov system, but try this other change government mod in the meantime https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3111294130
fisto the robo  [author] 18 Mar @ 7:20am 
mod is now updated for ck3 version 1.5
Bartholomew 15 Mar @ 1:34am 
is there anyway i can play as a vassal in the republic everytime the votes come thru its the weakest consul id rather play as my son whos a tribune in Pisa is there anyway i can do this without switching characters? great mod tho doing more then the devs atp
artur.p.mattoso 14 Mar @ 3:35pm 
Hey, the mod is still working fine, at least for what I have seen, only the theocracies mod stopped working, I made a comment on that one. But I'm here to ask, could you add the decision to change the government to communal? I can't seem to find a way to change governments without trying to use the effects window in debug mode. Really interested in playing a hanseatic league/kingdom of the north sea merchant Republic empire.
smirkyshadow 13 Mar @ 10:05pm 
Out of curiosity when do you think we'll get estates to republics?
fisto the robo  [author] 12 Mar @ 11:44am 
btw note that the ck3 1.15 update probably will mess with all mods, so i will be reviewing every mod and will update them as need be
Demri 12 Mar @ 11:42am 
Thanks! Can't wait to try this mod again.
fisto the robo  [author] 12 Mar @ 8:07am 
@allomost: no idea whats the problem. You should validate your ck3 files in steam.
Allomost 12 Mar @ 5:04am 
I tried using them without other mods, I created a mod playlist with only this one but it doesn't seem to work for me
fisto the robo  [author] 11 Mar @ 11:46am 
@rendon: no not at the moment
Rendon 11 Mar @ 11:29am 
Does this mod offer any means of changing government from feudal/administrative to republic?
叫我臭宝就可以了 11 Mar @ 11:24am 
Trump is my idol.
fisto the robo  [author] 11 Mar @ 10:25am 
@Allomost: do you play with another large mod? they may overwrite a file of mine, try to putting my mod AFTER all other in your mod playlist.

@artur.p.mattoso:
@ Demri:
fixed the feudal issue
Allomost 9 Mar @ 5:31pm 
Hi, I downloaded this mod along with the theocracies mod, but I still can't play with theocracies or republics. What am I doing wrong?
artur.p.mattoso 9 Mar @ 4:16pm 
Every time I try republic I turn back to feudal, and don't have the option to change governments
Demri 9 Mar @ 10:27am 
I become feudal After creating duchy :steamsad:
fisto the robo  [author] 27 Feb @ 7:50am 
MOD REBOOTED
MOD IS NOW REPUBLICS ONLY
Coalsack 7 Jan @ 12:29am 
As for now, playing with the mod on makes me unable to enact Primogeniture, Ultimogeniture or Seniority, despite having the requirements.

It seems like the game is unable to recognize my government type, as it kepts saying "I don't have a feudal or clan governments" and blocking the non-tribal change sucession law options.

I'm certain this mod is responsible because once i remove it from load order, everything returns to normal.
Austriaco 31 Dec, 2024 @ 1:03pm 
Also in reference to your next WIP; in the future for Republics: could you possibly take a page from CK2 and add trade posts & wars between merchant republics for said trade posts?
Austriaco 31 Dec, 2024 @ 1:02pm 
Thanks for working on an update. With Golden Dominion not looking like it's getting another update anytime soon, this will really save the Republic multiplayer game I'm running.
fisto the robo  [author] 18 Dec, 2024 @ 9:15am 
ye hold on im working on it rn
bain112779 8 Dec, 2024 @ 5:36am 
when is this going to be updated?
fisto the robo  [author] 26 Nov, 2024 @ 9:00am 
@woden warrior: the mods use the same files and overwrite eachother, so they are incompatible. also this mod is not up to date for now
Ġedryht of Wōden 26 Nov, 2024 @ 5:11am 
Hey could this be made compatible with Manor Domicile? I am running the golden dominion, bags to riches, playable republic submod, real freedom mod & manor domicile (feudal/clan) mod.
This combination of mods would create the perfect medieval world simulator, if manor domicile did not conflict with more playable governments.
It somehow erases feudal estates from the manor domicile mod. I would definitely think you should give this combination of mods a try & seeing if you can get it to work with manor domicile.
spikygaming9 19 Nov, 2024 @ 7:29am 
Does the mod break the vassal contract window? I am an administrative government with a Theocratic vassal. When I try to modify the vassal contract window, it looks broken. There are no options to change the contract, can't do anything except just not change the vassal contract. Not a big deal breaker but just wanted to report it.
𝕴'𝖉 𝖑𝖎𝖐𝖊 𝕾 11 Nov, 2024 @ 10:07am 
Can you create a separate mod for REPUBLICAN MECHANICS.thank you
florenciacosimo 21 Oct, 2024 @ 5:16pm 
With this mod it is possible to change from feudal government to theocracy?

Or become a military order?
fisto the robo  [author] 21 Oct, 2024 @ 4:54pm 
@itz ghosty: they are playable, not much content tho. You would need to get a claim and declare war to get landed again. Cant change gov on start. use this mod to change govs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3111294130&searchtext=change+government