Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Sasafras: looking into it
WE EATING GOOD
PRAISE FISTO THE ROBO
-hotfix
-added experimental domiciles to the republics, based on admin estates. gain the estate on gaining a county
@iwen: should be fixed
would u make a line in description
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459736419
try this mod who is doing great merchant republics stuff: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344161778
@artur.p.mattoso:
@ Demri:
fixed the feudal issue
More Feudal content split off to: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3352461867
MOD IS NOW REPUBLICS ONLY
It seems like the game is unable to recognize my government type, as it kepts saying "I don't have a feudal or clan governments" and blocking the non-tribal change sucession law options.
I'm certain this mod is responsible because once i remove it from load order, everything returns to normal.
This combination of mods would create the perfect medieval world simulator, if manor domicile did not conflict with more playable governments.
It somehow erases feudal estates from the manor domicile mod. I would definitely think you should give this combination of mods a try & seeing if you can get it to work with manor domicile.
Or become a military order?