Starbound

Starbound

Actually Spawn Dungeons on Lush Planets (All Dungeons Version)
7 Comments
FUS  [author] 13 Jul @ 7:27am 
Update: If installed, FU will now be treated the same as Vanilla with increased spawn chances for it's 4 starter dungeons.
FUS  [author] 17 Apr @ 1:08pm 
This mod doesn't remove anything from the spawn list, so it should be. However, if FU dungeon's spawn chance is set at 1 or lower it might get replaced by one of the vanilla dungeons due to bad RNG.
DDLSRW 17 Apr @ 12:45pm 
Compatible with FU and FU's first quest about cave dungeon and teleport to Outpost?
FUS  [author] 19 Aug, 2024 @ 12:24pm 
Now that I think about it, another solution would be to start the game without this mod, repair the ship, and then install it, the only consequence to that would be just the starting planet not being affected by the mod.
FUS  [author] 19 Aug, 2024 @ 12:18pm 
For the record, screenshots were made with the Planet Generation Overhaul installed, which removes the dungeon limit as part of the package.
FUS  [author] 19 Aug, 2024 @ 12:14pm 
Guess the default dungeon count of 2 vanila has lowers the likelyhood a bit. No harm in upping the spawn chances I suppose. Should be more likely now, but I can't guarantee it to never happen again.
PixelatedDrake 19 Aug, 2024 @ 12:03pm 
So not 100% sure this is the mod causing my issue, but after starting a new game, I'm no longer getting the Ancient Gate or the campsite/mine on the started orbited planet. All of the tutorial dungeons are getting overwritten by a bunch of others instead, making the tutorial quests unable to be completed.